Posts Tagged ‘Commander Keen’

Interceptor On 3D Realms, Gearbox, Blood, The Future

By Nathan Grayson on March 4th, 2014.

It hasn’t exactly been “business as usual” for Interceptor lately. First the Rise of the Triad necromancer stealthily didn’t quite reveal a new Duke Nukem game, and then Gearbox *did* entirely sue them for it. But while the Borderlands creator is flinging around 87 bazillion pieces of supposed evidence to the contrary, Interceptor believes it’s in the clear – especially in light of the fact that it now owns original Duke Nukem creator 3D Realms. What does all of this madness mean for Interceptor’s future, though? Is owning 3D Realms even a good thing these days, what with the stinking stain of Duke Nukem Forever still fresh on its name? And what happens to series like Shadow Warrior, which have been lent out (to great results) to other developers?

Also, Blood. Will there be Blood? Can there be Blood? All that and more below from CEO Frederik Schreiber and new 3DR head Mike Nielsen below.

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A Keen Deal: Interceptor Purchases 3D Realms/Apogee

By Adam Smith on March 3rd, 2014.

I didn’t see this coming. Interceptor, the Danish company that recently announced a Duke Nukem ARPG and released the Rise of the Triad remake last year, have bought Apogee Software Ltd (aka the legal name of 3D Realms). This surprises me because I didn’t think I’d be writing any stories about 3D Realms in 2014, except perhaps when they licensed Shadow Warrior out for a sequel to the splendid remake. But the senescent studio has already been making headlines in this, the 27th year of its existence. They’re not exactly the kind of headlines that would ordinarily lead to a buy-out though.

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Command Your Own Keen: Hall’s Platform Tool Kickstarter

By Nathan Grayson on February 5th, 2013.

The last Kickstarter project Tom Hall was involved with did not go so well. Old-School RPG (nee SHAKER) neither shook nor stirred up much interest, and both Hall and Brenda Romero decided it was best to go back to the drawing board. It seems, however, that they beelined for different drawing boards, because now Hall’s launching a Commander Keen spiritual successor all by his lonesome. It’s both a game design tool and a game rolled into one. So says Worlds of Wander’s Kickstarter, via the universal language of needlessly gratuitous caps: “It starts with a COMPLETE GAME for you to mess with – the spiritual successor to Commander Keen – SECRET SPACESHIP CLUB!” Somehow, I doubt it will remain a secret for too terribly long.

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RPS Demands: We Want Keen DLC For Rage

By Lewie Procter on September 14th, 2011.

*artists impression
It’s a simple enough demand, I think. Yes, id, we’ve been increasingly impressed with the constant trickle of promotional trailers you’ve put out for Rage over recent months, and you’ve proven that Mr. Carmack is fully capable of talking the talk. But are you big enough to take on outside feedback? Will you listen to our plea? We think it’s about time for the Commander to return to our screens, and some form of DLC for Rage seems like the perfect opportunity. Read the rest of this entry »

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Commander Keen++

By Alec Meer on March 29th, 2010.

Two dimensions good! Three dimensions bad! It’s retro-pixel-time day on RPS, entirely by mistake. If you’ve had enough absurdist time travel and Jesusosity, perhaps now you’d like to turn your 256-colour attention to id’s ancient history. Woah there, hoss – you’re totally about to comment that olden PC platformer Commander Keen was only 16 colours, aren’t you? I know the way your type thinks. Recently-released fan project Commander Genius does a whole bunch of things to first three episodes of the old jumpy-shooty series, but one option is to add a VGA tileset to it. Better still, this new engine allows nice enough upscaling and edge-smoothing that your gigantic modern monitor no longer makes the game look like it’s made out of sticklebricks. I had it running at 1920×1200, and while it didn’t quite fill the screen, it looked crisp and native-res rather than blurrily stretched to fill all those pixels.
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