Posts Tagged ‘Command-&-Conquer’

Browse’n'Bash: C&C Tiberium Alliances

By Alec Meer on December 14th, 2011.

Update: we now also know that this will indeed be free to play, and that the beta kicks off tomorrow.

Oho, looks as though we’re actually getting two new Command & Conquer games. We know about the Frostbyte-powered, militaristic Generals 2, but the Tiberium universe yet lives too. Command & Conquer: Tiberium Alliances is a browser-based, HTML 5-powered “epic strategy MMO” which “allows players to experience C&C in a brand new way.” Primarily by being able to access it from most any browser – they seem to be thinking about mobile devices here too. The MMO bit revolves around playing with or against your friends and forming alliances on a “dynamically updating map”. Despite all this new-fangled newness, the brief website maintains this is “hardcore strategy.” On dev duties are Battleforge chaps Phenomic.

There’ll be a closed beta soon, though the URL for it is deaded. Now working. Gogogo!

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Chums In Conquer: C&C Alliances Rumoured

By Alec Meer on December 5th, 2011.

again! again!

My brain: C&C news is big news, we should report it!
My soul: But it’s just a rumour of the name of the rumoured new C&C game that a division of Bioware is rumoured to be making. Rumour, rumour, rumour, and even if it’s true it doesn’t reveal anything about the game.
My brain: Maybe it does – ‘Command & Conquer Alliances’ could mean a lot of things. Like, NOD and the GDI palling up? Or they’re merging all the different C&C universes? Or a co-op focus?
My soul: Or it’s just a random word added after the colon, like Hitman: Subtitle. You take these things too seriously, man.
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Bioware Making Command & Conquer?

By Jim Rossignol on November 23rd, 2011.


A little more of the new Bioware game was shown last night, giving us a glimpse of APCs. Meanwhile the various nodes of the internet were at work, speculating that the new game could be either Command & Conquer or even a Mercenaries game. Or even Army Of Two. It won’t be that. (I hope.) The best lead is the clue that was in this LinkedIn profile, which stated at the artist worked for Victory Games, which was formed from EA LA to make C&C games. Combine this with the apparent disappearance of Visceral, another LA-based EA studio, and you have a bunch of devs who could have formed into this new studio. This could, it is speculated, be a new Los Angeles-based Bioware studio working on the old faithful.

Sounds like a jenga tower of theorising to me. And I think it’s time for a new IP, anyway… We’ll find out soon enough.

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Red Redemption: C&C RA1 in RA3

By Alec Meer on September 23rd, 2011.

That is a whole lot of red

[This was written at 11.30am, but our scheduler messed up. Hooray! - Retroactive Ed] I should be at the Eurogamer Expo right now, but instead I’ve been stuck on a train for the last few hours, diverted through the darkest and most obscure reaches of the South-East, because this is crappy old Britain and its greedily-privatised public transport infrastructure is totally capable of efficiently dealing with day-to-day problems. I have a laptop, but the only game on it is Diablo 3. So I won’t be playing that. Hey, DRM? Screw you. Screw you right in the ear.

The battery-sapping miracles of phone tethering allow me to at least bring you this brief missive, which isn’t actually intended to be about my travel gripes – those are a beige alert at best – but instead about an ambitious mod for Command & Conquer: Red Alert 3, which enthusiastically recreates the original, purer Red Alert within this the more recent C&C’s shiny, full-3D engine. Read the rest of this entry »

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Command Command & Conquer

By Alec Meer on May 19th, 2011.

This is Commander Conkers. I know I've made that joke before, but piss off, I love it.

Welcome back, commander. We know EA’s deathless strategy titan C&C is due for yet another reboot, but we don’t really know anything about what form it will take. Turns out EA – or at least their new strategy studio Victory Games – haven’t entirely worked it out yet either. Hence, they’ve put out an open call for suggestions and requests from players. It’s been a bit of confused old dear of late, but hopefully with fans’ help this once and future RTS king can be restored to its former glories.
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New C&C Official, Details Later This Year

By John Walker on February 25th, 2011.

That'll be an ironic name in about four years.

Monday this week we had a surprise. A new Command & Conquer game! This was surprising on two counts. Firstly, EA had rather publicly given up on the series last year. Secondly, there was no build up, no tiresome PR campaign. Just POW! News! So of course it was an accident. The site so keenly spotted by VE3D was hastily pulled, the story buried. But fortunately by the magic of caching Alec was able to fetch the important details. Our hearts were set to Believe*. And now EA, perhaps sooner than they’d hoped, have made the news official.

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Reddest Alert: C&C To Return

By Alec Meer on February 21st, 2011.

This is Brian Conkers, star of the new game

This happened all of sudden, and quietly. EA stealth-rebooted its Command & Conquer website, announcing in quick sucession a new community manager, a whole new studio and a brand new, mystery C&C game.

We thought it was all over. (C’mon, we didn’t think it was all over for even a second). It isn’t now. Sounds like they’re really going for it this time. Commandingly, they sound like they want to conquer strategy again.

EditVoodoo Extreme report the site has reverted to its pre-OMG NEW GAME status, which suggests a cat was let out of the bag by mistake.
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Ok, Visceral Aren’t Making The C&C Game

By Jim Rossignol on October 21st, 2010.


Turns out that Nick Earl was talking about EA as a whole, not Visceral, as Game Informer managed to uncover: “EA confirmed with us that a new Command & Conquer title is indeed early in development, but that it was being handled by an Los Angeles-based team that reports to Earl in Redwood Shores, CA.”

So that’s that then. Cheers to all who pointed that out.

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Visceral Confirm C&C Project

By Jim Rossignol on October 18th, 2010.


Dead Space creators Visceral have been having a pleasant chat with Gamasutra, and along the way they confirmed that they’re working on a new Command & Conquer action game. It won’t be the first, of course, and a previous C&C-based action title was canned by EA in 2008, but it will apparently be, in the words of label general manager Nick Earl, “pretty far out.”

Pretty far out in a way that captures the mad energy of the best C&C games, while at the same time not being a laughable action title? Well, here’s hoping.

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Remembrance Day – C&C3: The Forgotten

By Alec Meer on September 22nd, 2010.

With C&C4 leaving some big huge gaps in Tiberium-town’s long-running lore, it seems only right that the series’ fans would fill in the gaps. Better to do it with new game-stuff than with long, rambling fanfic, too. C&C3 mod the Forgotten is a three years in the making tale of a rag-tag band of space crystal-mutated lost souls, and the part they played in the Third Tiberium War. Introduced in Tiberian Sun: Firestorm, they basically got dropped from the story from thereon in. Forgotten, if you will.
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Three C&Cs For Free

By Alec Meer on February 13th, 2010.

Free C and C Four Three. C Free and Three Four C. She sells seashells on the seashore. Aaargh. Anyway! The first three Command & Conquer games: no-pennies. A welcome promotional wotsit by EA on the eve-ish of C&C4: Tiberian Twilight, the only price you have to pay to get your hands on C&C, Red Alert and Tiberian Sun (plus the Firestorm expansion) is to take the time to burn/extract some ISOs. It’s all over here. Of course, you’ll need to buy C&C3 to get the entire Tiberium story, but that can be summed up as “Earth’s screwed, nasty aliens arrive, Kane wants to pal up with them, Kane’s killed again (except not), Earth’s even more screwed.”

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Command & Conquer Concludes

By Alec Meer on July 9th, 2009.

This is odd. The revelation that there is to be a Command & Conquer 4 is scarcely any surprise, as EA’s rejuvenated franchise seems to be on a bit of a roll these days (bar the cancellation of FPS Tiberium). That they’re saying it will finish the Tiberium saga is the shocker – surely its silly sci-fi storyline was designed to blather away forever? A red herring, I suspect – yeah, we might finally get answers as to what bechromedomed uber-bad Kane really wants, and what all those magic crystals will ultimately do to poor Earth, but that hardly closes the door on telling more tales in that future-war universe.

For those who don’t play real-time strategy for the lore, C&C4 also promises major shake-ups to the Dune 2-derived formula it’s been based around for the last 15 years…
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Tiberium Goes Bye-Bye

By Alec Meer on September 30th, 2008.

DEAD

I was thinking only the other day that we hadn’t heard anything about that somewhat dreary-looking Command & Conquer FPS for a while, and then I spot news over at Blue’s that EA have unexpectedly put it out of its misery.

“It is with a heavy heart that I announce the end to all work on ‘Tiberium,’ effective immediately”, sez Ea’s Mike Verdu. “The game had fundamental design challenges from the start.”

Given it really wasn’t looking all that stellar (RPS readers at the time of the first footage certainly weren’t terribly taken with it), it’s probably for the best, what with C&C’s populist profile recently being boosted by all that Red Alert 3 boob-mania. The real sad news is that it could affect some folks’ jobs – here’s hoping they’re all moved onto interesting new projects. Below the cut: the trailer and some in-game footage, for old time’s sakes.
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