Psychiatric Evaluation‘s probably a bit better as an idea than an actual game, but wow, what a neat idea. It begins as a text adventure – because obviously, crazy people see only in eloquent prose – but as your sanity improves, the game evolves. So talking to a doctor once transforms your mad world into an ASCII symbol jambalaya, twice yields a top-down Atari-style adventure, and three times bumps the graphical fidelity up to something you might have seen (and heard) on a Super Nintendo. What’s even more impressive, though, is how that clever representation of your sanity gets weaved into this psycho-not’s central puzzle.
Posts Tagged ‘Conflictive Labs’
By Nathan Grayson on September 29th, 2012.