If I close my eyes and think of childhood memories and the spaces that contain them, my mind might touch upon a bedroom, a school playground or a muddy playing field, but it might just as easily come to rest upon Q2DM1, Q3DM17 or de_prodigy. The angles and textures and travel times of certain multiplayer maps are seared into my brain through repetition, their tiny details lacquered by the tension of triumph and defeat.
But I like that they’re more than just memories. I don’t find much time to play Counter-Strike: Global Offensive, but it’s a wonderful thing and Valve have been doing great work in gradually reviving and revitalizing maps from older versions of the game. They’ve done just that today to de_train, an old favourite, and if you’ve ever played Counter-Strike it’s worth watching the video below and reading the post on the Counter-Strike blog which explains the changes.
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