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Posts Tagged ‘Cosmind’

Gaming For Good: Glum Buster

By John Walker on July 13th, 2009.

It gets less glum.

Well, we all make mistakes. This is my first one, so it feels weird, but I’m strong. Alec wrote about this a couple of months back. But it’s great, and there’s a good reason to get it, so there’s good reason to write about it all over again.

Glum Buster is a beautiful game for two reasons. Firstly, it’s a beautiful indie platformer with a ton of imagination, shifting approaches to how you play, and some remarkably detailed microscopic pixel art. It’s also rather beautiful because of its charityware sales model, which is all kinds of lovely.

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Glum Buster

By Alec Meer on April 30th, 2009.

Ethereal indie platforming/puzzling/adventuring ahoy, in this strangely, sedately beautiful thing. It’s a game of exploration, occasionally stating necessary controls but never your objectives – those you work out for yourself. Every once in a while, it’ll throw in an elegant curveball, totally altering your abilities, your obstacles, your environments and whether or not you’re riding on the back of a giant grasshopper.
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