
We recently sent Dan off to the Cloud Gaming Europe conference in London, where he interviewed Dave Perry. Following on from that he had a chat with Jim about this cloud gaming thing. This what was said.
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Rock, Paper, Shotgun
Posts Tagged ‘cloud gaming’
RPS Discusses: The Cloud
By RPS on January 30th, 2012.
OnLive Is Okay
By Alec Meer on September 26th, 2011.

Last week, cloud gaming service OnLive launched in the UK. Americans have had it for a while now, and doubtless thus look down on us as some kind of addled-brained backwater cavemen who’ve only just discovered fire, but for this small and governmentally-besieged isle having local services for this ambitious technology could be a game-changer. Or maybe not. Everyone who’s used it has something to say about it, and very often that’s ‘it kind of works but it looks rubbish on my PC.’ I would say the same thing – full-screen play on my 1920×1200 monitor looks like someone threw grey jelly at my screen and like everyone in the game is melting into the scenery. In windowed mode, I can play for a bit without being too bothered, but if I want OnLive to use more than 25% of my monitor I give up within five minutes.
Then I tried out the Micro-console thing they’ve started giving out/selling over here and my tune changed almost immediately.
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The future is sort of here. Soonish. Maybe.
RPS Asks: Cloud Gaming = PC Gaming?
By Alec Meer on June 22nd, 2011.

Pay attention, students – here’s your homework for today. Cloud gaming services such as OnLive and Gaikai: discuss. They’re on the rise, and approaching the point where they’re not just a fascinating gimmick but a viable way of playing high-end games at reasonable graphical quality. But what do they mean for PC gaming? Indeed, can they be considered PC gaming? And most of all – how seriously should we, and you, be taking them?
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OnLive Drops Subs Model
By Jim Rossignol on October 5th, 2010.

Cloud gaming service OnLive has been, well, live for a while now. Yesterday it was announced that once the first free year is up, it will remain free, with no introduction of a subscription on top of the cost of the games, as I believe a number of you predicted when this was originally announced.
We’re excited because this opens the door for the OnLive Game Service to be used by everyone whenever they feel like it, whether for playing a full game on OnLive, or for just instantly playing a demo before buying a game for a console or a PC. Or, even for people just wanting to spectate games in the Arena or friend other gamers. Whatever interests you in gaming, OnLive provides it instantly, without complexity or hassle.
I’ve still not seen this tech in action. Any American readers actually using this yet? Any impressions?
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