Posts Tagged ‘Co-op’

Zombie Vikings Looks Like Brawly, Grotty, Stabby Fun

By Cassandra Khaw on December 20th, 2014.

I think I could be a little bit in love with Zombie Vikings, which chucks bearded Nordic glory out of the window in favor of something wonderfully, messily … different. Described as a “four-player co-op stab-you-in-a-gut-a-thon,” it’s the story of how Loki steals Odin’s last remaining eye and how the All-Father, embarrassed and determined to be not-blind again, summons four of the “most fearsome Zombie Vikings” to retrieve his missing organ.

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Lara Croft And The Dynamically Difficult Co-op Puzzles

By Alice O'Connor on November 19th, 2014.

Wait, do we go on 3 or 3 then go?

I haven’t mentioned Lara Croft and the Temple of Osiris since Square Enix announced it during E3 in June, not out of malice, just distraction. I’m sure dear Lara would understand me forever chasing exciting new treasures and adventures. We have an awful lot in common, really.

I had been slightly concerned that going from two-player co-op to four might signal a shift away from Guardian of Light‘s puzzling side, going more shooty-shooty, but am now reassured. A new video digs into how Crystal Dynamics are designing puzzles that scale from one player to four, so cooperation is still as important as bullets.

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She Sneaks, He Hacks: Clandestine’s Asymmetric Co-op

By Alice O'Connor on October 31st, 2014.

When social engineering fails...

Here’s a cracking idea for a co-op game: an asymmetric spy ‘em up where one player’s a secret agent infiltrating facilities using stealth, social engineering, and violence, while the other is a remote hacker who cracks systems and feeds the agent information. That’s a real game. It’s Clandestine, made by Expeditions: Conquistador devs Logic Artists. You can buy it today on Early Access.

I was not at all surprised to learn that creative director Jonas Wæver was lead designer of remarkable Deus Ex mod The Nameless Mod.

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Co-bot: Titanfall Adding Co-op Survival

By Alice O'Connor on October 22nd, 2014.

Botbuds.

A co-op wave survival mode is coming to Titanfall tomorrow in its next big update, Respawn have announced. With that basic news out the way, let’s focus on a tiny small bit. When players die in Frontier Defense mode, they don’t sit around idly in spectator mode like in many games. Nope, they’ll be circling above the battlefield in a chopper, raining inaccurate fire down from afar. That’s a lovely little touch, isn’t it? Down, but not out. Spectating can ruddy do one.

Soon it’ll also get an awfully clever-sounding mode, Deadly Ground, which changes regular levels so “the floor is covered in deadly electrified fog”. It’s The Floor Is Lava with guns and mechs.

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Assassin’s Creed Unity Just Wants You To Co-operate

By John Walker on September 17th, 2014.

With a title like its own, it would be dreadfully inappropriate were Assassin’s Creed Unity not to have co-op. So fortunately, it does. And Ubisoft wants to prove this to you, via the motion picture excitement of a trailer. Featuring much man walking slowly away from camera.

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Gather A Posse For A Fistful Of Gun

By Craig Pearson on January 9th, 2013.


What do William H. Bonny and Craig T. Pearson have in common? Well, there are many things. Emilio Estevez has played us both in movies, we’re both wanted by 18th century law, Martin Sheen is our dad, and we were both killed by Pat Garret. But I have Billy The Kid beat, because I appear to have been mysteriously resurrected in the body of a pacifist games journalist, and can carry on the carnage in freebie multiplayer offline shooter Fistful Of Gun, while he is doomed to forever be remembered for starring in a terrible film about Dracula. Check mate, Kiddo.
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Delawere: AssCreed III’s Co-op Wolf Pack

By Adam Smith on July 13th, 2012.

There are no lycanthropes in AssCreed III but I might manage a smile if AssCreed IV, which will probably be the fifteenth game in the series, had all manner of shapeshifters and undead running around in its industrial British setting. The American Wolf Pack aren’t a band of teenwolves though, or indeed a group of increasingly unpleasant men with sore heads, but rather the teams of assassins in the game’s new co-op mode, details of which IGN has extracted. Teams of up to four will work together to take down mark(s) against the clock across 25 waves. The news from Comic Con is that the PC version will be here “before Christmas” (Edit: Ubisoft’s now claiming that the delay’s not real and we all just imagined it). Here’s some footage of Boston, with commentary.

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Dino Might: Orion Gets A Release Date, Trailer

By Craig Pearson on March 29th, 2012.

Peccccccccck!
Co-operative, open-world sci-fi dinosaur hunting game Orion: Dino Beatdown is strapping into its jetpacks for an April the 20th release date. After watching the trailer below I just hopped onto Google Calendar and made sure I had nothing planned for that day – just some lump thing in my brain needed removal on that day. I soon got rid of that. What smells of burning, btw? Anyway: I also added “Sleepover with the Timothy Olyphant” to my girlfriend’s calendar to make sure I’m not disturbed. I love Trespasser and I take my dinosaur hunting VERY seriously. I am the Bob Peck of RPS.
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Prepare For A Stolen Weekend: Heist Is Free On Steam

By Craig Pearson on March 2nd, 2012.

They're frowning on the inside
Ooh, I’m in PSA mode: bank-robbing FPS PayDay:The Heist is free on Steam this weekend, and 50% off if you choose to buy it. Dan Gril loved it, and I concur that it’s an excellent mash-up of gaming and film influences: everything from the opening sequence of The Dark Knight to Heat is mined and tossed into a Left 4 Deadish co-op run and gun. It’s kind of the perfect weekend game, if your idea of the perfect weekend is shooting policemen and being able to get to sleep at night afterwards. And if you’re not planning to play this, why not tell us what you are up to that’s so important that you can afford to ignore a free game? It better be damn good.
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Synchronised Spinning: Co-Op

By Adam Smith on February 23rd, 2012.

the face on that asteroid will visit me in my nightmares

This may be one to bookmark for later, particularly if you’re at work. It’s a game that requires two people to play on one keyboard, so unless you’ve had some severe budget cuts recently, no one’s going to believe that you and Frank Pelvis from Dynamic Solutions are working on different projects on the same PC. They’ll probably notice the cardboard cut-out styled space aliens zooming across the screen as well. Co-Op, free on PC and Mac, pops you and a friend into ships that are connected by a beam. Since you don’t have guns, you’ll have to coordinate movements so that the beam slices through the monsters coming after you. Take a look.

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Ooh, A Game Where You Shoot Many Robots

By Craig Pearson on February 7th, 2012.

You win this time, Demiurge.
Shoot Many Robots has a directness I can appreciate. When I eventually make a game, I’ll call it “Craig Make Gun Bangs”: it will have no story apart from a bit that says “he puts a bullet in his gun” in Comic Sans, and then a few seconds later “bang” spelled out in bullet holes. I reckon Ubisoft will pick it up like they have this four-player Borderlands-esque platform game. Sure, mine won’t have pretty graphics, charm, wit, or be anything more than an idea scribbled in crayon on a cereal packet, but then they already have that in Demiurge’s game.
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Chaotic Co-Op: Space Marine

By Adam Smith on November 3rd, 2011.

Things I have noticed - Chaos is often purple

Space Marine’s recently added co-op horde mode already has additional content on the way. Latin-Dalek-impersonating Exterminatus mode originally added two scenarios for free, but THQ are preparing to release another chunk of content called Chaos Unleashed. Keeping Chaos on a leash is like keeping a cat on a leash so this is a sensible move but what does it add to the game? For the price of “800 Microsoft Points or equivalent”, them being the world’s major currency apparently, Chaos Unleashed let’s you fight swarms of Orks and Imperial Guard as a ruddy great Chaos Marine.

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Overbooked: No More Room In Hell Imminent

By Andrew Smee on October 28th, 2011.

When I said we should redecorate the walls, this wasn't what I had in mind, dear.

Say, do you remember No More Room In Hell? It was one of the first zombie source mods announced after Half Life 2’s release, way back in 2004. Cancelled twice, it still shambles on. Tomorrow Edit: actually, 31st October – finally sees the release of the re-imagined original concept. In development for three years, this new version is going to be an 8 player co-op survival shooter. 8 player co-op! That’s twice as many as Left 4 Dead. That means it’s going to be twice as good. That’s how it works, you know.

A meaty release trailer lurks, ravenous, in the shadows below.

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