Posts Tagged ‘Codemasters’

Hands-On: GRID 2

By Adam Smith on May 1st, 2013.

A happy coincidence. I had recently installed Grid, having never played it before and feeling a craving for velocity. I’d gently eased myself into the world of cars wot drift when Codemasters appeared in my inbox, offering a preview code for the sequel. Before playing Grid, I hadn’t spent a great deal of time with any racing game for a couple of years, but the series seems to be pitched at those, like me, who want something more complex than a kart game but less intricate than a sim. Mirror, signal, manoeuvre – and we’re off.

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Continental Drift: GRID 2′s European Tracks

By Adam Smith on April 2nd, 2013.

I hadn’t realised that GRID 2 is a game about global domination disguised as a competitive automobile racing simulation but, following an Americar trailer, there’s now a video of European tracks and vehicles narrated by fictional Racing Lord and Man of Business, Patrick Callahan. He is an entrepreneur who dreams of recruiting drivers for a global, multi-discipline Cars Wot Go Fast Championship and he is particularly attracted to Europe because, in his own words, “that desire to race is in the blood here”. I can’t speak for the rest of Europe, but given how much of an average Brit’s blood is taken up by ‘the desire to queue’, I don’t know how much room is left for racing.

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Gird Your Loins For GRID 2

By Alec Meer on March 15th, 2013.

but will there be Dukes of Hazzard DLC?

I haven’t played a car game for aaaaages. Much like my real-world driving, I’ve always been rubbish at them but secretly enjoyed them, and Codemasters’ original GRID, with its subtle silliness and invaluable rewind mechanic, very much hit the sweetspot of pandering to incompetence without chucking out all vestiges of believability. I’ll probably be driving into walls and accelerating into rather than out of corners in the upcoming sequel, which we now have in-game footage of to look at.
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Does The Grid 2 Gameplay Trailer Show Any Gameplay?

By Jim Rossignol on February 15th, 2013.


“Gameplay” isn’t a particularly useful word at the best of times, but in the case of game trailers it tends to mean seeing the game as it might be played. In the case of a racing game, for example, in a cockpit view. Or, hell, in a third-person view where you’re actually controlling the action, rather than passively watching it. This Grid 2 trailer shows a lot of computer cars racing around a computer circuit, which could literally be the game being played. But is that gameplay? There are a few seconds of this trailer which might be a bumper-cam view of the game being played, but even then it’s without the UI you might expect to accompany a genuine piece of “gameplay” footage. So…

Yeah. I mean no.
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So… What’s Your Favourite Racing Game?

By Jim Rossignol on February 11th, 2013.


Mine is probably Wipeout 2097, or Ballistics. I do like a bit of rallying, though. It’s in the blood, you see. My Dad used to throw a Mini Cooper around the welsh mountains occasionally. I’d do the same if I hadn’t spent all my money on crisps.

Oh, and there’s a teaser video out for GRiD 2. (It’s spelled like that, you see.) That was the real news, before I got distracted. You can watch that below. Also a ballistics video, because nostalgia.
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Good Griddance: GRID 2

By Adam Smith on September 27th, 2012.

I know about as much about racing cars as I do about building cars. Both jobs are better left in the claws of robots than in my own incapable hands. However, I have watched and scrutinised two pre-alpha videos of GRID 2 in order to pick out the most important details. Both videos have cars driving around quite fast before any collisions happen and when they do happen they are bumps rather than crashes. That’s the most important thing of all because if I’m not encouraged to drive into other vehicles within twenty seconds of pressing ‘new game’, chances are I’m going to be rubbish at GRID 2.

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Wot I Think: F1 2012

By RPS on September 25th, 2012.


We tasked Craig Lager with earn pole position on the F1 2012 reviews circuit. After a few laps he’s identified the worse bumps in the road, and is keen to tell you wot he thinks.

Codemasters have straddled the line of “absolutely not a sim but by no means an arcade game either” pretty well over the last couple of years with the F1 license. They’ve never got it perfect though, and the problem of how best to balance approachability while still providing a challenge for dedicated race fans is a difficult one. They want people to be able to get into F1 quickly and easily. For fans of the sport to become fans of the game they need to get used to coaxing the super machines around a track, yet people already versed in racing cars need proper complexity and challenge to keep them interested. The end goal, I think, is to be able to turn the former set of people into the latter, all in one game. Tricky.
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Test Your Vettel: F1 2012 Demo

By Adam Smith on September 17th, 2012.

F1 2012 is out soon and a brief spin around the included track, Monza, confirmed what I had predicted. These are cars that look like stasis chambers with wheels and they mostly try to go as fast as they can. Sometimes it’s necessary to go slightly less fast but the cars hate that and would rather explode off the track. You are not a car though, you are a man in a car and you do not want to explode off the track if it can be avoided. I have no idea if Formula One cars are supposed to handle like they do in the game, or whether they were considerably better or worse in last year’s offering, but you could try the demo for yourself and see how it feels, or watch the trailer below instead.

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How Has F1 2012 Improved On 2011?

By Jim Rossignol on August 31st, 2012.

Cars wot go faster still.
When companies produce games on a regularly basis – such as a yearly racing franchise – the changes tend to be incremental, rather than revolutionary. What matters, then, are how your new version improves on the last, even if the really big issue is the up to date teams, cars, and so on. That’s precisely what Codemasters attempt to explain in the F1 2012 video below. They’re really focusing on realism for this new game, and by gum it looks good. The weather is going to be so detailed that you’ll have wet and dry conditions on the same track.
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Gridder Than Before: GRID 2 Announced, First Trailer

By Jim Rossignol on August 8th, 2012.


Codemasters have confirmed the existence of GRID 2 with a trailer showing fast cars going quite fast indeed. One goes so fast that it falls over – careful now! Our chums over at Eurogamer have also announced that the game will be shown at the Eurogamer Expo at London’s Earls Court from 27th-30th September. There will be a developer session on the Saturday afternoon at 3pm. Eurogamer game Operations Editor Tom “Tom Bramwell” Bramwell has described the “stuff” as “sounds awesome”.

Watch the trailer below.
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Who KERS Wins: F1 Race Stars

By Adam Smith on July 13th, 2012.

Any Formula One fans who are indignantly huffing and puffing because KERS is now a verb may find themselves accidentally blowing a few porcine houses to the ground when they see the trailer for Codemasters latest use of the F1 license. F1 Race Stars does a little of Fifa Street’s cartoonification of actual sportspersons and then appears to turn the precision machines that vie for chequered glory into karts. I’m all for inventive use of a license and if there’s enough jostling and scrapping for position on ludicrous tracks, I’ll probably have more fun than I ever would with an actual car simulation. Out in November, with a career mode alongside the multiplayer. Trailer in the pits, below.

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