Posts Tagged ‘Commander: The Great War’

The Flare Path: A Hextasy Of Fumbling

By Tim Stone on November 23rd, 2012.

Where do you stand on the issue of simulated poison gas? If your answer is “Upwind!” then read on, I’ve a couple of new games here that may tickle your fancy. Commander: The Great War and Squad Battles: First World War come at The War To End All Wars from opposite directions. The former bestrides Europe and offers two-week turns and army-sized units. The latter bestrides No Man’s Land (sometimes not even that) and occasionally lets a single plucky infantry squad turn the tide of battle. Both are mechanically conservative, but – based on the evidence of my preliminary playtests – rammed with the kinds of period challenges and pleasures that military-minded gamers will struggle to find elsewhere. Read the rest of this entry »

, , , .

14 Comments »

The Flare Path: Hinge Of Fate

By Tim Stone on December 23rd, 2011.

A heavy snowfall has half-buried the Imperious War Museum's outdoor exhibits. Can you still identify them?

Because some swine has swiped the three kings from The Flare Path nativity diorama, the gold, frankincense, and myrrh are now being conveyed to the baby Jesus’ manger-side by three 1/32 Airfix Paras. Joseph and the shepherds don’t seem that bothered, but Mary’s looking a little peeved. “Stens and brens… here?” her crudely-painted-yet-intensely-holy visage seems to say. “This place is beginning to look like an Oosterbeek basement circa September, 1944!”. She’s got a point. War and Christmas go together like Tiger tanks and multi-storey car-parks. If I had any decency, I’d devote this week’s column to sleigh sims, rather than use it to discuss a work-in-progress WWI TBS and a tantalising Eastern Front wargame in search of a name. Read the rest of this entry »

, , , , .

30 Comments »

The Flare Path: Trench Warfare

By Tim Stone on November 11th, 2011.

Name one of the pictured flowers, win an FP point fashioned from shellcase brass.

In a moment I am going to blow a whistle. On hearing the whistle you must scramble over the parapet that separates this paragraph from the next, and begin advancing toward the lines occupied by Commander: The Great War, Strategic Command: World War I and Bau-Simulator 2012. Do not stop. Do not look back. Do not torment yourself with tricky ethical questions like “Is it appropriate to spend a portion of Armistice Day reading about games that transmute the unimaginable suffering of the 1914-18 conflict into turn-based strategy?”. PHWEEEEEE!

Read the rest of this entry »

, , , , , , , .

25 Comments »