Summer 2003. SL celebrates the release of the second best Tron-inspired game of all time. A cartoon based on the ultimate Tron game would require set squares and protractors and stuff, so probably won’t happen anytime soon.

Posted by Tim Stone on November 25th, 2007.
Share ·Summer 2003. SL celebrates the release of the second best Tron-inspired game of all time. A cartoon based on the ultimate Tron game would require set squares and protractors and stuff, so probably won’t happen anytime soon.

Posted by Jim Rossignol on October 1st, 2007.
Share ·A flashing IM tab appears on my taskbar. I open it to discover the message: “Seriously, have a play of this.” It’s a link for Counterclockwise – a Knot in 3D remake. My correspondent is correct. I should play this. I do. It’s awesome.

Knot In 3D was Tron lightcycles in 3D, as coded for the ZX Spectrum back in the pixellated mists of time. Counterclockwise remakes the idea with your cycle flying around in a looped 3D space taking on a rival chaser (you can only go so far before coming back on yourself) and your own trail. The space rapidly fills up, and you you have a smartbomb and lasers to clear yourself a path – there’s only limited ammo though, so you’ll need to do tricks and combos to keep your resources up.
I don’t think I need to say more other than to stress that it’s really good. Play it.