Posts Tagged ‘Cradle’

A CryEngine RPG, Because Those Are Words People Like

By Alec Meer on January 30th, 2014.

This is a game called Cradle, but not this game called Cradle. That’s going to cause issues, isn’t it? Perhaps the various developers should have a cradle off. Each of them is given a screaming baby to hold, and whichever one sees the child’s damnable wailing cease first gets to call their videogame ‘Cradle.’ I’m like a latter-day King Solomon, me.

The Cradle I’m posting about here is an RPG built in CryEngine, and currently singing for its $350,000 supper on Kickstarter, with $60k-ish in hand already. While it has something on an unproven team behind it, it is both rather pretty and making the kind of bold promises that people sit up and pay attention to. “Making sure that player agency is at the heart of gameplay,” for instance. Buzzzzzzzzz!
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Here’s Looking At Yu(rt): New Cradle Footage

By Craig Pearson on July 17th, 2013.

Every yurt needs one
The new Cradle trailer has provoked some interesting responses in the RPS forbidden chatroom of mystery. John imagines it’s what the Source Engine should look like by now, whereas I think it looks like a long lost game from the Stalker developers. This is on top of it previously putting me in mind of a happy Amnesia. I guess that’s what happens when you make an adventure puzzle game set in a yurt on a futuristic Mongolian mountain. People scrabble around, looking for something familiar. The truth is that Cradle’s its own thing, with a robot wearing a Groucho Marx mask, and this line of dialogue: “You have a flower vase instead of legs”. More in the trailer below.
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New Cradle Footage Gently Rocks

By Craig Pearson on February 14th, 2012.

Nope. Not got a clue.
I realise now that attempting to put into words what’s happening in Cradle’s trailer is impossible. It doesn’t allow for easy interpretation. The developers, Flying Cafe for Semianimals, are making a game with the sort of internal logic that defies simple analysis, raising unanswerable questions, in a Myst or Witness vibe, although Cradle does seem more connected to our world than either of those. There are some facts: it’s a first-person adventure game where you and a broken mechanical girl are left in an isolated yurt (tent thing) in the Mongolian hills. You’re putting her back together, hunting her body parts in the ruins of a nearby amusement park.
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