Posts Tagged ‘Codemasters’

Why Fuel Is Still A Showroom Of Videogame Possibilities

By Jim Rossignol on September 14th, 2014.

Starting today, every Sunday we’re going to pull out one of the best moments from Rock, Paper, Shotgun’s 141-year history. This week, Jim’s road trip around post-apocalyptic racing game Fuel, first published June 22nd 2009 with the title, “Fuel: Around The World In Eight Hours”. With The Crew just around the corner, a Mad Max game in-development and open-terrain survival games on the rise, the musings below are still relevant today.

When it was announced that Fuel, Asobo Studios’ apocalyptic open-world racer, boasted a daunting 5,560 square miles of terrain (14,400 km²), I immediately made a mental note to go mental, and drive around the entire world. Last week, having received some PC preview code from publisher Codemasters, I did precisely that.

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Hazard Flag: Colin McRae Rally Offering Refunds

By Alice O'Connor on August 6th, 2014.

Zoom zoom.

People who didn’t carefully read the fine print and look over vague statements with a cynical eye might assume that the game named Colin McRae Rally which Codemasters released last week on Steam was, you know, Colin McRae Rally. If they skimmed it, they might think they were getting a revamp of the 2000 sequel Colin McRae Rally 2.0. No, not that either. It’s actually a port of last year’s mobile game, also named Colin McRae Rally, which had tracks from CMR 2.0. Confused?

After complaints from people who discovered what they’d bought wasn’t what they wanted, Codies are now offering refunds and have made the store description less ambiguous.

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Nyyoooom: F1 2014 And 2015 Announced

By Alice O'Connor on July 31st, 2014.

That's, like, SO last-gen.

In the way that mood cycles can revolve around Christmas or birthdays, do diehard game fans slip into emotional rhythms around marketing cycles? Do Call of Duty fans start to feel excited around the start of May, fidgeting and laughing more than usual, expecting the announcement of the next annualised sequel? Is E3 why I grow increasingly angry and desperate to flee to a forest over May?

Late July brings announcements from Codemasters of their next Formula 1 race ‘em up, which is why you may have been anxiously checking your phone and inbox. But as well as F1 2014, today they announced another game too. One breaking the rhythm. A “next-gen” F1 game is coming earlier than usual next year. What does this mean? And how do you feel?

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Colin McRae Rally Released On Steam, Sort Of, Not Really

By Graham Smith on July 31st, 2014.

Content from the sequel, named after the original, actually a re-release of a mobile game.

It’s easy to think that simulation and sports game are advancing along a straight line of progress, each sequel or yearly iteration delivering a game with better physics models, more polygons, and all towards some objective perfection. To this strawman that exists within my brain I say: not true! As would have been interestingly demonstrated by Codemasters releasing Colin McRae Rally 2.0 on Steam today. The game, a precursor to the modern Dirt series, was originally released in 2000. It was good.

Except that’s not what has happened here. This game, called simply Colin McRae Rally, is only “based on” that old game. Instead this is the PC release of last year’s mobile version, which used tracks, cars and audio from the older games but was otherwise its own thing. Is that misleading? It certainly confused me for a bit.

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GRID Autosport Out Now In America, Europe This Friday

By Graham Smith on June 25th, 2014.

I’ve played three hours of GRID Autosport and enjoyed every minute of it. I don’t know anything about cars; I just liked going fast. From the in-depth interview we did, I know that Codemasters’ return to multi-discipline racing aims to blend together the best of the last two games.

We’ll have a review from a more expert driver than I in the next few days, but in the meantime you should know that it’s out now in North America and hits European roads at the end of the week. There’s a trailer and a few more more thoughts below.

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Fleet Streets: GRID Autosport

By Adam Smith on June 20th, 2014.

GRID Autosport is Codemasters back to basics attempt to recapture the glory days of multi-disciplinary racing. It will include innovations such as decent handling, a lack of overarching social media narrative and in-car camera views. The latest trailer shows street racing events, with the landmarks of various cities popping on screen as orientation guides. It’s attractive and the cars really are going very fast indeed. The editor of motoring website PistonHeads.com provides commentary, telling us that “racing is exciting and if you can accurately replicate that in a game…it’s gonna be exciting.” His t-shirt displays a list of dire warnings.

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Interview: Kicking The Tyres Of GRID Autosport

By Craig Lager on May 20th, 2014.

Race Driver GRID still stands as a benchmark for racing games. Way back in 2008 it drove a path between sim and arcade, offering powerful, weighted cars in a structure that was approachable and accessible.

GRID 2 skidded off that path. It pushed too far into accessibility and bundled weak handling with a tedious structure. Now GRID Autosport is out at the end of June – barely a year after GRID 2 – and it comes with a promise of going back to the magic of 2008, but leaning even further to the “sim” side. Being an avid sim racer, I caught up with Clive Moody (Senior Executive Producer) and James Nicholson (Chief Game Designer) to talk in-depth about tyre simulation, ride heights, commanding teammates in endurance races and more.

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Tour The Merrier: GRID Autosport

By Adam Smith on May 14th, 2014.

GRID Autosport wants you to know something. It isn’t like the other GRID games, with menus more finely engineered than their car handling and plots about automotive megalomaniacs. Autosport has no truck with that sort of thing – in fact, I have the feeling it won’t have any trucks at all. There will be a variety of cars though, all with handling ‘one or two steps further towards simulation than Race Driver: GRID’. Touring Cars are one of the vehicle types included and to show how serious the implementation is, actual men of motorsport talk about the game in the trailer below.

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Back To TOCA: GRID Autosport Announced

By Adam Smith on April 22nd, 2014.

I liked GRID 2 quite a lot but I’m some kind of racing simulation heathen who has no qualms incorporating a little bump and grind into the art of the automobile. Codemasters manage to avoid the phrase ‘going back to our roots’ when describing the newly announced follow-up, GRID Autosport, but a lengthy and informative blogpost suggests that’s exactly what they aim to do.

On release of GRID 2, I think it’s fair to say that through listening to you guys and a after a substantial amount of reflection, we hadn’t quite achieved everything we set out to do…we’re not above admitting that we made a few decisions that perhaps we shouldn’t have, and perhaps moved some of the aspects of the game too far away from our core fanbase.

What does it all mean? A flashy teaser, an enticingly close June 27th release date and a pile of information to wrap your head around.

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Dity Flashpoint Overlords In The Humble Codies Bundle

By Alec Meer on January 31st, 2014.

Humbly I present to you, our bundle of readers, this week’s Humble Weekly Bundle. It concerns seven games from venerable Brit publisher Codemasters, which are on average Quite Good. Racing! Man-shooting! Very sweary man-shooting! Imp-herding! An ARPG I’ve never played! More racing! More imp-herding!
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F1 2013′s Classic Content Available To All

By Jim Rossignol on October 23rd, 2013.


F1 2013′s pre-order bonuses – a bunch of classic cars, and some even more classic tracks to race them on – have now been made available to all as DLC. You can, among others, pilot Nigel Mansell and David Coulthard’s 1992 Williams, and the 1996 Ferrari of Michael Schumacher and Gerhard Berger. Full details about the DLC can be browsed over here.

Wanna see trailers with that F1 music? WE GOT THAT.
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F1 2013′s Kitten-Free Launch Trailer

By Craig Pearson on October 8th, 2013.


I am outraged. At the beginning of this F1 2013 launch trailer, celebrating the launch of the game about cars that sound like angry chainsaws, they had a list of quotes about the game from various media outlets. I usually don’t care if a thing I wrote is used, and I mostly write nonsense so it would be a brave marketing dept who’d mine my words for commercial purposes, but they had the perfect opportunity here to do something special with my previous coverage. It could have gone: “Blah blah blah!” – GamesRadar, *PHOTOGRAPH OF JOHN’S KITTEN*, “Blah blah smeh!” – Videogamer. Instead they have words and cars and not a hint of a Lucy Hermione Merida Katniss Walker*.
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Good Deal Lauda: Classic Cars For F1 2013

By Jim Rossignol on September 16th, 2013.


Codemasters send word of the “classics” in the forthcoming racing game, F1 2013, which will allow folks to drive the F1 cars of yesterday. Which, in the case of one such motor, is 1976. They explain: “The 1976 Ferrari 312 T2 is an exclusive free gift to all those that sign up to Codemasters RaceNet and will be drivable in F1 2013′s Time Trial mode.” It’s almost as if it were coinciding with another media racing event type affair. Hmm!
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