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Posts Tagged ‘command & conquer 4’

Command & Conquer 4, Mechanics Trailer

Posted by Jim Rossignol on November 16th, 2009.

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Command & Conquer 4: Tiberian Twilight will be released on March 16th, which means it might just nip into our gaming consciousness before Starcraft II’s “Spring” release. The fourth game in the series is probably going to have its work cut out to face down the Blizzardian behemoth, and with all the rumours of layoffs at EA, you have to wonder about the developmental fate of this beast. The first proper game trailer explaining in-game action has just surfaced, and I’ve posted it below. It’s looking rather vehicular, with a particular emphasis on stompy romping of robots. The trailer also points a beady-eye at the RPG elements which grace C&C4 for the first time. Like Dawn of War II, it’s taking that levelling-up thing quite seriously.
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NOD And A Wink: C&C4’s Producer Explains All

Posted by Alec Meer on August 12th, 2009.

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Last week I sat down Jim Vessella, one of the producers at EA LA working on next year’s Command & Conquer 4. In between having our ears blasted by someone testing the building’s fire alarm, which did admittedly add an appropriate sense of apocalypse to proceedings, we chatted about how and why the RTS genre has changed, the split between single and multiplayer strategy, and how seriously we’re really supposed to take C&C’s campy cutscenes. A couple of key facts to know if you’ve not caught any preview details on C&C4 – the traditional base-building is replaced by a mobile MCV that spits out units and turrets, depending on which of three player classes you choose. No harvesting, no building upgrades – just straight-up war, akin to Dawn of War II and/or World in Conflict. Oh, and you’ll gain persistent experience points as you play, which unlocks new units and abilities.
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C&C4: A Little Lore Goes A Long Way

Posted by Alec Meer on August 6th, 2009.

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Semi-surprise sequel Command & Conquer 4 (its subtitle is still TBC; there’s currently a contest for fans to submit one. I’ve submitted ‘Those little red guys and little blue guys still really don’t like each other’) is starting to drop hints about its mooted formula shake-up all over the shop. Or, at least, people are cheekily scanning and summarising magazine preview features, the distillation of which is already on the game’s Wikipedia page. I’ll be sharing some thoughts on some early code I saw in a few days, but meantime here’s some detail on where the story’s going, in the former of an FMV trailer chattered over by C&C4’s ‘lore-master’ Samuel Bass.
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Command & Conquer Concludes

Posted by Alec Meer on July 9th, 2009.

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This is odd. The revelation that there is to be a Command & Conquer 4 is scarcely any surprise, as EA’s rejuvenated franchise seems to be on a bit of a roll these days (bar the cancellation of FPS Tiberium). That they’re saying it will finish the Tiberium saga is the shocker – surely its silly sci-fi storyline was designed to blather away forever? A red herring, I suspect – yeah, we might finally get answers as to what bechromedomed uber-bad Kane really wants, and what all those magic crystals will ultimately do to poor Earth, but that hardly closes the door on telling more tales in that future-war universe.

For those who don’t play real-time strategy for the lore, C&C4 also promises major shake-ups to the Dune 2-derived formula it’s been based around for the last 15 years…
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