Games move so quickly. Today’s AAA title, with a huge marketing spend and adverts, is tomorrow’s experimental sales fodder. There’s a new Tomb Raider coming out in March this year, so Square Enix have lobbed Tomb Raider: Underworld up on their streaming game service Core. That’s the (*counts on fingers*) eighth? Yeah, eighth Tomb Raider game, for fans of chronology. It’s “free” up there, which means you need to watch some ads and install a thing, and even then you might not get to play all of it right away.
Read the rest of this entry »
Posts Tagged ‘Core’
By Craig Pearson on January 15th, 2013.
By John Walker on January 17th, 2011.
An article I have always wanted to write is an investigation into what went wrong with Tomb Raider: Angel Of Darkness. The idea of a game produced with so much money, and on so many years of success, being such a spectacular failure fascinates me. I’ve long wanted to find out how such a thing happens. But because I’m too busy playing Minecraft and watching the worst Stephen King films I can find (The Mangler next!), I never got around to it. Fortunately, one of the anonymous hooded figures in the EDGE collective has, and I can finally read the article I wanted without having to do all that work. Hooray! But also, Ooooooh. Because it’s a pretty sad story.