Posts Tagged ‘comedy’

A Tale of The Book Of Unwritten Tales

By Richard Cobbett on July 20th, 2011.

More slob than Smaug, this dragon...

Much like The Neverending Story, I suspect The Book of Unwritten Tales of at least playing a little fast and loose with the truth. I’ve seen its main menu. It’s a book. That book quite clearly contains writing. In the words of wise Lord British, “Busted, you scoundrel bastard!”

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Impressions: Get Reacquainted With Jack

By Richard Cobbett on February 11th, 2011.

AAARGH! THE FACE THAT HAUNTED A THOUSAND NIGHTMARES!

Given the dietary habits of tortoises, what would the Teenage Mutant Ninja TORTOISES most likely order at Pizza Hut? What do a Victoria’s Secret model and the mineral feldspar have in common? Considering their natural life cycles, which Muppet Baby shouldn’t have arms? How many Earths could you stuff into the volume of Uranus? If I wanted to whack one ‘mole’ worth of moles during a game of Whack A Mole, how many moles would that be?

You Don’t Know Jack is back. It’s about damn time.

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That Joke’s Not Funny Any More?

By Kieron Gillen on November 12th, 2009.

I still haven't played this. I suck!
Mark Brown’s article over at Resolution caught my eye, because it’s on one of those perennial topics that I think’s always worth thinking about. Because thinking about comedy never kills a joke. Er… joking apart, it’s a biggie. Where Now For Comedy In Games, basically? He interviews Zombie Cow’s Dan Marshall, Rhianna Pratchett, Twisted Pixel’s CCO Josh Bear, and the key point – at least to me – is that a couple of factors conspire to make comedy difficult. Firstly, genres which are popular at the moment don’t lend themselves to comedy. Secondly, comedy is about timing, control and situation – and with today’s generally increasingly large teams, especially one where the comedy-creator isn’t central, that becomes increasingly tricky to pull off. Oh – and as a third one, the idea of “genre” in games is different from many other forms. “Comedy” isn’t a game genre. It’s something that’s added to other genres. Anyway, I think this is a good place to start talking about this, so let’s. Comedy. Right? Wrong? What? Who? Where? Why? How? If?

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Half-Life 1 & Half-Life 2 in 60 Seconds

By Alec Meer on November 23rd, 2007.

In German, but it doesn’t make much difference, dummkopf.

(With thanks to Mike C for the find.)

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No Jokes Aren’t Funny Anymore

By Kieron Gillen on October 25th, 2007.

[I’ve been saving up rants about the Orange Box for a while now. Pretty much all of them feature the word “Paradigm”, so be warned: sit down, pour a drink, prepare your rotten vegetables to throw. This one’s probably the most essential one, so it’s going first, just to make sure I remember to do it.]

CRY SOME MORE!

The Orange Box: Christ, it’s bloody funny, isn’t it?

Now, we, as PC Gamers, were kind of expecting bits of it to be funny. Team Fortress’ character shorts had prepared us a little for the tone of the game, and the graphic style was obviously a radical break from the Marines (Space, or otherwise) FPS monopoly. But when Portal was discussed, we tended to dwell upon it taking Narbacular Drop‘s reality warping puzzle-play and bringing it to the people – that is, we were interested due to its mechanics rather than anything else. And as for Episode 2… Half-life’s Half-life. If it’s funny, it’s in a random character moment as a break from the normal Orwell-does-a-disaster-movie tension. We were expecting them to be GOOD. But we weren’t expecting Team Fortress 2 to be as rampantly hilarious, Portal to be so funny that it’s driven us all a little bit mad and even relative-straight man Episode 2 to play up its wit to an unprecedented level.

While we’ve a few months to go, it’s increasingly looking like the Orange Box will be the definitive PC “thing” of 2007. Absolutely the heart of the mainstream zeitgeist in the way that Doom or World of Warcraft or Starcraft or the original Half-life were in their respective years. And it’s funny. The heart of PC Gaming is funny.

This hasn’t been true since 1991.
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