Posts Tagged ‘Command-&-Conquer’

Repair Facility: Three Hours With Renegade-X

By Graham Smith on February 28th, 2014.

Let’s take a moment to appreciate the mere existence of Renegade-X. It’s a fan-made re-make and successor to Command & Conquer: Renegade, the short-lived first-person spin-off from Westwood’s real-time strategy series. It was released first as an Unreal Tournament 3 mod in 2009, and on Wednesday it was re-born as a free, standalone, open beta, made with the blessing of Electronic Arts. I’ve spent a few hours fighting for the GDI and Nod, and it’s crazy how much game is here. It’s a delightful thing that it was all made by a group of volunteers, as an expression of love for a nearly forgotten game from twelve years ago.

Right. Moment over. Now let’s talk about why I haven’t had any fun with it in those hours I’ve spent playing.

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Nod And Smile: C&C-Inspired FPS Renegade-X Released

By Graham Smith on February 26th, 2014.

Renegade-X, which we previously reported would be released on its release date, has now been released on its release date. The Command & Conquer-inspired multiplayer shooter is now in open beta and available to download for free, although it looks like the official site is getting a bit hammered.
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C&C Renegade X Is Still Being Released On Its Release Date

By Alec Meer on January 21st, 2014.

With official C&C games staggering dazedly around development limbo at the moment, our need for a tasty bit of NOD must instead be sated by the fan community. Renegade-X is a modders’ ambitious and apparently impressive attempt to redo EA’s ill-fated FPS-RTS spin-off Renegade, and it’s been in the works for quite a while now. Last November brought news that a version 1 release would arrive on February 26th; today brings news that a version 1 release will arrive on February 26th. Er. Well, I suppose someone meeting a projected release date, especially in oft-unpredictable modland, is news of a sort. Anyway, it’s a handy reminder for your diaries, plus there’s an extensive new trailer to look at, showing plenty of in-game shootybangery.
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Renegade X Commands, Nay Conquers, Your Attention

By Alec Meer on November 27th, 2013.

Command & Conquer FPS spin-off Renegade: bobbins.
Commander & Conquer FPS spin-off Renegade’s fan-made reinvention Renegade X: not bobbins?

Watch this video. It is quite an exciting video.
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EA Looking To Resume Command & Conquer At New Studio

By Nathan Grayson on November 19th, 2013.

The plot, it thickens – like an ultra-syrupy plot milkshake or a rail-thin wisp of a plot that’s been secretly lifting plot weights for plot months. A few weeks ago, EA announced that it had canceled EA Victory’s free-to-play Command & Conquer pseudo-reboot and closed down the studio altogether. This left the series’ future very much in doubt, especially given that Victory had been established largely for the sole purpose of propelling the storied war machine ever onward. But now Blue’s News has dug up a rather interesting tidbit: an EA support statement on refunds (posted not long after the cancellation announcement) specifically mentions that previously activated early beta access “will be honored once production of this title resumes under a new studio.” Good news? Kinda! But it’s also rather sad, when you think about it.

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Defeat: EA Cancels Command & Conquer, Closes Victory

By Nathan Grayson on October 29th, 2013.

Well now, here’s a surprise. I knew some players weren’t altogether on board with EA’s latest Command & Conquer pseudo-reboot, but I had heard decent-ish things by and large. Apparently, however, the nay-screamers outnumbered the yea-sayers, because EA’s elected to reduce the whole project to a shower of raining, Frostbite-3-friendly rubble. But that’s just the beginning, er, of the end. In addition, EA is completely disbanding and shutting down longtime RTS studio EA Victory. A sad day indeed.

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Command & Conquer To Revisit Red Alert, Tiberium

By Nathan Grayson on September 12th, 2013.

Why, I remember when this place was just fields, far as the eye could see. [explodes]

EA’s free-to-play reimagining of Command & Conquer just keeps on growing. Next year, it’ll slowly but surely roll out a full single-player campaign set in the Generals universe, replete with triumphant returns (or cackling callbacks) from the Global Liberation Army and revamped Chinese and US factions. But how exactly will these missions release? And what lies beyond, after what essentially constitutes Command & Conquer Generals 2 has given up all of its tiny, suicidally obedient ghosts? Victory Games explained in a new video, and let’s just say that they haven’t forgotten the legendary RTS series’ legacy.

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Command & Conquer Dev Diary Explains Things

By Jim Rossignol on August 7th, 2013.


Electronic Arts and Victory Games send word of one of those explanatory videos, where serious people talk about how games are made. Specifically how the forthcoming Command & Conquer gets made. It all seems pretty exciting, and no one appears glum says “well, we go into this big glass building every day, and eventually a game happens.” In fact, this video makes the work of just building a single RTS unit seem a bit like putting a man into space, with lots of people and technology in which things spin and explode. (But just on a computer screen of course.)

Sign ups for the new C&C beta are taking place on the site, if that’s your cup of tiberium.
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Command & Conquer Has Generals From All Walks Of Life

By Alec Meer on June 11th, 2013.

Should give you a general sense of what it's all about

The game formerly known as Generals 2, probably also known within internal EA circles as ‘please rescue the franchise after we repeatedly tried to murder it with really silly decisions’ but officially known as simply Command & Conquer has fully broken cover at last. In what way? Well, this week is E3. I’ll give you three guesses as to how an upcoming videogame might try to promote itself right now, and the first two don’t count.
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Ace Of Base: EA Talks Command & Conquer’s Roots

By Nathan Grayson on May 10th, 2013.

Command & Conquer‘s march into free-to-play territory has been fraught with confusion. Will it have single-player? Won’t it? Is it even technically Command & Conquer Generals 2 anymore? I guess not, seeing as EA’s taken to shaving off that grizzled, battle-tested moniker in favor of the simple, sprightly Command & Conquer. And that, it would seem, wasn’t some careless “why not?” decision made on a whim. “We need to kind of wash the stain of C&C 4 away,” said lead designer Samuel Bass. The goal? To go back to the series’ roots. By, er, using Generals as a blueprint. I guess Victory’s reasoning kind of makes sense in video form. See the whole thing after the break.

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General Admission: Command & Conquer Beta Early 2013

By Adam Smith on November 5th, 2012.

Blue draws my attention to a blogpost over at the Command & Conquer website. The game, which is free to play and seemingly distanced from the Generals 2 subtitle, is set to have “the longest running beta phase in franchise history”, beginning in the first half of 2013. I don’t think that “longest running” C&C beta means a great deal, it’d be surprising if the first free to play release didn’t have a lengthy beta. The post doesn’t contain much information about how the free to play model will be implemented, but it does come right out and admit the problems of previous games and then says it’ll all be ‘different’ this time

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Command and Conquer Single Player Hinted At

By Andrew Smee on September 10th, 2012.

Construction Possibly Under Completion

The forthcoming Frostbite-powered free to play Command and Conquer sequel will be enjoying a single player campaign after all, as an interview by Polygon with Frank Gibeau, president of EA Labels announces, going back on the previous No-Single Player reveal. Or will it? It’s not actually that clear. Gibeau sounded perhaps a little defensive in his statement, talking more about fan reaction than detailing the actual game development. The relevant quote: “Does that mean it’s not going to have single-player? No, that’s something we’ve obviously heard loud and clear that is important to people.”

Is that official confirmation of a big story-driven campaign mode? No, that’s a confusingly worded, ambiguous double-negative.

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C&C: The Browser Game: The Trailer

By Alec Meer on December 14th, 2011.

The music's not changed, anyway

Right, this will get tongues a-wagging. C&C Tiberium Alliances is the next reboot of the Nod vs GDI universe, and as we discovered earlier it’s a browser-based “epic strategy MMO” using the dark magicks of HTML5. Here’s what it’s going to look like. In short, like C&C classic in some ways and yet… not. Really not.
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