Posts Tagged ‘Clockwork Empires’

Grinding Gears: Clockwork Empires Doing ‘Earliest Access’

By Alice O'Connor on July 18th, 2014.

Just what every growing colony needs: shrines to dark gods.

The whole idea of Steam Early Access is that games on it aren’t finished, but people rightly expect certain (and sometimes unreasonable) levels of completeness, workingness, and polish. If a game is a bit too wonky when it hits Early Access, it may struggle massively to overcome spreading word that it’s a garbage scam. Needing time and more testers to give Clockwork Empires a going-over before it’s ready enough for Early Access, the gang at Dungeons of Dredmor creators Gaslamp Games are today launching it into what they cheekily call Earliest Access.

If you absolutely positively cannot wait to have a crack at the colonial city-building/Lovecraftian nightmare fun that made our John fizz and foam so much, Earliest Access will open tonight.

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Just Like: Clockwork Empires Coming To Early Access

By Nathan Grayson on April 25th, 2014.

HOLY FUCK GIANT BIRD RUNNNNNNNNNNNN

John got to play Clockwork Empires during GDC, and he became instantly and irrevocably reviled by the rest of the RPS Hivemind. We might have evolved beyond such base pursuits as love, non-telepathic word-o-mancy, and ever doing anything other than playing games and furiously scribbling about them long ago, but boy do we do jealousy well. I daresay we do jealousy at a 14 millionth grade level. So John will continue to wilt under the minimal pressure of our passive-aggressive ire, because goodness gracious does Clockwork Empires’ fusion of simulation, oddball steampunk antics, and peerless AI sound magnificent. Good-ish news, though: John Q Public Nathan Q Me will be able to play it this summer. It’s so close, yet so far away.

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It’s Time To Get Excited About Clockwork Empires

By John Walker on March 20th, 2014.

Imagine if so much of the bullshit Peter Molyneux has talked over the years was actually in a game. A simulation game where each tiny human lived their own lives, had their own thoughts and feelings and memories, and behaved accordingly. It’s a claim we’ve heard so often that it’s hard not to dismiss it out of hand. So much so that when Dungeons Of Dredmor developers Gaslamp Games were claiming it, I demanded they stop and prove it to me… They did. Clockwork Empires, a colonial village building sim (of sorts) pulls you in with the cult monster worship, but you stay for the extraordinary AI.

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Clockwork Empires Offers Endless Laughs, Ageless Demons

By Nathan Grayson on October 31st, 2013.

You'll have to pry this already mostly eaten fish from my cold, dead hands!

If you place some kind of weird one-trailer-per-day restriction on yourself and are currently fretting about finding Mr or Ms Right: The Extremely Brief Videogame Preview, then look no further. Clockwork Empires, the latest ball of bits and bytes from Dungeons of Dredmor developer Gaslamp Games, just got its first trailer, and it’s sending RPS’ hyper-sensitive Delight-O-Meter into a tizzy. The game is a 19th century steampunk colony builder, but the trailer reveals that it’s so very much more than the staid stew of trite aesthetic cliches that description seems to imply. Somehow, it manages to prompt tearfloods of both uproarious laughter and bitter sadness within the span of, like, a minute. Also, there are giant squid monsters. Enough of my blathering. Watch.

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Like Clockwork: Gaslamp Announces Clockwork Empires

By Jim Rossignol on August 28th, 2012.


Gaslamp “Dungeons Of Dredmor” Games have just revealed their new game, Clockwork Empires. It’s a 3D sandbox building game with a 19th century colonial/Steampunk theme. That sounds exciting enough on its own, but, really, check out this paraphrased feature-list: “New “procedural extrusion” technology lets you design your colony the way you want! Buildings are procedurally generated and extruded directly from the aether to your specifications! Tame the uncharted continents by land, sea, and air! Set forth in mighty Zeppelins to do battle with Sky Pirates, or take to the seas in search of fortune and probably sea serpents! Create magnificent acts of plumbing, link together mighty gears, and build ominous Megaprojects! Tangle with the machinations of malevolent entities! Scry the legacy of the Invisible Geometers, fumigate the baleful moon-fungus of the Selenian Polyps, and cleanse the scuttling creepiness and poor personal and moral hygiene of your everyday, average cultist.” No online DRM, and multiplayer.

Oh yes. It’s going to be moddable, too. Beautiful promotional poster below.
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