Posts Tagged ‘cloud gaming’

Future Imperfect: Valve Still Not Sold On Cloud Gaming

By Nathan Grayson on February 7th, 2013.

One day, children will gaze up at the sky and fully believe its cottony bounties were named after hyper-sophisticated streaming data networks. I plan on being dead by then, so that’s good. But, at least in the short term, Gabe Newell’s not so sure. Yes, there are some fairly functional examples already up and running, but Newell believes they’re far from optimal. Here’s the real kicker, though: this, he claims, isn’t a shortcoming that a little time and elbow grease will fix right up. Actually, those things may well make it worse.

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Flailing OnLive Sold For Only $4.8m

By John Walker on October 10th, 2012.

Oh crikey. You may remember in August that online game streaming service, OnLive, was in a spot of bother. Stories of impending bankruptcy came on the heels of a company that had previously been valued at an extraordinary $1.8bn. The next day news came that despite lay-offs, a buyer had been found, and “substantial investment” was being put into the company to keep it going. But what’s been revealed today, reported by the BBC, is that it was sold for only $4.8m. That would be 1/375 of its previous estimated value. Or 0.27%.

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Twist! – OnLive Bought, Gets ‘Substantial Funding’

By Nathan Grayson on August 18th, 2012.

Things were looking pretty grim for OnLive earlier, but now they’re just looking… confusing. The service found itself looking at a seriously stormy forecast (with a strong chance of bankruptcy – something not generally followed by a rainbow – figurative or otherwise), with reports of lay-offs flying out of the woodwork at an alarming rate. OnLive, meanwhile, coped by adamantly refusing to comment – only making the whole situation look even more dire. Apparently, though, things aren’t quite as bad as they originally seemed. OnLive’s taken a big hit, but it’s not down for the count. The cloud gaming pioneer’s been purchased, and it plans to hire and re-hire “a large percentage” of former staff members.

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Nvidia On Cloud As The Future Of PC Gaming

By Nathan Grayson on May 30th, 2012.

Cue a series of horror movies set in an evil server farm.

Clouds are fluffy. They can take the shape of just about anything, too: bunnies, cars, lion kings – you name it. Oh, and they block the sun, which has been known to beam horrific, disfiguring burns down from the sky. Yet, in spite of those rather admirable qualities, we hardly ever notice them unless they’re about to open fire (read: water) on our outdoor fun or belch out a couple tornadoes. The same, oddly enough, can be said of cloud gaming. I mean, the potential’s there for a total upheaval in terms of where and when we experience super high-end PC games. But “core” game communities happily ignore all of that until someone whips out their “The End Is Nigh” sign and starts waxing incoherently about how it’ll kill hardware-based gaming forever.

As is typically the case with these things, the truth will – in all likelihood – fall somewhere in the middle. Nvidia recently announced that it’s betting on cloud in a big way with its OnLive and Gaikai-approved GeForce Grid technology, and while that’s not inherently good or bad for PC gaming, it signals the beginning of change – perhaps even a fairly major one. I spoke with Nvidia general manager of cloud gaming Phil Eisler about why he thinks cloud’s set to become the biggest thing in PC gaming within five years – as well as how that stands to be equal parts very good and potentially quite bad.

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RPS Discusses: The Cloud

By RPS on January 30th, 2012.


We recently sent Dan off to the Cloud Gaming Europe conference in London, where he interviewed Dave Perry. Following on from that he had a chat with Jim about this cloud gaming thing. This what was said.
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OnLive Is Okay

By Alec Meer on September 26th, 2011.

Also good for performance art in front of an amazed/disgusted crowd

Last week, cloud gaming service OnLive launched in the UK. Americans have had it for a while now, and doubtless thus look down on us as some kind of addled-brained backwater cavemen who’ve only just discovered fire, but for this small and governmentally-besieged isle having local services for this ambitious technology could be a game-changer. Or maybe not. Everyone who’s used it has something to say about it, and very often that’s ‘it kind of works but it looks rubbish on my PC.’ I would say the same thing – full-screen play on my 1920×1200 monitor looks like someone threw grey jelly at my screen and like everyone in the game is melting into the scenery. In windowed mode, I can play for a bit without being too bothered, but if I want OnLive to use more than 25% of my monitor I give up within five minutes.

Then I tried out the Micro-console thing they’ve started giving out/selling over here and my tune changed almost immediately.
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RPS Asks: Cloud Gaming = PC Gaming?

By Alec Meer on June 22nd, 2011.

My god, it's full of videoclips

Pay attention, students – here’s your homework for today. Cloud gaming services such as OnLive and Gaikai: discuss. They’re on the rise, and approaching the point where they’re not just a fascinating gimmick but a viable way of playing high-end games at reasonable graphical quality. But what do they mean for PC gaming? Indeed, can they be considered PC gaming? And most of all – how seriously should we, and you, be taking them?
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OnLive Drops Subs Model

By Jim Rossignol on October 5th, 2010.

Cloud gaming is the future! No, it is. It really is.
Cloud gaming service OnLive has been, well, live for a while now. Yesterday it was announced that once the first free year is up, it will remain free, with no introduction of a subscription on top of the cost of the games, as I believe a number of you predicted when this was originally announced.

We’re excited because this opens the door for the OnLive Game Service to be used by everyone whenever they feel like it, whether for playing a full game on OnLive, or for just instantly playing a demo before buying a game for a console or a PC. Or, even for people just wanting to spectate games in the Arena or friend other gamers. Whatever interests you in gaming, OnLive provides it instantly, without complexity or hassle.

I’ve still not seen this tech in action. Any American readers actually using this yet? Any impressions?

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