Posts Tagged ‘Codemasters’

GRID Autosport Out Now In America, Europe This Friday

By Graham Smith on June 25th, 2014.

I’ve played three hours of GRID Autosport and enjoyed every minute of it. I don’t know anything about cars; I just liked going fast. From the in-depth interview we did, I know that Codemasters’ return to multi-discipline racing aims to blend together the best of the last two games.

We’ll have a review from a more expert driver than I in the next few days, but in the meantime you should know that it’s out now in North America and hits European roads at the end of the week. There’s a trailer and a few more more thoughts below.

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Fleet Streets: GRID Autosport

By Adam Smith on June 20th, 2014.

GRID Autosport is Codemasters back to basics attempt to recapture the glory days of multi-disciplinary racing. It will include innovations such as decent handling, a lack of overarching social media narrative and in-car camera views. The latest trailer shows street racing events, with the landmarks of various cities popping on screen as orientation guides. It’s attractive and the cars really are going very fast indeed. The editor of motoring website PistonHeads.com provides commentary, telling us that “racing is exciting and if you can accurately replicate that in a game…it’s gonna be exciting.” His t-shirt displays a list of dire warnings.

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Interview: Kicking The Tyres Of GRID Autosport

By Craig Lager on May 20th, 2014.

Race Driver GRID still stands as a benchmark for racing games. Way back in 2008 it drove a path between sim and arcade, offering powerful, weighted cars in a structure that was approachable and accessible.

GRID 2 skidded off that path. It pushed too far into accessibility and bundled weak handling with a tedious structure. Now GRID Autosport is out at the end of June – barely a year after GRID 2 – and it comes with a promise of going back to the magic of 2008, but leaning even further to the “sim” side. Being an avid sim racer, I caught up with Clive Moody (Senior Executive Producer) and James Nicholson (Chief Game Designer) to talk in-depth about tyre simulation, ride heights, commanding teammates in endurance races and more.

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Tour The Merrier: GRID Autosport

By Adam Smith on May 14th, 2014.

GRID Autosport wants you to know something. It isn’t like the other GRID games, with menus more finely engineered than their car handling and plots about automotive megalomaniacs. Autosport has no truck with that sort of thing – in fact, I have the feeling it won’t have any trucks at all. There will be a variety of cars though, all with handling ‘one or two steps further towards simulation than Race Driver: GRID’. Touring Cars are one of the vehicle types included and to show how serious the implementation is, actual men of motorsport talk about the game in the trailer below.

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Back To TOCA: GRID Autosport Announced

By Adam Smith on April 22nd, 2014.

I liked GRID 2 quite a lot but I’m some kind of racing simulation heathen who has no qualms incorporating a little bump and grind into the art of the automobile. Codemasters manage to avoid the phrase ‘going back to our roots’ when describing the newly announced follow-up, GRID Autosport, but a lengthy and informative blogpost suggests that’s exactly what they aim to do.

On release of GRID 2, I think it’s fair to say that through listening to you guys and a after a substantial amount of reflection, we hadn’t quite achieved everything we set out to do…we’re not above admitting that we made a few decisions that perhaps we shouldn’t have, and perhaps moved some of the aspects of the game too far away from our core fanbase.

What does it all mean? A flashy teaser, an enticingly close June 27th release date and a pile of information to wrap your head around.

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Dity Flashpoint Overlords In The Humble Codies Bundle

By Alec Meer on January 31st, 2014.

Humbly I present to you, our bundle of readers, this week’s Humble Weekly Bundle. It concerns seven games from venerable Brit publisher Codemasters, which are on average Quite Good. Racing! Man-shooting! Very sweary man-shooting! Imp-herding! An ARPG I’ve never played! More racing! More imp-herding!
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F1 2013′s Classic Content Available To All

By Jim Rossignol on October 23rd, 2013.


F1 2013′s pre-order bonuses – a bunch of classic cars, and some even more classic tracks to race them on – have now been made available to all as DLC. You can, among others, pilot Nigel Mansell and David Coulthard’s 1992 Williams, and the 1996 Ferrari of Michael Schumacher and Gerhard Berger. Full details about the DLC can be browsed over here.

Wanna see trailers with that F1 music? WE GOT THAT.
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F1 2013′s Kitten-Free Launch Trailer

By Craig Pearson on October 8th, 2013.


I am outraged. At the beginning of this F1 2013 launch trailer, celebrating the launch of the game about cars that sound like angry chainsaws, they had a list of quotes about the game from various media outlets. I usually don’t care if a thing I wrote is used, and I mostly write nonsense so it would be a brave marketing dept who’d mine my words for commercial purposes, but they had the perfect opportunity here to do something special with my previous coverage. It could have gone: “Blah blah blah!” – GamesRadar, *PHOTOGRAPH OF JOHN’S KITTEN*, “Blah blah smeh!” – Videogamer. Instead they have words and cars and not a hint of a Lucy Hermione Merida Katniss Walker*.
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Good Deal Lauda: Classic Cars For F1 2013

By Jim Rossignol on September 16th, 2013.


Codemasters send word of the “classics” in the forthcoming racing game, F1 2013, which will allow folks to drive the F1 cars of yesterday. Which, in the case of one such motor, is 1976. They explain: “The 1976 Ferrari 312 T2 is an exclusive free gift to all those that sign up to Codemasters RaceNet and will be drivable in F1 2013′s Time Trial mode.” It’s almost as if it were coinciding with another media racing event type affair. Hmm!
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Destruction On The Derwent: Grid 2

By Adam Smith on September 3rd, 2013.

As the birthplace of the industrial revolution, Derby is no stranger to acrid fumes and the grinding progress of metal on metal. Perhaps that’s why it’s the place that cars choose to wage war against one another in designated arenas? Grid 2 has now added just such an arena, along with a suitably violent car to smash around in it. Oddly, Codemasters reckon the car-crashing facility is in Detroit but that seems unlikely. If this isn’t taking place in the East Midlands, I’ll eat a carburettor. If you’re still playing Grid 2, it should now contain more destruction. The Masters of Code have also added light modding support but I’ve yet to return to the game to check what that involves. Below you will find culture.

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At Last, A Sequel To F1 2012! The F1 2013 Trailer

By Craig Pearson on August 19th, 2013.

Meowwwwwwwwwwwwwww!
You know that bit in expensive movies, when a burly man stands in front of a crowd and makes a speech that sounds like: “Today is the edge of tomorrow. The time is now for us to put up a fight that your children’s children’s children’s grandchildren will talk about. We will batter our foes. We will flatten them, flip them off, and then squeeze lemon juice in their eyes. Today is Pancake Day!”? Well that is probably what inspired this new trailer for F1 2013. It is the most Alan Partridge game trailer I’ve seen in quite some time. But the cars are pretty, the wheels are bouncy, and if the trailer is enough to keep John’s new kitten entertained, then I have every reason to post it.

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Rallying Cry: Codies Going Back to McRae Roots?

By Alec Meer on June 26th, 2013.

I'm not very good with racing games, but I think that's a car?

UPDATE: Oh dear, turns out to be some mobile thing. BETRAYAL.

The DIRT and GRID games have all been jolly good, accessible fun, but I know a certain contingent of Metal Box Moving At High Speed fans have long rued Codemasters’ retreat from traditional rally games – specifically the once-ubiquitous Colin McRae Rally series. Looks as though mud’n'hatchback fans might be due to have all their Christmases come at once, as the CEO of Codemasters has announced plans to visit all their houses, tie them to a kitchen chair and force-feed them 85 whole turkeys, 340 roast potatoes and 21 pints of gravy each. After that, he might even confirm that there will indeed be a new McRae Rally game, as today’s viral teasing has heavily implied.
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In The Driving Seat: GRID 2 Cockpit Mods

By Adam Smith on June 3rd, 2013.

PC people really are clever and dedicated folks. If they’re not inventing new and grotesque ways to contort the G-Man’s face and limbs, they’re making mods for games that have only been out for a few hours. Codemasters didn’t include cockpit views in their enjoyably silly racing-game-with-a-plot, GRID 2. The reason given was that only 5% of people who played the original ever used the in-car cams and “they are expensive to run due to the requirement for high-resolution interior textures which are seen close-up and require a considerable amount of in-game memory (to store) and processing (to render).” Intelligent sorts have already modded the game, adding cockpit views, and, lo, the interiors are indeed low resolution, but there are already folks working to sharpen the whole thing up. Video under the hood.

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