
I’m starting to feel like an embedded reporter in Westeros. There are too many games of Games of Thrones. Cyanide’s take is an RRPG (sic) in the same vein as Dragon Age II. The combat system’s tweak to that format means that instead of pausing battles to pick the best strategic outcome, things instead just run very slowly. I believe it’s their criticism of how long it took George to write that last book. It’s also supposed to reflect the tension of the world’s fights, as well as letting you direct friendly combatants and selecting stances. I’ve played loads of games, and I’m not sure that’s possible. I had to put one book down after a chapter, then when I returned the next chapter made me do the same. It was too awful. Hold me.
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Rock, Paper, Shotgun
Posts Tagged ‘combat’
Stark Footage Of The Game Of Thrones RPG
By Craig Pearson on March 14th, 2012.
Escape! Escape! Embracing Skippable Combat
By John Walker on February 23rd, 2012.

The argument was made by Jennifer Hepler six years ago. Back then the BioWare writer argued that if dialogue can be skipped in games, then why not combat?
Ignoring the hideous treatment Hepler has received this week, and we will be*, the argument remains a truly excellent one, and one I want to explore.
Bunny Homicides: Grim Overgrowth Footage
By Craig Pearson on January 24th, 2012.

I’ll be honest and say I had a slight prejudice against Wolfire’s bunny Overgrowth. Everytime I’ve looked in on it, I felt like the Arthur and his knights at the Cave of Caerbannog. But this morning the mists cleared, and Overgrowth tossed a Holy Hand Grenade of a video, tearing my cynical innards with the glorious sharpnel of truth. The video below of Alpha 166′s knife work is amazing.
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