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Posts Tagged ‘Command & Conquer 4: Tiberium Twilight’

The Other Twilight: C&C4 Reviewed

By Alec Meer on March 16th, 2010.

You heard the lead designer’s take on the final chapter of the Tiberium saga this morning, and now here’s what I, a man who plays too many videogames, think of this RTS do-ever. Well, it’s over on Eurogamer rather than here, but it’s always a pleasure to see you splendid gamery types pop back to RPS to share your thoughts. Having seen what an evidently lovely and thoughtful chap Mr Bass is, I can’t help but feel a little bad about some of my observations about the game, but y’know, I say what I see (though some of that is in line with he and his team’s stated intentions). That said, EG have understandably chopped the piece back a little from the overlong version I sent over, which particularly means the full extent of my great disdain for the unlock system is perhaps not conveyed. There was originally a naughty swear and everything.

Anyway, token link and token quote:

On the one hand, it’s important to look at this as its own game rather than through change-fearing spectacles. On the other, it’s called Command & Conquer 4, and that bald bloke who keeps waving his arms and talking about ascension is all over it.

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Tiberium Loremaster: C&C4′s Samuel Bass

By Jim Rossignol on March 16th, 2010.


Command & Conquer 4 arrives this week to the tutting of sceptics. The new game is different: no base-building, no economy. It’s also the end of the Tiberium saga. What does it all mean? The man responsible for concluding Kane is Samuel Bass, and last night we spoke to him about the end of the Tiberium saga, experimental RTSs, the value of the PC, King’s Bounty, and the dreaded DRM. Read on for international interview interest.
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