Posts Tagged ‘Codemasters’

Good Griddance: GRID 2

By Adam Smith on September 27th, 2012.

I know about as much about racing cars as I do about building cars. Both jobs are better left in the claws of robots than in my own incapable hands. However, I have watched and scrutinised two pre-alpha videos of GRID 2 in order to pick out the most important details. Both videos have cars driving around quite fast before any collisions happen and when they do happen they are bumps rather than crashes. That’s the most important thing of all because if I’m not encouraged to drive into other vehicles within twenty seconds of pressing ‘new game’, chances are I’m going to be rubbish at GRID 2.

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Wot I Think: F1 2012

By RPS on September 25th, 2012.


We tasked Craig Lager with earn pole position on the F1 2012 reviews circuit. After a few laps he’s identified the worse bumps in the road, and is keen to tell you wot he thinks.

Codemasters have straddled the line of “absolutely not a sim but by no means an arcade game either” pretty well over the last couple of years with the F1 license. They’ve never got it perfect though, and the problem of how best to balance approachability while still providing a challenge for dedicated race fans is a difficult one. They want people to be able to get into F1 quickly and easily. For fans of the sport to become fans of the game they need to get used to coaxing the super machines around a track, yet people already versed in racing cars need proper complexity and challenge to keep them interested. The end goal, I think, is to be able to turn the former set of people into the latter, all in one game. Tricky.
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Test Your Vettel: F1 2012 Demo

By Adam Smith on September 17th, 2012.

F1 2012 is out soon and a brief spin around the included track, Monza, confirmed what I had predicted. These are cars that look like stasis chambers with wheels and they mostly try to go as fast as they can. Sometimes it’s necessary to go slightly less fast but the cars hate that and would rather explode off the track. You are not a car though, you are a man in a car and you do not want to explode off the track if it can be avoided. I have no idea if Formula One cars are supposed to handle like they do in the game, or whether they were considerably better or worse in last year’s offering, but you could try the demo for yourself and see how it feels, or watch the trailer below instead.

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How Has F1 2012 Improved On 2011?

By Jim Rossignol on August 31st, 2012.

Cars wot go faster still.
When companies produce games on a regularly basis – such as a yearly racing franchise – the changes tend to be incremental, rather than revolutionary. What matters, then, are how your new version improves on the last, even if the really big issue is the up to date teams, cars, and so on. That’s precisely what Codemasters attempt to explain in the F1 2012 video below. They’re really focusing on realism for this new game, and by gum it looks good. The weather is going to be so detailed that you’ll have wet and dry conditions on the same track.
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Gridder Than Before: GRID 2 Announced, First Trailer

By Jim Rossignol on August 8th, 2012.


Codemasters have confirmed the existence of GRID 2 with a trailer showing fast cars going quite fast indeed. One goes so fast that it falls over – careful now! Our chums over at Eurogamer have also announced that the game will be shown at the Eurogamer Expo at London’s Earls Court from 27th-30th September. There will be a developer session on the Saturday afternoon at 3pm. Eurogamer game Operations Editor Tom “Tom Bramwell” Bramwell has described the “stuff” as “sounds awesome”.

Watch the trailer below.
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Who KERS Wins: F1 Race Stars

By Adam Smith on July 13th, 2012.

Any Formula One fans who are indignantly huffing and puffing because KERS is now a verb may find themselves accidentally blowing a few porcine houses to the ground when they see the trailer for Codemasters latest use of the F1 license. F1 Race Stars does a little of Fifa Street’s cartoonification of actual sportspersons and then appears to turn the precision machines that vie for chequered glory into karts. I’m all for inventive use of a license and if there’s enough jostling and scrapping for position on ludicrous tracks, I’ll probably have more fun than I ever would with an actual car simulation. Out in November, with a career mode alongside the multiplayer. Trailer in the pits, below.

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Vroom For Everyone: F1 Online Open Beta

By Adam Smith on June 26th, 2012.

Codemasters’ cars wot go fast management game, F1 Online, has now entered open beta and since it’s a microtransaction-scoffing online sort of a thing, that means anyone can play it right now without spending so much as a penny, in any sense of the phrase. Ace car-pilot Brendan took a look at the game for us almost exactly a month ago today and found it an enjoyable snack rather than a feast, although not without complaining about how “Facebookey” the whole thing can be. I’m tempted to try it as building a team from scratch sounds like fun, but if it starts trying my patience I’ll probably forget about it, leaving Team Pay To Win languishing in a garage with a half-built car. Sign up or watch the trailer below.

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Hands On: F1 Online

By Brendan Caldwell on May 24th, 2012.

Wheeee!
RPS was recently in desperate need of somebody who knew a thing or two about Formula One, so they could cover Codemasters’ new browser-based management sim, F1 Online. And since my very favourite palindrome is ‘racecar’, they immediately thought of me. Here’s how I got on.
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Take It For A Spin Out: Dirt Showdown Demo

By Adam Smith on May 3rd, 2012.

Slammed Cleft Auto

It seems that there’s something messy underfoot every step I take at the moment. The latest in a long line of trailers for car smashing lark Dirt Showdown was firmly on my ‘to be ignored’ list, seeing as there have been approximately six trailers released every day since the game was announced, but less filth-ridden nodes of the Hivemind pointed out that this was a demo trailer and as such comes with a demo. And it’s a demo with a race and an online demolition derby event, and none of that gymkhana nonsense, which is surely the vehicular equivalent of synchronised swimming or something equally toxic to my good spirits. I’ve put my mettle to the pedal. Thoughts below.

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A Partridge In A Derby: Dirt Showdown

By Adam Smith on April 30th, 2012.

Let’s get the preliminaries out of the way. There’s another video of Dirt Showdown doing the rounds, this one avoiding the collisions and boosting that have been the highlights of previous trailers, and instead seeming to show a mating ritual between automobiles. Perhaps some form of dance. I don’t know, but it’s not as much fun as the actual grinding of metal on metal, the eruption of oil and petrol, the concertina crunch of repeated impact. You can see the coquettish conveyances below and you can also bear witness to only the second time I’ve been amused by an achievement.

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Diiiirrrrttt ShooooowdOOOOOOwwwnnnnnnnnn!

By Jim Rossignol on April 11th, 2012.

Extreeeeeeeeeeeeeeeeeeeeeeme!
The Dirt 3 reboot that is Showdown actually looks like a torrent of fun. The latest trailer, which shows nothing more than the “boost” function operating in the various scenarios, neatly demos the game’s focus on rough-and-tumble full-contact racing, where the collisions between vehicles are just as significant as the neat racing line. I suppose it’s easy to mock Codemasters’ “extreme sports” hyperbole, but I’ve nevertheless enjoyed the Dirt games enormously, and they get the sort of toyish, consequence-free possibilities of these sorts of cars just right. Looking forward to this one, too.

The game is out in May.
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Wrecking Ball: DIRT Showdown Shows Off

By Jim Rossignol on March 14th, 2012.


The DIRT Showdown team have released some more bombastic footage of their glitzy off-road racing spin-off from the DIRT series. Showdown’s latest peek shows “Massive Damage Gameplay”, which, as you might imagine, shows off the destruction model. The explain: “DiRT Showdown’s Knock Out mode is revealed, featuring drivers using their cars as weapons to force opponents off a raised platform in a chaotic battle for domination. Eliminated vehicles can re-enter the fray by racing up ramps and jumping back onto the platform, where points are earned for knock-outs, hits and owning the ring alone.” It’s pretty, and silly, and pretty silly. The game is out in May.
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Huh: Cannon Fodder 3 Released On GamersGate

By Jim Rossignol on February 9th, 2012.

Underwater boat!
The Cannon Fodder games are inserted deeply within the Fond Memories Gland of many of the RPS team. It was therefore surprise that we learned that a third Cannon Fodder game would be released in Russia. It is with even more surprise that we discover, via Strategy Informer, that an English version has been released on GamersGate. I’ve not had a look at it yet, so I can’t gauge the entertainment value, but we’ll try to amend that soon. (The total lack of fanfare makes me raise an eyebrow, of course.) In the meantime: this.

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