
Poor Catacomb Snatch, forever destined to be a quirk of game development: the game Mojang made in a weekend and then tossed out into the world, unready, uneducated, unubered. All it needed was a little polish to make it all better, some tender loving uber. But what if it could happen? What if someone took the source code, appended the game with with “Uber” and carried on developing? That would make an Uber Catacomb Snatch. And if such a thing were to happen, they might as well set up a website saying so. It would look a bit like this , and host downloads of the game for everyone to play. And you know, if it did happen, if the impossible became possible, then I might see fit to include a video of it below this here line. Dare you step over it and into the World of the Impossible?
Rock, Paper, Shotgun
Posts Tagged ‘Craig’s World of the Impossible’
Ubering Catacomb Snatch
By Craig Pearson on February 22nd, 2012.
Respond to our gibber
- Ergates_Antius : “I'd argue that technology aside they don't really have that much in common at all. One is working withing the concept framework of property and ...” on Unlearning To Share: The Industry Hatred Of Human Nature
- drinniol : “Yeah. I wanted to give Uncharted a go. Though I have had brain tumours, make of that what you will.” on Surprise: Msoft Not Keen On Porting Xbox One Exclusives
- Don Reba : “Sweet, RPS is coming out in defense of piracy. And they do call this piracy in game development, make no mistake.” on Unlearning To Share: The Industry Hatred Of Human Nature
- Asherie : “I see where you're coming from and despite the backlash I will no doubt get, I agree. I think when we play through a singleplayer ...” on Unlearning To Share: The Industry Hatred Of Human Nature
- Ergates_Antius : “"Who needs to borrow games when you can try the whole game for absolutely nothing! Yay… go PC" Presumably people who'd like commercial companies to ...” on Unlearning To Share: The Industry Hatred Of Human Nature


