Posts Tagged ‘Compulsion Games’

We Happy Few’s Fledgling Dystopian Survival Experience

Punch ups are a reglar occurance for me

We Happy Few [official site] is, I think, the only survival game with permadeath whose conceit has intrigued me enough that I’ve wanted to stick with it in spite of the insistence that humans lose water at the rate of your average sieve and that anyone can build advanced machinery with enough scavenged scrap metal. That said, I’ve just died for the sixth time and I’m feeling ever-more like the desperate and downcast character I’m playing.

We Happy Few is Compulsion Games’ current project. Its world is the city of Wellington Wells, where a perky, authoritarian bubble called Hamlyn is separated from World War II ruins known as the Garden District by a series of bridges and security checkpoints. The checkpoints are designed to keep Downers – people who aren’t taking their happy pills (“Joy” in the game parlance) – on the ruined side of the river. The idea is to find a way from the ruins where you spawn to the other side of the river and then figure out a way to escape.

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Trippy Social Survival: We Happy Few On Kickstarter

H-hello there.

We Happy Few‘s [official site] The Prisoner-ish vibe caught my eye before but gosh oh golly, the game looks more interesting than I’d initially hoped. Developers Compulsion Games (them lot behind Contrast) have launched a Kickstarter campaign to fund development, and what they’re showing is awfully interesting.

It’s a first-person survival game where stealth often involves being clearly visible and visibly happy. Roaming the streets of an odd ’60s town, you’ll greet folks pleasantly and avoid doing anything which lets on that you, unlike them, are not doped up to your eyeballs on pills that make people violently happy. So how do you intend to escape the town or get food to stay alive?

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See Hints Of The Prisoner In Contrast Devs’ We Happy Few

Happy happy joy hoy

We Happy Few [official site] brings The Prisoner to mind. It’s set in an odd, colourful urban area where everyone is behaving strangely and some weird omniscient character sure is trying to keep you eye on you. While nonconformity in the classic English spy-fi show mostly got Patrick McGoohan a good gassing or drugging, it looks like We Happy Few’s protagonist will be met with a little more violence. I’d rather be bopped with a nice big ballon than be twatted with a shovel.

It’s the next game from Contrast developers Compulsion Games, the one they’d teased with talk of masks, drugs, and memory loss. Here, tell me this trailer it’s not Prisoner-ish:

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Contrast Follow-Up To Feature Masks, Drugs, Memory Loss

Not that this lady seems freaky at all

Compulsion – the studio behind 2013’s cabaret shadow platformer Contrast – have semi-announced their next project.

The details on offer at the moment are scant, with even the name a mystery, but the developers confirm that the game will not be a sequel to Contrast:

“We haven’t ruled out doing one in the future, but after so long working on Contrast, we wanted to make something fresh. Something new and exciting. It involves masks, drugs and memory loss, but we swear it’s not a swinger’s party.”

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Wot I Think: Contrast

An appropriate title indeed. ‘Contrast‘ refers to the fact this platformer (of sorts) involves switching between light and shadow in order to solve puzzles, and to the disparity between the glitz and glamour of old Paris’ surface and the thuggery and domestic disharmony beneath such Moulin Rouge trappings. Sadly, and unintentionally, it’s all too easy to take it to mean the contrast between Contrast’s appealing style and concept, and its humdrum, chore-like reality.
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Shadow Run: Contrast

Contrast does trailers really well, and really badly. The previous teaser trailer was a fine thing, but left it a bit obscure what was game and what was cutscene. The new trailer is another absolutely gorgeous thing – a real pleasure to watch – but I still don’t feel any wiser about the game.

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The Soaring ’20s: Contrast Platforms On The Shadows

Shadows are total freeloaders. Don’t get me wrong: they look nice and all, but they don’t really do much of anything. Mine just tags along behind me, growing and shrinking at will, taunting me with its substantial insubstantial superpowers. But what if your shadow could be your superpower? That’s the premise of Contrast, a platforming adventure set in a “surreal 1920s dreamscape”. Your character, a little girl named Didi’s imaginary friend, can shift between the tangible foreground and a wispy world of shadows. The short version? She can jump off stuff she totally shouldn’t be able to jump off. It all looks nicely stylish, because shadows are also effortlessly cooler-looking than us. The jerks.

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