Posts Tagged ‘concept art’

Immaculate Conception: Thomas Scholes

By Marsh Davies on June 26th, 2015.

In this (probably) monthly column, I’ll be looking at the inspiration and techniques of the industry’s greatest concept artists. This month, I talk to environment specialist Thomas Scholes.

One of the things I like so much about Scholes’ work is his ability to blend impressionistic brushwork with a keen sense of three-dimensionality. His paintings are sometimes ambiguous and the textures within them ignore finicky detail, and yet somehow they convey an incredible sense of luminosity and depth that completely enwraps you in the fantasy of that space. Looking at them, you somehow know what it would be like to step into them, what the air would taste like, what it would feel like on your skin.

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Dote Night: Squirrel Design And Ratatoskr Art

By Philippa Warr on May 27th, 2015.

The final version as per the god reveal page

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart. THIS WEEK, however, she will be sharing concept art for an upcoming Smite god and asking questions about the design process!

The most recent character reveal for Hi-Rez’s MOBA, Smite [official site] was for Ratatoskr, a little squirrel from Norse mythology who carries messages up and down the world tree Yggdrasil. Ratatoskr is already scurrying about on the test server while the developers see how he functions in the hands of real players but I wanted to take a look at the earlier bits of the process, particularly the early concept sketches as the artists and animators tried to figure out his final form.

First up, here are some of the concept sketches – just click on the picture for a bigger version:

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Kalimba Concept Art: Floating Islands And Totem Charts

By Philippa Warr on April 30th, 2015.

The concept art of Kalimba

I liked the art style of Kalimba so much I asked Press Play if they had any concept artwork I could peer at. I’d like to do that more with developers and their games – “Hey, gimme that sketchbook!” They did and here it is for you to examine and enjoy too – there’s also a level design gif*. I promise I’ll shut up about it now:

*gif is a little over 1mb, dearest mobile users

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Plans And Elevations: The Sims 4 Concept Art

By Philippa Warr on February 4th, 2015.

Don't you love it when...

EA have plopped a bunch of Build Mode concept art from The Sims 4 [official site] on their blog as part of an interview with designer Aaron Houts.

The interview itself has hints of excitement – there’s a misbehaving wall tool and automated door placement which sounds like it left you with a door-infested house with portals lurking in odd places. Alas, EA does not fancy sharing these monstrous houses and the interview itself is rather flat. BUT we have studies and swatches to look at which make me happy in a peaceful, diagrammatic way I remember from when I used to look at architectural floor plans as a child.

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Total Recall: A Chat With Stephan Martiniere

By Duncan Harris on February 5th, 2014.


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

With the galaxy’s biggest sci-fi movies using ever more effects houses and artists, it can be hard to pinpoint today’s Ralph McQuarries and Ron Cobbs. They’re out there, though, often known more by work than name. At the top of the pile is Stephan Martiniere, one of those illustrators and art directors whose work is so envied by just about any sci-fi project going that’s he levelled up to ‘Visionary’. Put simply, people want the stuff in his head on their books, in their movies, at their theme parks, and, as luck would have it, in their games.

Examples? In movies, Martiniere’s applied his signature style (eye-popping ‘Golden Age’ snapshots of civilisations in overdrive) to the worlds of I, Robot, Tron: Legacy, Star Wars Episodes II and III, Star Trek, The Fifth Element, the Total Recall remake, 300: Rise Of An Empire, Guardians Of The Galaxy and The Avengers: Age Of Ultron. *and breathe…* Read the rest of this entry »

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Guild Wars 2 Halloween Pretties

By Craig Pearson on October 17th, 2012.

Bigger version below

My eyes might be my favourite part of my body. I tried touching this concept art for the Guild Wars 2 Halloween update, but all I could feel was a flat monitor and dried snot. I tried listening to it, but it was cunningly silent. Upon sniffing it all I managed to ascertain was that I needed a shower. Tasting it was utterly pointless: it tasted of light and electricity, and nothing like a richly designed concept art I was licking. No, the eyes have it. I’m currently attempting to go without blinking, so I get maximum use out of them. A nano second of darkness is waste when I’m trying to absorb all this.
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Fallout 3 Concept Art: Ultra New

By John Walker on May 15th, 2008.

Brand new FO3 news!

First of all Briosafreak, how dare you accuse me of an “unfortunate piece” when I incredibly deliberately post month old news. Secondly, thanks for the tip off to the brand new Fallout 3 artwork.

There’s 11 new pieces to oogle, along with intricate commentary from concept artist, Adam Adamowicz, if you’ll only click here. It’s much more interesting than the usual concept art dump, with stories explaining each piece, entertainingly writte. Such as:

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