Posts Tagged ‘Combat Mission: Battle For Normandy’

The Flare Path: Goes Dutch

By Tim Stone on August 23rd, 2013.

When covering Pegasus Bridge or Eben-Emael wargames, verbose intros are verboten. You are duty-bound to coup de main your subject… drop right on top of it in the dead of night or at the crack of dawn. When writing about Market Garden wargames the rules are a little different. Not only are leisurely preambles permitted, questionable conclusions written in Polish are fine too. Can’t be arsed to acknowledge the Panzery portion of the game in question? Not a problem. Ignore it. Of course, the thing that really marks out a quality MG piece is liberal use of static. Every paragraph should be festooned wFZZZTTZZZTTating WIEEEEUUUWW the reader KLIKKLIKFZZZZZZZZZdesperateHISSSSSSSSSSHZZZPPerated. Read the rest of this entry »

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The Flare Path: Simkhana 2012

By Tim Stone on December 2nd, 2011.

Recognise any of these airforces?It’s that time of the week again, that time when Shermans and StuGs stop squabbling, Albatrosses and Camels play football together in no-man’s-land, and rust-streaked U-boats sidle up to exhausted Victory Ships and start nuzzling them like thirsty calves. The Flare Path has been lit, and today its flickering rectangular finger points towards an important flight sim demo, some classified campaign intel, a festival of formation flying, and a sim studio not too proud to beg. Read the rest of this entry »

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The Flare Path: Juno’s Golden Sword

By Tim Stone on November 18th, 2011.

I was clearing out my Operation Overlord drawer the other day and came across these ten items. Can you help me identify them?

What’s General Paulus’ take on splendid recent releases like Achtung Panzer: Operation Star and Unity of Command? Does Genghis Khan play anything other than Mount & Blade? Does Oliver Cromwell still believe the lack of English Civil War wargames is the result of a fiendish Popish plot? In an effort to answer nagging questions like these The Flare Path has acquired a SpiritMaster IV ouija board. I’m still ploughing through the manual and tutorials at present. Early experiments haven’t been wholly successful. In preparation for this week’s pieces on the the first Combat Mission: Battle For Normandy module, Steel Beasts PPE 2.6, and Eagle Dynamics future plans, I attempted to contact Michael Wittmann and Chuck Yeager, but ended-up chewing the ectoplasm with Florence Nightingale and Samuel Pepys instead. Read the rest of this entry »

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Play: Combat Mission: Battle for Normandy

By Jim Rossignol on May 12th, 2011.

If you stay still you can see a woodpecker!
Because there’s a demo out. Granted, this thankless wargame won’t be for everyone, but for desktop generals with a bit of grit there are three demo-specific scenarios in there, as well as a not-quite functional version of the scenario editor, to show you how all that stuff works. Lovely AAR video below.
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Norman Conquest: A Combat Mission AAR

By Tim Stone on March 25th, 2011.

This way to victory

Hampshire – well, my little corner of it – is all fire and brimstones at present. A Spring-enthused Mother Nature is providing the Brimstones. A preview build of Battlefront’s Combat Mission: Battle For Normandy is supplying the fire. Beyond the html hedgerow below, you’ll find a first-hand account of my second brush with this realism-rammed game-o’-war. Fingers-crossed, you’ll also find numerous pictures of kaput Panzers and surrendering Stormtruppen. Read the rest of this entry »

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