Posts Tagged ‘Coffee Stain Studios’

Another Goat Simulator Update, Another Incredible Trailer

By Nathan Grayson on June 4th, 2014.

Goats on a bike! GOATS ON A BIKE

Goat Simulator really is just the dumbest thing, isn’t it? Naturally, that’s why everyone in the whole world loves it and I have a pet goat now. I was surprised (and let’s face it: a bit saddened) to find that real goats have functional neck bones and lack tongues that stretch like elastic and stick like gorilla glue, but them’s the breaks. Related: do not hurl real goats into traffic. They will break. That got a bit dark there, didn’t it? But you know what’s not dark? Goat Simulator’s new patch, which includes multiplayer, a new map, and a billion other bits and bobs. The patch notes are incredible, as is a new sunny-as-a-million-dandelion-fields trailer. See both below.

Read the rest of this entry »

, .

76 Comments »

A Story About My Uncle I Guess But Mostly Grappling Hooks

By Alice O'Connor on May 12th, 2014.

ZAP!

Hey gang, and welcome back to another exciting round of Judge A Game By Its Name! Today we’re looking at A Story About My Uncle. You’re thinking 2D puzzle-platformer, right? Monochromatic palette, perhaps accented with red. Lots of slow walking sections with quiet introspective narration, surely? If that’s your final answer, then I’m sorry to say you haven’t won today, as it’s actually a first-person puzzle platformer based around a zappy grappling hook glove. You won’t take home the Jet Ski and Royal Doulton plates but on the bright side, we’re all getting a new grappling hook game.

It’ll arrive in a few weeks, on May 28, publisher Coffee Stain Studios has announced with a new trailer. (Yes, it now publishes as well as making games like Sanctum and Goat Simulator.)

Read the rest of this entry »

, , .

14 Comments »

Go(at) Figure: Goat Simulator Update To Add Parkour

By Nathan Grayson on April 24th, 2014.

Videogames

FINALLY. As I discovered while horsing goating around for all the world to see, Goat Simulator has literally everything one could possibly conceive of throwing into a videogame. Between its quiet, moving narrative, masterfully measured pacing, tasteful use of whaling sections, allegorical nods to both Shakespeare’s entire career and his greatest lost work, The Fifth Element, and 42 hour roadtripping-through-middle-America-with-Oscar-Wilde sequence, it more or less covered every possible base. Except, well… parkour. It didn’t have any. Thus, I was forced to downgrade it from “videogame” to “Citizen Kane.” Soon, however, that’s going to change in a big way.

Read the rest of this entry »

, .

25 Comments »

Cloven-screen: Goat Simulator Adding Multiplayer

By Alice O'Connor on April 7th, 2014.

Meeehhhhhhhhhhhh!

Goat Simulator is pretty much a dicking about simulator but oh, how lonely and pointless it is to dick about by yourself! Perhaps that’s the entire reason the goat is acting up. Why, put it in a pen with another real goat and perhaps they’d happily amble about and chew the cud all day long. I suppose we’ll find out in May, as developers Coffee Stain Studios are planning to add split-screen co-op with the first big patch and a new map t’boot.

Read the rest of this entry »

, , .

13 Comments »

Rise & Stream: Watch Us Chatter Over Goat Simulator

By Nathan Grayson on March 29th, 2014.

MOM COME ON LOOK YOU'RE MISSING IT MOOOOOOOOOOOOOM

Goats! Who doesn’t love goats? Bad people, I’d be willing to bet. Or should I say “baaaaaaaaaad people”? No, no, I really shouldn’t. What a regrettable choice on my part. I do not, however, regret picking Goat Simulator from the writhing, moaning RPS Pile O’ Games this week, as it a) has goats and b) is a boiling crackpot crockpot of perfect insanity. Sir Hayden of Dingman (and also Colorado right now) and I are going to play it until we laugh our ribs to pieces or get bored and do something else. We’re kicking off at 10 PM PT/5 AM GMT. Tune in below.

Update: We’re done! It was completely, magnificently absurd. Relive the magic (and goats) below.

Read the rest of this entry »

, , , , , .

25 Comments »

No Turning Back: Goat Simulator’s Amazing Launch Trailer

By Nathan Grayson on March 27th, 2014.

Yeah, you know where this is going.

If you’re still somewhat incredulous at the fact that Goat Simulator is actually a thing, don’t worry: you’re not alone. But as a connoisseur of dumb jokes taken too far and also RPS’ official Goatitor-In-Chief, I must say that I’m impressed with this one’s dedication to cloven-footed shenanigans. For one, it’s basically Just Cause with a goat, which is literally all I’ve ever wanted from games, and for two oh goodness just watch this exceedingly silly launch trailer. It riffs on one of the most renowned/infamous game trailers of all time, and it is just fantastic.

Read the rest of this entry »

, .

55 Comments »

Avuncular Return: A Story About My Uncle, Soon For A Buck

By Graham Smith on February 18th, 2014.

It's a bit prettier now.

I’ve a few uncles, but if I was to tell a story about one of them, I’d probably pick the one who worked with Patrick Stewart and Sean Bean. Though I can understand why, if given the choice, you might go for the one capable of inter-dimensional travel and grappling hook tomfoolery.

A Story About My Uncle was a fun, free, first-person platformer released in 2012. Now it’s getting a full release due out this summer, and the first trailer is below.
Read the rest of this entry »

, , .

4 Comments »

Gruff Trade: Goat Simulator Becomes A Reality This Spring

By Alec Meer on February 11th, 2014.


Hmm, I worry that it’s ever so slightly less entertaining now it’s a real thing with a pricetag, as opposed to an out-of-nowhere joke. Now it’s got the Snakes On A Plane problem – it has to live up to its concept. Still, we (including I) asked for it, so down Goat Simulator’s rabbit hole we must go.
Read the rest of this entry »

, .

63 Comments »

In A Nanny State: Goat Simulator Alpha

By Alec Meer on February 4th, 2014.

Firstly: this a tech demo that’s right now is basically just for fun, rather than marking an abrupt change of direction for Sanctum devs Coffee Stain Studios.

Secondly: awwwwww. Hope they wind up doing something with it anyway.

Thirdly: GOAT SIMULATOR.
Read the rest of this entry »

, , , .

47 Comments »

Sanctum 2′s “Ruins Of Brightholme” Incoming

By Jim Rossignol on September 5th, 2013.


The first DLC for Coffee Stain’s first-person tower defense sequel, Sanctum 2, is materialising in the shadows of a grimmer version of the game world. According to the devs, Ruins Of Brightholme “takes you to a darker side of the Sanctum universe”, and the images they’ve sent over (more below) seem to confirm that. New towers are “Makeshift Cannon” and “Rupture Mine Tower”, and new weapons include “Circle Saw” and “Nailgun”.

Certainly sounds a bit darker. It lands on Friday.

Read the rest of this entry »

, , .

9 Comments »

Buckets And Spades: Sanctum 2 Adds Sandbox Mode

By Cara Ellison on July 31st, 2013.

The lovely people at Coffee Stain Studios have given their first person tower defence game Sanctum 2 a big giant patch with lots of lovely new updates in it, like pausing (I love a good pause) (………) and a sandbox, so get out your bucket and spade!

What is a sanctum really, you might ask, besides a word that sci fi and fantasy games love leaving pretty much everywhere like a rabbit might leave droppings. Well, I might say to you, it is usually used for sacred places like shrines and churches, or is simply a “private place from which most people are excluded”. I have been calling our fridge that for a whole day now, guarding it very carefully with a prongs-out fork, and my housemate Alice is getting very cross. Read the rest of this entry »

, .

8 Comments »

Enter Their Safe Arms: Sanctum 2 Demo

By John Walker on May 23rd, 2013.

Very soon I will have finished the first ever Virtual Novel RTS game. This follows hot on the heels of my first ever top-down football manager (you can see the very thin lines of the top edges of the graphs), and the first ever basketball third-person shooter. I WILL CORNER ALL MARKETS! Unfortunately, beating me to the first ever FPS tower defence game (or so they claim – there was bound to be one on Amiga that was only released in Poland), was Sanctum, and now there’s a Sanctum 2. A game that Jim described as “decent”. But Jim was given a copy to review, in his usually corrupt fashion. You, as just some ghastly member of the ordinary public, will have to pay £12. So that’s why I’ve just invented the concept of the “demo”.

Read the rest of this entry »

, , .

5 Comments »

Wot I Think: Sanctum 2

By Jim Rossignol on May 21st, 2013.


Sanctum was something of a rocket out of left field. There’s nothing unusual about tower defence, of course, and the “action” tower defence genre is now setting itself up as a thing, but Sanctum’s tight sci-fi world and solid feel set it apart from either tower defence games or FPS titles. That meant popularity, and a lot of players. Sanctum 2, meanwhile, attempts to place a fresh turret on top of previous successes, and use a flamethrower on the opposition. I spent some time with it. Here’s Wot I Think.

Read the rest of this entry »

, , , , .

31 Comments »