Posts Tagged ‘Command-&-Conquer’

Ok, Visceral Aren’t Making The C&C Game

Turns out that Nick Earl was talking about EA as a whole, not Visceral, as Game Informer managed to uncover: “EA confirmed with us that a new Command & Conquer title is indeed early in development, but that it was being handled by an Los Angeles-based team that reports to Earl in Redwood Shores, CA.”

So that’s that then. Cheers to all who pointed that out.

Visceral Confirm C&C Project

Dead Space creators Visceral have been having a pleasant chat with Gamasutra, and along the way they confirmed that they’re working on a new Command & Conquer action game. It won’t be the first, of course, and a previous C&C-based action title was canned by EA in 2008, but it will apparently be, in the words of label general manager Nick Earl, “pretty far out.”

Pretty far out in a way that captures the mad energy of the best C&C games, while at the same time not being a laughable action title? Well, here’s hoping.

Remembrance Day – C&C3: The Forgotten

With C&C4 leaving some big huge gaps in Tiberium-town’s long-running lore, it seems only right that the series’ fans would fill in the gaps. Better to do it with new game-stuff than with long, rambling fanfic, too. C&C3 mod the Forgotten is a three years in the making tale of a rag-tag band of space crystal-mutated lost souls, and the part they played in the Third Tiberium War. Introduced in Tiberian Sun: Firestorm, they basically got dropped from the story from thereon in. Forgotten, if you will.
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Three C&Cs For Free

Free C and C Four Three. C Free and Three Four C. She sells seashells on the seashore. Aaargh. Anyway! The first three Command & Conquer games: no-pennies. A welcome promotional wotsit by EA on the eve-ish of C&C4: Tiberian Twilight, the only price you have to pay to get your hands on C&C, Red Alert and Tiberian Sun (plus the Firestorm expansion) is to take the time to burn/extract some ISOs. It’s all over here. Of course, you’ll need to buy C&C3 to get the entire Tiberium story, but that can be summed up as “Earth’s screwed, nasty aliens arrive, Kane wants to pal up with them, Kane’s killed again (except not), Earth’s even more screwed.”

Command & Conquer Concludes

This is odd. The revelation that there is to be a Command & Conquer 4 is scarcely any surprise, as EA’s rejuvenated franchise seems to be on a bit of a roll these days (bar the cancellation of FPS Tiberium). That they’re saying it will finish the Tiberium saga is the shocker – surely its silly sci-fi storyline was designed to blather away forever? A red herring, I suspect – yeah, we might finally get answers as to what bechromedomed uber-bad Kane really wants, and what all those magic crystals will ultimately do to poor Earth, but that hardly closes the door on telling more tales in that future-war universe.

For those who don’t play real-time strategy for the lore, C&C4 also promises major shake-ups to the Dune 2-derived formula it’s been based around for the last 15 years…
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Tiberium Goes Bye-Bye


I was thinking only the other day that we hadn’t heard anything about that somewhat dreary-looking Command & Conquer FPS for a while, and then I spot news over at Blue’s that EA have unexpectedly put it out of its misery.

“It is with a heavy heart that I announce the end to all work on ‘Tiberium,’ effective immediately”, sez Ea’s Mike Verdu. “The game had fundamental design challenges from the start.”

Given it really wasn’t looking all that stellar (RPS readers at the time of the first footage certainly weren’t terribly taken with it), it’s probably for the best, what with C&C’s populist profile recently being boosted by all that Red Alert 3 boob-mania. The real sad news is that it could affect some folks’ jobs – here’s hoping they’re all moved onto interesting new projects. Below the cut: the trailer and some in-game footage, for old time’s sakes.
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Kane’s Wrath: Hat and Beard

Gamers: we are so cool.

GameTrailers, we’d love you even if you came back as a cyborg.

In Soviet Russia, Tiberium Harvests You

In my experience, Revolutionary girls tend to have more dreadlocks and dogs-on-strings than this one.

Comrades, rejoice! Yes, the next in the Command & Conquer series will indeed be Red Alert 3. Which we pretty much knew. (In fact, did kinda know. Just couldn’t say so before without raining down death and destruction upon ourselves, infuriatingly. One day, RPS will have its Woodward and Bernstein moment, but “inevitable RTS sequel inevitably announced” was not it).
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Commandier & Conquerier

You miss that face

C&C was not aflush with the ruddy glow of good health until recently. Tiberian Sun seemed a passionless retread, Renegade bombed, Generals chucked all the characterful babies out with the Tiberium bathwater…

Somehow though, the RTS old hand seems to have a headful of steam all over again. C&C3 went down surprisingly smooth, and, while new FPS Tiberium looks pretty meatheaded, it’s got Xbox Smash Hit written all over it. And there’s to be yet more. Goodness. The latest Command & Conquer Battlecast, an official vodcast so cheese-laden I worry about developing a lactose allergy whenever I watch it, alludes to an upcoming announcement in two weeks time. “You will have one more reason to cheer,” apparently. Whatever could it be? Read the rest of this entry »


Interesting times for fans of what’s usually considered Command & Conquer’s Godfather III moment. In a minute, I’ll politely introduce you to a free game. First though, the bit you probably already know about. C&C: Renegade, the awful-singplayer-but-quite-interesting-actually-multiplayer FPS is, rumour has it, to receive a sequel.

I can well believe that someone at EA has presumably ferreted around in the dustiest dungeons of the spreadsheets and re-floated the idea of a C&C FPS, but an actual sequel to Renegade and its Battlezoney first-person base-building somehow seems unlikely. With Team Fortresss 2 and Quake Wars currently fuelling class-based teamplay fever, and EA already holding tight onto Battlefield’s reigns, I’d guess at that being the likely approach.

That’s dim-and-distant stuff if it even happens, but available right now is C&C Red Alert – A Path Beyond, a total conversion of the original Renegade. Somehow, it’s standalone and free too – i.e. you don’t need Renegade to play it. Its shtick? Why, Renegade but in Red Alert’s alterna-history 1950s universe, with Tesla tanks and everything.

Right now, it’s purely multiplayer, but as that’s where Renegade was always best, this is fine and proper. The basic mechanics – earn resource by damaging the enemy and waiting for your AI-controlled harvester to do its thing, spend resource on changing your character class and buying driveable vehicles – are similar, but it’s now with Red Alert’s knowingly silly units as opposed to Tiberium C&C’s geekier sci-fi. None of Red Alert 2’s mind-controlled squids yet, but here’s hoping.

The mod’s given the Renegade engine a bit of visual upgrade too – it’s still blatantly yucky-old, but some of the vehicles are impressively detailed. More importantly, it’s free, fun, and will start downloading almost as soon as you click on the next appearance of the word ‘sausage’ in this post. According to a recent blogpost, the creators reckon only a few hundred installations of A Path Beyond are in the wild, so let’s change that, eh?

Oh yeah. Sausage.