Posts Tagged ‘Combat Mission: Fortress Italy’

The Flare Path: Cobbled With Craniums

By Tim Stone on February 22nd, 2013.

Thank heavens, Battlefront, the devs behind just-announced Combat Mission: Fortress Italy expansion Gustav Line, aren’t planning to model the propaganda shells that regularly exploded over Allied positions at Monte Cassino. Coming on top of the minefields, the barbed wire, the steep slopes, the cunningly sited German strongpoints, the snow, the rain, the mud, and the infamous Green Devils, blizzards of courage-corroding handbills might have been the last straw for our dispirited D-Day dodgers…

Read the rest of this entry »

, , , , , .

16 Comments »

Wartaste: Combat Mission – Fortress Italy Demo

By Adam Smith on September 17th, 2012.

The Flare Path has the full debrief on Combat Mission: Fortress Italy, which contains three campaigns covering the battle for Sicily. A clever waypoint system and strong choice of maps and missions led to the game being deemed a “grand old time”. If the notion of Sicilian skirmishes appeals but you like to take your tanks for a test drive before exchanging currency and driving them off the lot, today’s demo release may well be cause for rejoicing. Go ahead, rejoice, I won’t stop you. The demo includes three scenarios, a functional scenario editor and multiplayer. It’s available for PC and Mac.

, , , .

10 Comments »

The Flare Path: Hull-Down In Heaven

By Tim Stone on August 3rd, 2012.

With Sergei on bow MG, and myself on coax and main gun, the Cherubim and Seraphim didn’t stand a chance. We cut down maybe 300 of them before Tomas, getting nervous, decided it was time to leave the sunken lane. Wise old Tomas! As ‘Hellhound’ wiggled her way back through the gap in the farmyard wall, the shellcase-strewn position we’d just abandoned was scarified by a salvo of ground-heaving trumpet blasts. “Gabriel’s about! Stay sharp, lads!” The lieutenant’s warning had barely escaped his lips when a second salvo demolished the barn we were scraping past. I must have clouted my head on the breech because the next thing I remember is waking up in a medical Ju-52 somewhere over Náströnd. Read the rest of this entry »

, , , , .

14 Comments »

The Sicilian Defence: Battlefront Talk Plans, Prices, & Pixies

By Tim Stone on July 6th, 2012.

I’m free! Using a straightened coathanger, a blob of chewing gum, and an old Broken Sword walkthrough, I’ve managed to escape the fetid dungeon that is The Flare Path. God, the air out here sure is sweet. And the views – wow! – that must be Mount Manshoot over there, and that can only be the Temple of Fairly Tiresome MMOs. A man could totally reinvent himself in a land like this… he could ditch decades’ worth of baggage and inhibitions.

Alternatively, he could have a panic attack, and decide to calm himself by talking to the nice people* at Battlefront about their staggeringly bold Combat Mission roadmap.

Read the rest of this entry »

, , , .

23 Comments »

The Flare Path: This Sporting Life

By Tim Stone on June 29th, 2012.

Gosh! I’ve just read the small-print in my RPS contract. It seems Flare Path’s remit includes sports simulations. Strictly speaking, for the last 45 weeks I should have spent as much time in dugouts and bunkers as dugouts and bunkers. My weekly screenshot selection really should have featured as many wingmen, props, and Tigers, as wingmen, props, and Tigers. Thank God the Hivemind usually naps on Friday afternoons. All the same, a change of tack would seem sage. In today’s column not one but two games with cast-iron connections to current sporting events. Read the rest of this entry »

, , , , , , .

24 Comments »