Posts Tagged ‘Command-&-Conquer’

Command and Conquer Single Player Hinted At

By Andrew Smee on September 10th, 2012.

Construction Possibly Under Completion

The forthcoming Frostbite-powered free to play Command and Conquer sequel will be enjoying a single player campaign after all, as an interview by Polygon with Frank Gibeau, president of EA Labels announces, going back on the previous No-Single Player reveal. Or will it? It’s not actually that clear. Gibeau sounded perhaps a little defensive in his statement, talking more about fan reaction than detailing the actual game development. The relevant quote: “Does that mean it’s not going to have single-player? No, that’s something we’ve obviously heard loud and clear that is important to people.”

Is that official confirmation of a big story-driven campaign mode? No, that’s a confusingly worded, ambiguous double-negative.

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C&C: The Browser Game: The Trailer

By Alec Meer on December 14th, 2011.

The music's not changed, anyway

Right, this will get tongues a-wagging. C&C Tiberium Alliances is the next reboot of the Nod vs GDI universe, and as we discovered earlier it’s a browser-based “epic strategy MMO” using the dark magicks of HTML5. Here’s what it’s going to look like. In short, like C&C classic in some ways and yet… not. Really not.
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Browse’n'Bash: C&C Tiberium Alliances

By Alec Meer on December 14th, 2011.

Update: we now also know that this will indeed be free to play, and that the beta kicks off tomorrow.

Oho, looks as though we’re actually getting two new Command & Conquer games. We know about the Frostbyte-powered, militaristic Generals 2, but the Tiberium universe yet lives too. Command & Conquer: Tiberium Alliances is a browser-based, HTML 5-powered “epic strategy MMO” which “allows players to experience C&C in a brand new way.” Primarily by being able to access it from most any browser – they seem to be thinking about mobile devices here too. The MMO bit revolves around playing with or against your friends and forming alliances on a “dynamically updating map”. Despite all this new-fangled newness, the brief website maintains this is “hardcore strategy.” On dev duties are Battleforge chaps Phenomic.

There’ll be a closed beta soon, though the URL for it is deaded. Now working. Gogogo!

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Chums In Conquer: C&C Alliances Rumoured

By Alec Meer on December 5th, 2011.

again! again!

My brain: C&C news is big news, we should report it!
My soul: But it’s just a rumour of the name of the rumoured new C&C game that a division of Bioware is rumoured to be making. Rumour, rumour, rumour, and even if it’s true it doesn’t reveal anything about the game.
My brain: Maybe it does – ‘Command & Conquer Alliances’ could mean a lot of things. Like, NOD and the GDI palling up? Or they’re merging all the different C&C universes? Or a co-op focus?
My soul: Or it’s just a random word added after the colon, like Hitman: Subtitle. You take these things too seriously, man.
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Bioware Making Command & Conquer?

By Jim Rossignol on November 23rd, 2011.


A little more of the new Bioware game was shown last night, giving us a glimpse of APCs. Meanwhile the various nodes of the internet were at work, speculating that the new game could be either Command & Conquer or even a Mercenaries game. Or even Army Of Two. It won’t be that. (I hope.) The best lead is the clue that was in this LinkedIn profile, which stated at the artist worked for Victory Games, which was formed from EA LA to make C&C games. Combine this with the apparent disappearance of Visceral, another LA-based EA studio, and you have a bunch of devs who could have formed into this new studio. This could, it is speculated, be a new Los Angeles-based Bioware studio working on the old faithful.

Sounds like a jenga tower of theorising to me. And I think it’s time for a new IP, anyway… We’ll find out soon enough.

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Red Redemption: C&C RA1 in RA3

By Alec Meer on September 23rd, 2011.

That is a whole lot of red

[This was written at 11.30am, but our scheduler messed up. Hooray! - Retroactive Ed] I should be at the Eurogamer Expo right now, but instead I’ve been stuck on a train for the last few hours, diverted through the darkest and most obscure reaches of the South-East, because this is crappy old Britain and its greedily-privatised public transport infrastructure is totally capable of efficiently dealing with day-to-day problems. I have a laptop, but the only game on it is Diablo 3. So I won’t be playing that. Hey, DRM? Screw you. Screw you right in the ear.

The battery-sapping miracles of phone tethering allow me to at least bring you this brief missive, which isn’t actually intended to be about my travel gripes – those are a beige alert at best – but instead about an ambitious mod for Command & Conquer: Red Alert 3, which enthusiastically recreates the original, purer Red Alert within this the more recent C&C’s shiny, full-3D engine. Read the rest of this entry »

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Command Command & Conquer

By Alec Meer on May 19th, 2011.

This is Commander Conkers. I know I've made that joke before, but piss off, I love it.

Welcome back, commander. We know EA’s deathless strategy titan C&C is due for yet another reboot, but we don’t really know anything about what form it will take. Turns out EA – or at least their new strategy studio Victory Games – haven’t entirely worked it out yet either. Hence, they’ve put out an open call for suggestions and requests from players. It’s been a bit of confused old dear of late, but hopefully with fans’ help this once and future RTS king can be restored to its former glories.
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New C&C Official, Details Later This Year

By John Walker on February 25th, 2011.

That'll be an ironic name in about four years.

Monday this week we had a surprise. A new Command & Conquer game! This was surprising on two counts. Firstly, EA had rather publicly given up on the series last year. Secondly, there was no build up, no tiresome PR campaign. Just POW! News! So of course it was an accident. The site so keenly spotted by VE3D was hastily pulled, the story buried. But fortunately by the magic of caching Alec was able to fetch the important details. Our hearts were set to Believe*. And now EA, perhaps sooner than they’d hoped, have made the news official.

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Reddest Alert: C&C To Return

By Alec Meer on February 21st, 2011.

This is Brian Conkers, star of the new game

This happened all of sudden, and quietly. EA stealth-rebooted its Command & Conquer website, announcing in quick sucession a new community manager, a whole new studio and a brand new, mystery C&C game.

We thought it was all over. (C’mon, we didn’t think it was all over for even a second). It isn’t now. Sounds like they’re really going for it this time. Commandingly, they sound like they want to conquer strategy again.

EditVoodoo Extreme report the site has reverted to its pre-OMG NEW GAME status, which suggests a cat was let out of the bag by mistake.
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Ok, Visceral Aren’t Making The C&C Game

By Jim Rossignol on October 21st, 2010.


Turns out that Nick Earl was talking about EA as a whole, not Visceral, as Game Informer managed to uncover: “EA confirmed with us that a new Command & Conquer title is indeed early in development, but that it was being handled by an Los Angeles-based team that reports to Earl in Redwood Shores, CA.”

So that’s that then. Cheers to all who pointed that out.

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Visceral Confirm C&C Project

By Jim Rossignol on October 18th, 2010.


Dead Space creators Visceral have been having a pleasant chat with Gamasutra, and along the way they confirmed that they’re working on a new Command & Conquer action game. It won’t be the first, of course, and a previous C&C-based action title was canned by EA in 2008, but it will apparently be, in the words of label general manager Nick Earl, “pretty far out.”

Pretty far out in a way that captures the mad energy of the best C&C games, while at the same time not being a laughable action title? Well, here’s hoping.

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