Posts Tagged ‘Combat-Mission:-Shock-Force’

The Road To Damascus Resurfaced: CMSF v1.11

By Tim Stone on January 11th, 2009.

Anyone wondering whether troubled contemporary wargame Combat Mission: Shock Force is now fit for duty should definitely give the new 1.11 ‘Marines’ demo a spin. Battlefront have lashed together a bland training scenario, a dreadfully imbalanced armour clash (‘Smashing Metal’ – play as the Syrians if you want any sort of challenge), and – thank God – two variants of a quality FIBUA engagement, to showcase a year’s worth of improvements. I still have a few issues with the full game, but nervously hunting Syrian airborne troops through the streets of Tadmur (‘USMC – Going To Town’), it’s impossible not to admire what CMSF has finally become.

 

Read on for a few beginner’s tips.

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Short Sharp Shock

By Tim Stone on August 4th, 2007.

Eureka! I think I’ve just discovered the perfect game review format for Today’s busy, confident, man-about-town.

Reviews Constructed Entirely From Official Forum Thread Titles (RCEFOFTTs for short) mean reviewers get to spend more time loafing, and readers get to spend less time wading through tedious personal anecdotes. It’s a win-win situation.

Here, as proof of concept, is a RCEFOFTT for Battlefront’s new 3D wargame Combat Mission: Shock Force.

Read. Learn. Enjoy. The future of games criticism starts here.

COMBAT MISSION: SHOCK FORCE

ITS FINALLY HERE! IT’S FINALLY HERE!
Oh dear.
AI: self preservation missing
Strange Squad behavior
LOS / LOF problems: 8ft concrete wall doesn’t block small arms?
More in sorrow than in anger: I’m done until pathfinding is sorted
What was the reasoning about TCP/IP being real time only?
Some CMx1 things I miss
Wrong War?
Great potential, too many bugs :(
Disillusion
IEDs are fun!!

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