Posts Tagged ‘Contrast’

Wot I Think: Contrast

By Alec Meer on November 15th, 2013.

An appropriate title indeed. ‘Contrast‘ refers to the fact this platformer (of sorts) involves switching between light and shadow in order to solve puzzles, and to the disparity between the glitz and glamour of old Paris’ surface and the thuggery and domestic disharmony beneath such Moulin Rouge trappings. Sadly, and unintentionally, it’s all too easy to take it to mean the contrast between Contrast’s appealing style and concept, and its humdrum, chore-like reality.
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Shadow Run: Contrast

By John Walker on August 15th, 2013.

Contrast does trailers really well, and really badly. The previous teaser trailer was a fine thing, but left it a bit obscure what was game and what was cutscene. The new trailer is another absolutely gorgeous thing – a real pleasure to watch – but I still don’t feel any wiser about the game.

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The Soaring ’20s: Contrast Platforms On The Shadows

By Nathan Grayson on May 24th, 2013.

Shadows are total freeloaders. Don’t get me wrong: they look nice and all, but they don’t really¬†do much of anything. Mine just tags along behind me, growing and shrinking at will, taunting me with its substantial insubstantial superpowers. But what if your shadow could¬†be your superpower? That’s the premise of Contrast, a platforming adventure set in a “surreal 1920s dreamscape”. Your character, a little girl named Didi’s imaginary friend, can shift between the tangible foreground and a wispy world of shadows. The short version? She can jump off stuff she totally shouldn’t be able to jump off. It all looks nicely stylish, because shadows are also effortlessly cooler-looking than us. The jerks.

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