Posts Tagged ‘Cleverosity’

Recall Concept Is Time-Controlling FPS

By Jim Rossignol on July 19th, 2011.

Blocks have proven useful in the history of videogames. But will it always be so? I say no. The block must fall!
The shining miracle of content-unearthing that is Pixel Prospector forwarded us this earlier today, and it’s quite exciting. Recall, which you can see in action below, is a time-rewinding FPS concept. A neat idea that takes things a little further than Timeshift. Essentially it’s Braid in 3D, but it really gets going when the character stops time and uses time-frozen mid-air blocks that have stopped mid-fall as platforms to get somewhere. If famed concept-nappers Valve aren’t turning their talent-suction machine at this for inclusion in Portal 3 or similar, I’ll be surprised, sad, and a little bit indignant. Not unlike my cat.

Serendipitously, it’s also the exact concept I need to finish off a stalled piece about experimental videogame architecture for BLDGBLOG. So that’s hype for another blog I write for. Well done me.
Read the rest of this entry »

, , .

45 Comments »

McGonigal: “The Vanguard of Reality Hacking”

By Jim Rossignol on June 12th, 2008.


New Yorker have posted up a video of researcher Jane McGonigal talking about “the intersection between games and reality.” She talks about some of her experiments in gaming, as well as looking at what’s most interesting experimental game development at the moment, alternate reality gaming, and how massively-multiplayer gaming could have benefits for the world at large. Some entirely out of context sample quotes:

“I have a dream of building an MMO where my dog is my avatar.”

“We’re going to move toward building a reality that works more like our favourite games.”

“Everybody has to calm down and relax in order to win the game.”

“I like to think of these as the vanguard of reality hacking.”

Go watch.

, , .

8 Comments »