Posts Tagged ‘Cobalt’

Viewtiful Robo: Cobalt Shows Slow-Mo, Level Editor

By Nathan Grayson on January 22nd, 2013.

I, for one, am glad they finally made a game about the less family friendly aspects of The Brave Little Toaster's world.

Mojang may or may not be going forward with its plan to become some kind of indie developer/publisher mega-hybrid, but 2D robo-biffer Cobalt‘s still hopping, bopping, and blasting along in the background. Adam took the Oxeye-developed arena shooter for a spin many of our pitiful human days ago, but it’s come quite a long way since then. Or at least, I assume so. Otherwise, it’d be out of line with Nathan’s Grand Unified Theory Of Linear Chronological Progression – “When time passes, stuff happens” – and it hasn’t failed me yet. So now, for your obsessively dissecting pleasure, here’s a new video of Cobalt in action.

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Roll Playing: Cobalt Alpha Impressions

By Adam Smith on December 19th, 2011.

Bird meet bot

Mojang said the Cobalt alpha would be released before Christmas and sure enough, tiny robots invaded the internet this weekend. I really wasn’t sure what to expect so I installed the blighter and had a quick go, all the better to share some brief impressions. There’s no campaign at the moment and no online multiplayer, which isn’t due anytime soon if at all, so since I couldn’t tempt anyone to play I’ve had to make do with the tutorial, the survival map and a few team deathmatch games with bots. Not ideal but at least I know what it is now. There’s a new trailer and thoughts below.

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Cobalt May Well Be Out This Friday

By John Walker on December 13th, 2011.

I'm most looking forward to the deflecting.

Mojang’s first foray into the world of being a publisher is about to happen. As developers OxEye told us back in August, Cobalt, the running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piƱata-ing, passing, scoring-em-up was always aiming for its first public alpha to appear before the end of the year. And that, according to the EDGEBORG, is going to be this Friday, so long as Mojang can “tie up a few loose ends”. So, it may yet slip, but it’s clearly going to be soon.

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Minecraft Devs Mojang To Publish Cobalt

By John Walker on August 18th, 2011.

A picture which tells us precisely nothing.

Here’s some news. Mojang, the creators of Minecraft, are expanding from being developers, to also being third-party publishers. And the first to appear through the company is action game Cobalt, by indies Oxeye Game Studios. What is it? We’ve tracked down the team and asked them all about the game, and how the deal came about. And how they might put teabagging in the game.

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Metal Hug: Cobalt Is Adorable, Armed

By Brendan Caldwell on June 22nd, 2011.

This is probably the most unrepresentative screenshot of Cobalt. I just picked it because I like sunsets.

Here’s one that slipped by. Cobalt is a sidescrolling shooter with an agile robot at the helm, dodging enemies and wandering around being altogether very shooty. It looks like Metal Slug meets Machinarium meets every bullet-time game ever. Cobalt can slow down time, climb on walls, boost and hop around athletically from the word go, but weaponry is limited at the start of the game. But by the looks of things you’ll eventually unlock quite a bit and turn into some kind of deathmachine. It’s still being developed and may not see release for another year but dinnae be afeared, a trailer is down there to show off some of the single player action and the games music. Meanwhile, the second trailer is a drunken multiplayer bout between two of the developers at Oxeye. Thanks to Gaming Irresponsibly for bringing it back into the internet’s dark embrace.

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