
It’s about road safety and it’s still set in a fantasy world! These MMO designers. Tsk! Code Of Everand was actually down when I clicked through to have a look, but apparently the idea behind this free MMO is teach road safety skills to nippers. It’s a metaphor, you see: “Deadly ‘spirit channels’ inhabited by roaming monsters criss-cross the land. Players are ‘pathfinders’, heroic adventurers trained to cross the spirit channels safely.” The UK’s Department For Transport worked with augmented-reality games dev specialists Area/Code, (responsible for the Discovery Channel’s Sharkrunners and Drop7 on me iPhone), to create the game. It’s probably worth noting to the rest of the world that the UK drives on the wrong side of the road, so what this MMO teaches foreign children could potentially result in comedy cartoon flattened-by-steamroller mishaps. It won’t be as good as being taught how to cross the road by the man who was inside Darth Vader, anyway. (See below.)
Read the rest of this entry »
Rock, Paper, Shotgun
Posts Tagged ‘code of everand’
Code Of The Road Safety MMO
Posted by Jim Rossignol on November 20th, 2009.
Share ·Read our finest words
Respond to our gibber
- solipsistnation : “Time to game-breaking mission bug: 6 hours. Then I reloaded before it and didn't mess around on the way to where I was going. Still ...” on Wot I Think: Call Of Pripyat
- Haywire : “I had the same experience with 7th guest. those were the days” on No Longer Sadly Myst: Myst Online Returns
- archonsod : “"A Whether you secure the loyalty of a companion or not often comes down not to whether you’re capable of successfully completing a mission (although ...” on Wot I Think: Mass Effect 2
- Jesse : “"I would save more time by just shooting them more." Ha! Excellent.” on Wot I Think: Mass Effect 2
- subversus : “Just got into the game and yes, there are eleven companions. My mistake.” on Wot I Think: Mass Effect 2
Play indie, mods, demos
Browse the archive

