Posts Tagged ‘Codemasters’

How Has F1 2012 Improved On 2011?

By Jim Rossignol on August 31st, 2012.

Cars wot go faster still.
When companies produce games on a regularly basis – such as a yearly racing franchise – the changes tend to be incremental, rather than revolutionary. What matters, then, are how your new version improves on the last, even if the really big issue is the up to date teams, cars, and so on. That’s precisely what Codemasters attempt to explain in the F1 2012 video below. They’re really focusing on realism for this new game, and by gum it looks good. The weather is going to be so detailed that you’ll have wet and dry conditions on the same track.
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Gridder Than Before: GRID 2 Announced, First Trailer

By Jim Rossignol on August 8th, 2012.


Codemasters have confirmed the existence of GRID 2 with a trailer showing fast cars going quite fast indeed. One goes so fast that it falls over – careful now! Our chums over at Eurogamer have also announced that the game will be shown at the Eurogamer Expo at London’s Earls Court from 27th-30th September. There will be a developer session on the Saturday afternoon at 3pm. Eurogamer game Operations Editor Tom “Tom Bramwell” Bramwell has described the “stuff” as “sounds awesome”.

Watch the trailer below.
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Who KERS Wins: F1 Race Stars

By Adam Smith on July 13th, 2012.

Any Formula One fans who are indignantly huffing and puffing because KERS is now a verb may find themselves accidentally blowing a few porcine houses to the ground when they see the trailer for Codemasters latest use of the F1 license. F1 Race Stars does a little of Fifa Street’s cartoonification of actual sportspersons and then appears to turn the precision machines that vie for chequered glory into karts. I’m all for inventive use of a license and if there’s enough jostling and scrapping for position on ludicrous tracks, I’ll probably have more fun than I ever would with an actual car simulation. Out in November, with a career mode alongside the multiplayer. Trailer in the pits, below.

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Vroom For Everyone: F1 Online Open Beta

By Adam Smith on June 26th, 2012.

Codemasters’ cars wot go fast management game, F1 Online, has now entered open beta and since it’s a microtransaction-scoffing online sort of a thing, that means anyone can play it right now without spending so much as a penny, in any sense of the phrase. Ace car-pilot Brendan took a look at the game for us almost exactly a month ago today and found it an enjoyable snack rather than a feast, although not without complaining about how “Facebookey” the whole thing can be. I’m tempted to try it as building a team from scratch sounds like fun, but if it starts trying my patience I’ll probably forget about it, leaving Team Pay To Win languishing in a garage with a half-built car. Sign up or watch the trailer below.

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Hands On: F1 Online

By Brendan Caldwell on May 24th, 2012.

Wheeee!
RPS was recently in desperate need of somebody who knew a thing or two about Formula One, so they could cover Codemasters’ new browser-based management sim, F1 Online. And since my very favourite palindrome is ‘racecar’, they immediately thought of me. Here’s how I got on.
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Take It For A Spin Out: Dirt Showdown Demo

By Adam Smith on May 3rd, 2012.

Slammed Cleft Auto

It seems that there’s something messy underfoot every step I take at the moment. The latest in a long line of trailers for car smashing lark Dirt Showdown was firmly on my ‘to be ignored’ list, seeing as there have been approximately six trailers released every day since the game was announced, but less filth-ridden nodes of the Hivemind pointed out that this was a demo trailer and as such comes with a demo. And it’s a demo with a race and an online demolition derby event, and none of that gymkhana nonsense, which is surely the vehicular equivalent of synchronised swimming or something equally toxic to my good spirits. I’ve put my mettle to the pedal. Thoughts below.

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A Partridge In A Derby: Dirt Showdown

By Adam Smith on April 30th, 2012.

Let’s get the preliminaries out of the way. There’s another video of Dirt Showdown doing the rounds, this one avoiding the collisions and boosting that have been the highlights of previous trailers, and instead seeming to show a mating ritual between automobiles. Perhaps some form of dance. I don’t know, but it’s not as much fun as the actual grinding of metal on metal, the eruption of oil and petrol, the concertina crunch of repeated impact. You can see the coquettish conveyances below and you can also bear witness to only the second time I’ve been amused by an achievement.

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Diiiirrrrttt ShooooowdOOOOOOwwwnnnnnnnnn!

By Jim Rossignol on April 11th, 2012.

Extreeeeeeeeeeeeeeeeeeeeeeme!
The Dirt 3 reboot that is Showdown actually looks like a torrent of fun. The latest trailer, which shows nothing more than the “boost” function operating in the various scenarios, neatly demos the game’s focus on rough-and-tumble full-contact racing, where the collisions between vehicles are just as significant as the neat racing line. I suppose it’s easy to mock Codemasters’ “extreme sports” hyperbole, but I’ve nevertheless enjoyed the Dirt games enormously, and they get the sort of toyish, consequence-free possibilities of these sorts of cars just right. Looking forward to this one, too.

The game is out in May.
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Wrecking Ball: DIRT Showdown Shows Off

By Jim Rossignol on March 14th, 2012.


The DIRT Showdown team have released some more bombastic footage of their glitzy off-road racing spin-off from the DIRT series. Showdown’s latest peek shows “Massive Damage Gameplay”, which, as you might imagine, shows off the destruction model. The explain: “DiRT Showdown’s Knock Out mode is revealed, featuring drivers using their cars as weapons to force opponents off a raised platform in a chaotic battle for domination. Eliminated vehicles can re-enter the fray by racing up ramps and jumping back onto the platform, where points are earned for knock-outs, hits and owning the ring alone.” It’s pretty, and silly, and pretty silly. The game is out in May.
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Huh: Cannon Fodder 3 Released On GamersGate

By Jim Rossignol on February 9th, 2012.

Underwater boat!
The Cannon Fodder games are inserted deeply within the Fond Memories Gland of many of the RPS team. It was therefore surprise that we learned that a third Cannon Fodder game would be released in Russia. It is with even more surprise that we discover, via Strategy Informer, that an English version has been released on GamersGate. I’ve not had a look at it yet, so I can’t gauge the entertainment value, but we’ll try to amend that soon. (The total lack of fanfare makes me raise an eyebrow, of course.) In the meantime: this.

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Rally Around For Some Dirt: Showdown Videos

By Craig Pearson on February 7th, 2012.

The Ghostmobile has fallen on hard times. I’ve deleted the official spelling of Codemasters’ Dirt” three times now. Every time I attempt to write big d small i big r big t my keyboard starts to glow red, smoke comes out of it and I hear a thousand voices screaming. That’s what I get for using Vigo the Carpathian’s old mechanical keyboard. But he calmed down when he saw the smashing cars of this raw footage from Codie’s arcade spin-off of their rally series. His giggle was almost infectious.
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Magic: DiRT Showdown’s Nevada 8 Ball

By Jim Rossignol on January 27th, 2012.

Cars like to chase a ball.
May will see the highly-evolved dust-and-mud particles of a new Dirt game being thrown up onto our screens. This one is called Showdown, and is as glitzy and noisy as any off-road racing game could possibly have any right to be. As we mentioned previously Showdown is more of a spin off from the main series than a genuine sequel, and will be less focused on the traditional racing and more on destruction and the alarming things that happen with cars crash into each other, or static objects. So that should be entertaining. The trailer below shows something called Nevada 8 Ball, which seems to involve large American cars coming to a sticky end.
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Insane 2 Released On Steam

By John Walker on January 25th, 2012.

WHY IT'S JUST KERRRAAAZZZEEEEEEE!

Okay, how to go through this without getting confused? Well, since I can barely get through putting on a pair of trousers without confusion (why do they make the arm-holes so big?), it’s not likely. But as far as I can tell, Insane 2 is a sequel to the Codies game from 2000, 1nSANE, a multiplayer off-road racer. And is nothing to do with inSANE, the THQ project from Pan’s Labyrinth director, Guillermo del Toro. But then, it also appears to have previously been released in October, onto GamersGate exclusively. And, oh, I don’t know. It’s out on Steam today, which they appear to be treating as a second coming, and there’s a trailer below. You know what, it looks decent.

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