This week in Gaming Made Me, our series of highly subjective game retrospectives, Leigh Alexander documents the profound escapism and giddy cartography offered by Colossal Cave Adventure, aka Adventure, aka ADVENT – aka the first-ever adventure game.
I’ve lived in New York City for nearly nine years now, and yet I still can become so easily disoriented in the grids of Manhattan. Nearly every time the subway stairs eject me blinking into the aboveground sun, I don’t know which way is north; I stagger for landmarks, and I am shaking my iPhone to dislodge the compass interference that will tell me which way to turn. My map reading skills are horrific.
It wasn’t always this way. As a child I was a cartographer of imaginary worlds, drawing maps by hand for my best friend Charlotte and I to play with.
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