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Posts Tagged ‘cortex command’

New Cortex Command

Posted by Jim Rossignol on November 8th, 2008.

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We just noticed, thanks to TIGSource, that there’s a new build of the excellent bunker-building, side-scrolling, robot-smashing, real-time tactical base-managing shooter, Cortex Command. It’s filled with fixes, tweaks, and has a new campaign map. I’ll chime in with TIGSource’s Derek and say that this is the kind of game that makes PC gaming so compelling: it’s complicated, challenging, and utterly esoteric in both its ambitions and execution. The hand-drawn art is wondrous, and the huge menu of possibilities it offers for your battles against other base-building players is enthralling. Tricky as hell, but you’ll want to take some time to experiment.

Imagine if Worms was an unfinished RTS designed by an artistically-inspired robo-festishist. You’d be in the right kind of ballpark. I’ll understand if you don’t like this game one bit, but you should at least have a look.

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Cortex Command

Posted by Jim Rossignol on April 23rd, 2008.

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Travesty! I’ve just realised that we’ve never linked to the utterly superb bunker-architecting side-scrolling four-player battle game Cortex Command. Luckily IndieGames.com feature page averted this catastrophe, and I can link you guys to the demo.

Cortex Command is a 2D base-building game in the vein of Worms, only with robots piloted by disembodied brains and giant bunked filled with electronic death. (Also the astoundingly detailed pixel-art and physics makes Worms look a bit like it was made during a sneezing accident.) It does require a bit of patience, however, so take your time and experiment. This one is highly recommended.

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