Posts Tagged ‘command-and-conquer-3’

Eurogamer: Wrath of Kane Review

By Kieron Gillen on April 3rd, 2008.

Ooh, that Kane is a bad 'un.
I’ve just reviewed C&C3’s add-on for Eurogamer. It’s here. It it I start by saying things like this:

By now, the wives of the assorted Command and Conquer head honchos have got to be getting a little suspicious. “So, who have you hired for that new job in the office?” they’ll ask. “Oh, no-one special. Just the best candidate,” says the commander. “Her references were impeccable.” An eyebow twitches. He glances out the window. “Oooh, isn’t the Tiberium lovely at this time of year.” “Is she attractive?” “Well… if you like that kind of thing. Could do with a few square meals, of course.” “She better not be another sex symbol, Mr Commander!” “Is that the time? I need to get to bed.” “I’m going to Tank Rush all over your Tesla Coils, mister.”

And eventually get around to talking about the add-on. No, really. Oh – warning. There’s some Gillenisms which will be fixed when Tom gets back from his adventures. Until then – er -use your imagination.

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Disc-go 2000

By Kieron Gillen on September 17th, 2007.

Possibly of use to one in a hundred of our readers, but we’re all about supporting persecuted minorities.

You dancing? You asking? You asking? Well fuck off.

Robin Clarke writes a little about the attempts of the community to make non-Windows 2000 supported games actually work on Windows 2000. He includes links to getting games as varied as Quake Wars: (“Enemy” – Ed) Territory, Bioshock, Command & Conquer 3 and Supreme Commander to work on the old System. He also wanders off on a little conspiracy theory and a little over developed sense of privilege about Relic’s lack of desire to talk to the community – never actually assign to conspiracy which can be satisfactorily explained by either laziness or corporate bureaucracy – but he’s got a really cute picture of Spec-chum hero Magic Knight as his website’s icon so we’ll forgive him.

(Only after all these years, do I realise that it’s possible Magic Knight’s David Jones may be the same David Jones of Lemmings/GTA/Crackdown fame. Anyone confirm or deny? Because that’d be awesome. I suspect it’s not, but still…)

EDIT: It’s not. Boo!

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Kane: Total War

By Alec Meer on August 14th, 2007.

I likes it when teh tanks run over teh men lolz

The ESPN-style presentation of EA’s new Command & Conquer 3 Battlecast Primetime web TV shows is inherently hilarious. EA’s trying, in that not-quite-getting-it corporate way it so often does, to create the kind of pop culture frenzy that surrounds Starcraft in South Korea [sidenote – if I ever go to Korea, I’d love to find out just what the older population think about their offspring’s game mania]. That means making a TV show about just one videogame, and taking it very, very seriously, laying the macho on thick. I know C&C fans love their C&C, but I can’t see this working in the long term.

Today though, it turned out that the show’s not so much about watching C&C3 matches as EA having their own personal news show. It’s enough to send a chill down even the most jaded hack’s hunched spine – EA doesn’t need the media anymore. EA makes its own media. This was demonstrated by Battlecast Primetime exclusively announcing details on the first C&C3 expansion pack. So that’s the way it’s gonna be now, huh?

At any rate, Kane’s Wrath (for that is its name) sounds like it’s had a fair amount of thought put into it, much more so than the average EA dead-horse-flogger expansion. Clearly, cliffhangers will be resolved, Kane will make plenty more high-definition ego-waffle, and there’ll be various new units and abilities. Much more importantly, C&C3’s getting a strategy map, and even producer Jim Vessella’s teeth-aching description of it as “a game like Risk, but on steroids” doesn’t stop this being a little bit exciting.

Total War, with Tiberium. Command & Conquer with persistent units that fight multiple wars, rather than entirely disposable ones. A tense push-me, pull-you of zone-swapping between NOD, GDI and the Scrin, allowing meaningful replay without repetition. Nothing that isn’t already prevalent on the RTS landscape (in fact, Dawn of War did exactly the same thing with its most recent expansion, Dark Crusade), but it’s a big vote of confidence in strategy on EA’s part.

The main criticism pretty much everyone had with C&C3 was that is was too much like C&C. That was both my complaint and my affection for it – that sort of overclocked simplicity had been lacking from RTSes for a long time. Now, it seems like C&C3 was just a cautious toe in the water, and the really big stuff’s yet to come. EA doesn’t have Total War, and that probably makes them very angry. But they do have the other biggest name in real-time strategy – it’s good to see them taking it places.

There’s more – most interestingly sub-factions for the three playable sides, which suggest a further break from the decade-old C&C formula – but you’ll have to wade through a lot of overexcited sports show to get every last scrap of it. It is worth it for the panicked-looking presenter reading aloud horribly detailed patch notes he clearly doesn’t entirely understand from an autocue, though.

We won’t be feeling Kane’s wrath until 2008, incidentally. Boo.

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