Posts Tagged ‘Codemasters’

Dirt Rally Announced And In Early Access Right Now

By Graham Smith on April 27th, 2015.

Oh! This is unexpected. Codemasters have just announced Dirt Rally [Steam page] and the news comes with the unusual detail that the game is also out already via Steam Early Access. Although it’s got the Dirt name, Rally tosses out all the screeching gymkhana flash in favour of focusing on muddy roads, too-close trees and the feeling of your backwheels lurching perilously out of control. Trundle below for a launch trailer and some further details.

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Gnarly – Overlord: Fellowship Of Evil Announced

By Alice O'Connor on April 23rd, 2015.

Good news: Codemasters teasing a new Overlord game has not lead up to the announcement of a free-to-play mobile game where you build minion hives, harvest fungus, and farm sheep (any Overlord worth their salt steals sheepies, for one thing). Disappointing news: the newly-announced Overlord: Fellowship of Evil [official site] is not the proper Overlord sequel you might be hoping for. Descriptive news: it’s a class-based, co-op-oriented action-RPG more about getting in and fighting yourself than leading armies of minions.

Here, come have a look in the first trailers:

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Squeaky Clean: Dirt 3 Rinses GFWL Out, Gives Free DLC

By Alice O'Connor on April 2nd, 2015.

Codemasters have taken Dirt 3 [official site] to the valet service, clearing out almost four years of crisp packets, newspapers, melted ice lolly goop, dried mud, travel sweet tins, and Games for Windows – Live guff. In what turned out not be a hilarious April Fool’s prank, yesterday they released a version of their racing game with GFWL cut out and Steamworks boshed in.

Folks should be able to add GFWL copies to their Steam library, and as a nice bonus everyone who owned it will receive the Complete Edition that includes seven DLC packs.

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You Make Your Big Move: F1 2015 Talks Up New Handling

By Alice O'Connor on March 27th, 2015.

Codemasters announced this year’s Formula 1 game alongside last year’s, which looked a bit like a ‘Well, we aren’t quite ready for next-gen systems yet so how about if we just release next year’s early once we figure that out?’ gesture. With a June release scheduled, they’re now showing a few screenshots and talking about what’s new to F1 2015 [official site] other than flashier graphics.

Handling, mostly. The big ‘ooh let’s start talking about this’ blog post goes on about car handling a lot, which is probably important for a game essentially all about handling.

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Overlord Sputters Back Into Life, Cryptically

By Alec Meer on March 20th, 2015.

Overlord 3: Now Where Did I Leave My Hat?

There’s some fondness for old man Overlord ’round these parts, isn’t there? I mean, no-one’s filing it alongside Deus Ex or anything, but it was a jolly enough time, as I recall. Herding malevolent imps around, wanton cruelty for comic effect, being disparaging about humanity, that sort of thing. The hitherto two-game series is about to make some manner of comeback, depending on how much you want to read into cryptic teasing. Though it’s about as overt as cryptic can be.
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Have You Played… Fuel?

By Graham Smith on November 14th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Fuel is not a great game, but it is a great idea. It offers a greatest hits compilation of the United States, letting you drive across a dystopian future version of Nevada’s deserts, Colorado’s rockies and Iowa’s fields.

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Unofficially Micro Machines: Toybox Turbos

By Alice O'Connor on November 12th, 2014.

Splash-splash.

It might not be called Micro Machines, but Toybox Turbos is clearly Codemasters following up on their vintage top-down toy car racing series. Taxis and buses race around kitchen tables, ramping off slices off cake, popping up out of toasters, skidding on spilt milk, and taking a shortcut through a drying rack, oh, it’s so very Micro Machines. It seems quite pleasant too. Toybox Turbos launched yesterday, and a demo’s out too with a fair few tracks to zip about on.

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Why Fuel Is Still A Showroom Of Videogame Possibilities

By Jim Rossignol on September 14th, 2014.

Starting today, every Sunday we’re going to pull out one of the best moments from Rock, Paper, Shotgun’s 141-year history. This week, Jim’s road trip around post-apocalyptic racing game Fuel, first published June 22nd 2009 with the title, “Fuel: Around The World In Eight Hours”. With The Crew just around the corner, a Mad Max game in-development and open-terrain survival games on the rise, the musings below are still relevant today.

When it was announced that Fuel, Asobo Studios’ apocalyptic open-world racer, boasted a daunting 5,560 square miles of terrain (14,400 km²), I immediately made a mental note to go mental, and drive around the entire world. Last week, having received some PC preview code from publisher Codemasters, I did precisely that.

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Hazard Flag: Colin McRae Rally Offering Refunds

By Alice O'Connor on August 6th, 2014.

Zoom zoom.

People who didn’t carefully read the fine print and look over vague statements with a cynical eye might assume that the game named Colin McRae Rally which Codemasters released last week on Steam was, you know, Colin McRae Rally. If they skimmed it, they might think they were getting a revamp of the 2000 sequel Colin McRae Rally 2.0. No, not that either. It’s actually a port of last year’s mobile game, also named Colin McRae Rally, which had tracks from CMR 2.0. Confused?

After complaints from people who discovered what they’d bought wasn’t what they wanted, Codies are now offering refunds and have made the store description less ambiguous.

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Nyyoooom: F1 2014 And 2015 Announced

By Alice O'Connor on July 31st, 2014.

That's, like, SO last-gen.

In the way that mood cycles can revolve around Christmas or birthdays, do diehard game fans slip into emotional rhythms around marketing cycles? Do Call of Duty fans start to feel excited around the start of May, fidgeting and laughing more than usual, expecting the announcement of the next annualised sequel? Is E3 why I grow increasingly angry and desperate to flee to a forest over May?

Late July brings announcements from Codemasters of their next Formula 1 race ‘em up, which is why you may have been anxiously checking your phone and inbox. But as well as F1 2014, today they announced another game too. One breaking the rhythm. A “next-gen” F1 game is coming earlier than usual next year. What does this mean? And how do you feel?

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Colin McRae Rally Released On Steam, Sort Of, Not Really

By Graham Smith on July 31st, 2014.

Content from the sequel, named after the original, actually a re-release of a mobile game.

It’s easy to think that simulation and sports game are advancing along a straight line of progress, each sequel or yearly iteration delivering a game with better physics models, more polygons, and all towards some objective perfection. To this strawman that exists within my brain I say: not true! As would have been interestingly demonstrated by Codemasters releasing Colin McRae Rally 2.0 on Steam today. The game, a precursor to the modern Dirt series, was originally released in 2000. It was good.

Except that’s not what has happened here. This game, called simply Colin McRae Rally, is only “based on” that old game. Instead this is the PC release of last year’s mobile version, which used tracks, cars and audio from the older games but was otherwise its own thing. Is that misleading? It certainly confused me for a bit.

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GRID Autosport Out Now In America, Europe This Friday

By Graham Smith on June 25th, 2014.

I’ve played three hours of GRID Autosport and enjoyed every minute of it. I don’t know anything about cars; I just liked going fast. From the in-depth interview we did, I know that Codemasters’ return to multi-discipline racing aims to blend together the best of the last two games.

We’ll have a review from a more expert driver than I in the next few days, but in the meantime you should know that it’s out now in North America and hits European roads at the end of the week. There’s a trailer and a few more more thoughts below.

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Fleet Streets: GRID Autosport

By Adam Smith on June 20th, 2014.

GRID Autosport is Codemasters back to basics attempt to recapture the glory days of multi-disciplinary racing. It will include innovations such as decent handling, a lack of overarching social media narrative and in-car camera views. The latest trailer shows street racing events, with the landmarks of various cities popping on screen as orientation guides. It’s attractive and the cars really are going very fast indeed. The editor of motoring website PistonHeads.com provides commentary, telling us that “racing is exciting and if you can accurately replicate that in a game…it’s gonna be exciting.” His t-shirt displays a list of dire warnings.

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