Posts Tagged ‘Cogmind’

Roguelove: Cogmind Takes Rogue To Space

It’s weird to think now that Rogue was one of those special treats I would get to play on my grandparents’ 386. Rogue, Prince of Persia and Alley Cat. All fantastic. Now, with Cogmind [official site], I’m getting flashbacks to those days, but everything is green and there are guns. Cogmind looks similar to the original Rogue – a Roguelike, you might say – but it’s got a bunch of tricks up its sleeve, such as a Captain Forever-style system for re-building yourself with the parts dropped by destroyed enemies.

It’s just launched a public alpha, which you can purchase if you like the look of the trailer below.

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DevLog Watch: Cogmind, Fritz, Tiny Wizard

Games: a bit varied, really.

CONNECTING...

CHECKING STATUS...

LINK ESTABLISHED

> ARE YOU RECEIVING THIS?

> Sorry, I had caps lock on. I've been trying to contact you for a fortnight, but a sinister threat has kept us apart. These "bank holiday Mondays" can only be the work of the Indie Cabal, hoping to keep their ranks closed by preventing the dissemination of hot, new GIFs and links to in-development games. But they can't stop our work. Come, dive quickly below. This message is beyond their reach, but not for long.

> Self repairing robots! The Great War! Unshitty wizards!

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