Posts Tagged ‘Colossal Order’

Simulated Urban Area – Cities: Skylines Announced

By Alice O'Connor on August 15th, 2014.

A city but inside a computer, created from calculations.

The Cities in Motion games provided a very specific challenge: some chuffing great fool has built a city all higgledy-piggledy and now you need to somehow smoosh a functional public transportation network between their many mistakes. Cities are big, sprawling, ancient, and wonderful messes that we must somehow wrangle, we uneasily negotiate with, and we try to make work. Building a city from scratch, getting to plan for efficiency, almost seems like cheating.

That’s what Cities in Motion creator Colossal Order will offer in their next game, Cities: Skylines. It’ll have players build entire urban areas from the ground-up, like some sort of simulated city.

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Station To Station: Cities In Motion 2 Out Now

By Adam Smith on April 9th, 2013.

Why couldn’t Transport Tycoon Super Ultra Deluxe have been released yesterday so that I could quip about waiting years for a mass transit simulator to come along only to see two chugging around the corner at the same time? Oh well. Cities In Motion 2 has been available for a week now and having played it briefly at the Paradox Convention and for an hour at the weekend, I’m in no fit state to tell you wot I think of its people-ferrying charms, but I do enjoy zooming through the city streets and watching people go about their business. While its a transport business simulation rather than a city builder, the urban sprawl does change and expand as people are given the ability to more conveniently move from one place to another, and the Unity-powered metropolises are a good size, and look splendidly hard-edged and real.

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Simulated City: Cities In Motion 2 In Motion, Too

By Alec Meer on January 28th, 2013.

No official screenies = YouTube capture = everyone feels a bit let down

The law of YouTube game trailer comments: amidst all the poison, the inexplicable arguments about race and the depressing evidence that learning the three simple rules of apostrophe usage really is beyond most of the English-speaking world, there will be one person claiming that witnessing footage of this videogame caused him to ejaculate there and then. Step forward excited Cities In Motion 2 fan Drag0nfoxx, whose reaction to a sixty-second video of an urban-planning videogame was for his penis to fill with blood and his brain to send a signal to his testicles ordering that it was time to express semen and thus bring about reproduction. Biology is a beautiful thing. “I think I just came in my´╗┐ pants”, quoth he, this rare poet of our electronic times.

I think I just watched some footage of Cities In Motion 2, and then thought it looked both very pretty and slightly stark. But maybe I just have a low sex drive.
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On The Buses: Cities In Motion 2

By John Walker on August 15th, 2012.

KEEP THEM STILL!

Cities In Motion makes me feel queasy. Not the game itself, the title. Can you imagine how awful that would be? Buildings bobbing up and down, roads undulating as you tried to drive on them, children’s playgrounds drifting toward dangerous back alleys. And on a larger scale, York might crash into Harrogate, and there’d be carnage. Cities should stay perfectly still, thank you. But my cries are not heard by Paradox, who’ve just announced Cities In Motion 2.

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Jazz And Trams: Cities In Motion Dated

By Jim Rossignol on February 7th, 2011.

Some buildings from above, yesterday
Today’s finest music in a trailer is… the unlikely jazzy elevator music that is featured in the Cities In Motion “Tram” trailer. Does the game feature this music? If so, sign me up. The video shows some light-rail tram infrastructure being installed. Also. So. Hot.

In related news, the game is out on 22nd of Feb. Additionally, the open beta is still “in motion”. See? In motion? Like the game title? Everyone okay with that?

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You Can Be Slow Or Fast: Cities In Motion

By Kieron Gillen on August 19th, 2010.

Cities In Motion does make me wish it was a game about enormous cities on legs fighting with cannon though

Paradox have announced a lot today, which we’ll get back to shortly – but the trailer to Cities In Motion especially caught my eye. It’s a transport-simulation game, set in Europe across 100 years from 1920 and generally covers pretty much any way that people get objects from A to B. Bar gyrocopters, which is only me, at night, in my alter ego of the Clockwork Basher. Anyway, here’s the trailer…
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