Posts Tagged ‘Close Combat’

The Flare Path: Perpetually Monitoring

Close Combat was PC wargaming’s Hirō Onoda. Years after his comrades emerged from the jungle with hands raised, the turn-spurning CC engine was still busy patrolling… scouting… soldiering. People like me would periodically point our bullhorns at the undergrowth and urge the old fool campaigner to “Jack it in!”, or at the very least learn some new tactics. Usually he’d reply with wild rifle shots or deluded AI improvement boasts.

Now, thank goodness, the decade-long farce is finally over. Last year Slitherine/Matrix announced that they were retiring Atomic’s ancient code tangle and commencing work on Close Combat: The Bloody First, a new 3D-engined-but-still-top-down successor. There’s been no news of that project since, but, in an intriguing development this week, another developer announced that they too intended to take up the CC torch. Read the rest of this entry »

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Top-Down Troopers: Close Combat – Gateway To Caen

I’m expecting to be crushed beneath an avalanche of trailers at any moment as the E3 machine grumbles into action. There will be spectacle, there will be slaughter, there will be Molyneux Santa Claus. There is a trailer in this post but it has very little in common with the noise of E3, being the last of the veteran Close Combat series to utilise the ageing engine that has driven the tactical games for many years now. Gateway To Caen is out now and watching the video plucks at my nostalgia nerves as if they were a cherub’s harp.

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The Flare Path: Close Combats Mundanity

It’s been another horribly humdrum week here in Simulatia. Since we last shared a screen, early access IL-2 Sturmovik: Battle of Stalingrad owners have acquired a handsome new cloud cleaver, a blistering Top Gear track legend has been added to Cornetto Hoarser, yet another ursine sim pitch has shambled onto Kickstarter, and the FBI has inspected an FSX install in the hope of finding clues to the disappearance of 239 people. What’s a man supposed to write about in drab times like these? Read the rest of this entry »

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No, Not Yet

We rather puzzlingly haven’t written anything else about that game yet. Sorry! But we will, one day. Probably.

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