Tag Archive

RF Offline

Written by Alec Meer on October 3, 2008.

I am nothing if not subtle

Yes, the MMO with the perfect concept - giant robots twatting elves - but the tragically ultra-grindy execution, has had its last respawn. RF Online is now offline in Europe and the US, though its Korean servers (where the game began) are still going great guns. Apparently Western publisher Codemasters couldn’t persuade a license renewal out of Korean devs CCR, so as of 8th November, that’s it. The game’s been free to play for a while now, which we’d presumed was a sign of its susbcriber base being a bit widdly, but Codies are nonetheless calling its three years of operation a success.

RIP RF, then. Anyone played it lately? Did it blossom into something better over the years?

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OpFlash 2: (Very) Wobblecam Footage

Written by Jim Rossignol on September 29, 2008.


The Firstlook 2008 games event took place in Amsterdam last saturday and a few interesting materials are emerging. One is the Operation Flashpoint 2 presentation which PS3Life.nl have up on their site, and I’ve embedded after the jump. Despite the rather wobbly camera action it does demonstrate the impressive level of detail in the forthcoming soldier sim. As we’ve mentioned many times before, it’s no ArmA, but in that Far Cry/Far Cry2 way, it looks like it might be developing into something really interesting on its own right. Thanks to Nabeel for the link.

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Damnation: “Verticality”

Written by Jim Rossignol on September 26, 2008.


Is that even a word? Apparently so. And it describes the way that Damnation’s levels have a good deal of height and vertiginous ladder-scrambling to them, as well as being the main theme for this most recent trailer. I have to say it’s a bit of a mixed bag: the environments do look incredible, and there’s some real thought gone into making the Steampunk Wild West theme as spectacular as it should be… and then the shooting just comes off as a bit limp. Nevertheless, it’s worth taking a look - Damnation has an agreeable amount of insanity to it.

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Rise Of the Argonauts: New Screens, Trailers

Written by Jim Rossignol on September 24, 2008.


I’ve been following all-Greek RPG Rise Of The Argonauts fairly closely, partly because I’m a hopeless optimist, and partly because I suspect that the game might actually turn out to be rather entertaining. We don’t get enough RPGs around these parts as it is, so I’m keen to see what Liquid “Battle Realms” Entertainment will come up with. This interview we did in July whetted my appetite somewhat, and we now learn that the game is out on 14th of October.

Anyway, I was going to post the ten new screenshots that Codies sent out, but then I noticed there are two new trailers too. Go take a look.
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Rise of The Argonauts, vids and games

Written by Jim Rossignol on September 10, 2008.


There’s a whole bunch of Rise Of The Argonauts materials arisen on the interweb that I’ve been meaning to post on here for a while, including a couple of videos detailing some of the legendary islands you’ll visit during the game. The other thing, which I know I’m painfully late with, is Codemasters’ Olympics-themed Argonauts mini games, which you can play here. They’re moderately entertaining.

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Jumpgate Evolution, shooty footage

Written by Jim Rossignol on September 8, 2008.


Reader Handsdown spotted that there’s another remnant of PAX footage that we hadn’t yet posted - the cam-footage of Jumpgate Evolution in action. I do believe this is the first time we’ve seen the game played live, and it’s clear that it’ll be important to see how this works as an action game, as much as an MMO. NetDevil were very much inclined to talk up their action-game with AutoAssault, so I hope they’re able to pull it off with more precision in this, their second run at the Jumpgate concept. The footage we see here sees the player taking on some enemy ships - it’s pretty, if rather slow-paced. I suspect with a group of people we could see some interesting space-combat dynamics, especially if NetDevil figure out some ways for players to support each other in that classic MMO way. Take a look at the trailer after the jump, I think you’ll be intrigued.
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Jumpgate: “Darkness this, darkness that”

Written by Jim Rossignol on August 22, 2008.


There sure is a lot of darkness in the Jumpgate universe, at least if this new trailer is to be believed. Well, it is space, I suppose. Anyway, this has some in-engine (if not in-game) splendidness, and it all looks rather pretty indeed - darkness permitting. And it’s about time someone came up with an alternative to that space MMO, so I’m rather anxious to get hold of the beta and get playing. Could this be NetDevil’s great redemption? Have a nose at our recent interview if this tickles your space-glands.

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FUEL: Pre-Apocalyptic Racing

Written by Alec Meer on August 19, 2008.

I don’t think I’ve ever been excited about a racing game before. I’ve enjoyed plenty of ‘em, and sometimes very much so, but I’ve never thought “ooh, I’m really looking forward to driving around a slightly better-looking race track.”

Until now. FUEL is the next inexplicably capitalised inhabitant of Codemaster’s racing stable (with DIRT and GRID. I look forward to WHEEL, GEAR and QUITE FAST ACTUALLY). And it sounds awesome. Read the rest of this entry »

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Rise Of The Argonauts: Argo Trailer

Written by Jim Rossignol on August 15, 2008.


The latest trailer for Codemaster’s mythical Greek action-RPG sees designer Charley Price and writer Rico Sablin talking about the role of the Argo as the hub section of the game. It’s not just a pretty cutscene, it’s also an active base of operations that you return to between adventures, as the footage in this trailer demonstrates. For some more muscular information, and our interview with Mr Price, click here. The picture used to illustrate this piece shows off Jason’s custard blast power. (Maybe.)
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Happening: Overlord II

Written by Jim Rossignol on August 14, 2008.


First there was Overlord, and now there is two of it. Codemasters, that great British institution, has announced a sequel to the “play-as-evildoer-but-not-really” game in which you commanded a swarm of pleasant goblins. It was the fantasy orcs ‘n’ axes variation of Pikmin, something like that, and it had some entertaining bits. But will there be entertaining bits in the sequel? Codies seem to think so:
“Epic battles, all new Minion play mechanics, a stunningly detailed new visuals and a fresh theme – Overlord II’s really packing a punch,” says Lennart Sas, director and Overlord lead at Triumph Studios. “We’re really excited about shifting the world to a new era where a Roman-inspired Empire rises as the arch-enemy of the Overlord.” Woo, pseudo-Romans.

More info from the Codie’s mouth after the jump.
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