Posts Tagged ‘Crate Entertainment’

Rosy-Fingered RNG: Grim Dawn Act II Arrives

By Adam Smith on March 3rd, 2014.

There was a time when I found ARPGs exciting, my buttocks glued to the tiny swivel-stool before the one-armed bandits of Diablo II and Titan Quest, hoping that they would spew shiny loot into my lap. In recent years I’ve managed to shake the habit. I poked at Diablo III for a while but kept my distance and even though I enjoyed Path of Exile in its early days, I haven’t felt compelled to revisit its blighted shore. Grim Dawn tempts me though. My memories of Titan Quest have become rosier than dawn’s fingers and Alec’s impressions of the team’s long-awaited follow-up were pleasing. Act II of the Early Access release is now available, and it introduces choice and consequence.

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Impressions: Grim Dawn

By Alec Meer on January 17th, 2014.

Lots of grim, not too much dawn so far. Which is a shame. Dawn’s so pretty. Might lift the spirits after all that zombie-twatting in the gloom. Still, that is what we’ve signed up for: Grim Dawn, an action RPG created by much of the team (and the tech) behind Titan Quest, is here to be our alt-universe Diablo III. No fancy business models (other than Steam Early Access), no unorthodox DRM (other than Steam), no drowning in lore and cinematics, no slickness at the expense of all else: just getting on with the zombie-twatting. Spiders too, naturally.
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Grim And Bear It: Grim Dawn Enters Steam Early Access

By Graham Smith on November 7th, 2013.

Grim is my nickname sometimes.

Grim Dawn is the model of a modern videogame. Built by the remnants of Iron Lore Entertainment, using the engine and tools from their excellent but overlooked action-RPG Titan Quest. It’s been in development for over three years, it got double its asking amount in a Kickstarter project in 2012, and now it’s available to buy and play via Steam Early Access.
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Hands On: Grim Dawn

By John Walker on May 20th, 2013.

Grim Dawn may still be a good few months away (currently perhaps at the end of August), but I’ve had my hands on some early alpha code to get an impression of this furrow-browed, grimly serious action RPG from the former Titan Quest developers. You can see my thoughts below.

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18 Minutes Of Heaven: Grim Dawn Alpha Footage

By Craig Pearson on May 17th, 2013.


Grim Dawn, the action RPG that grew from stirring the ashes of Titan Quest in a Kickstarter crucible, has been relatively quiet. Unlike bigger, bolder games, developers Crate Entertainment took the cash of the crowd and then retreated into the warm, dark embrace of their community. The last video the team released was a year ago, and the website is basically a frame for their Twitter feed. There’s no harm in that, but it does mean the game dropped off the map a little. I’d basically forgotten it existed. But I’ve been recently reminded, because the game jumped out at me wearing a t-shirt that reads “I’m With Stupid”, though “With” and “Stupid” are crossed out, replaced with “In” and “Alpha”. Get better marketers, guys!
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Crate Expectations: On Grim Dawn’s $500k Kickstarter

By Jim Rossignol on June 27th, 2012.

Grim, eh?
Having read our previous interview with Crate’s Arthur Bruno – a crucial portion of which he has reposted on the Grim Dawn site as a sort of manifesto – I wanted to catch up with him and to talk about how the indie ARPG was looking after its half million dollar Kickstarter success. Read on for a discussion of the challenges of Kickstarting, and some good old-fashioned PC fundamentalism.
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Life After Diablo: Grim Dawn Soldier Trailer

By Nathan Grayson on May 18th, 2012.

Pfft, they're probably all just Old Man Jenkins in a costume.
You waited more than a decade. Diablo III’s finally out. You can even play it when the server gods smile upon you. And it’s fun! But it won’t last forever. Randomly generated or not, you and the big red Lord of Destruction (no, not that one) will eventually grow apart. And then what happens? What do you hack? Whom do you slash? Where do you find undead creatures carrying cracked pants? Well, there’s Torchlight II on the horizon, but let’s say you have an irrational vendetta against colors and smiling. That’s where Grim Dawn comes in. I mean, it has “grim” right in its title, and titles never lie. Perhaps somewhat more concrete, however, is the new Soldier Demolition Melee trailer, which is about as spooky and soul-crushing as they come. It crushes other things too – mostly spines, near as I can tell. But with former Titan Quest folks at the helm, I suppose that’s to be expected – and, so far, highly anticipated. Check out the full trailer below.

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The Sun Has Got His Moneyhat On: Grim Dawn Funded

By Adam Smith on May 8th, 2012.

there's gold in that thar valley

Forget the rest of the loot-gathering crowd for a moment and concentrate your senses on the other ARPG. The one that isn’t a sequel but does see much-loved developers working in a genre where they have excelled in the past, the one with non-linear story progression and different factions to side with. Yes, it’s this one, Grim Dawn from the designers of Titan Quest. Although well into development, the game recently surfaced on Kickstarter and I explained the reasoning behind that move. Now, with 10 days to go, the target has been reached.

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Here Comes The Sun: Grim Dawn Kickstarter

By Adam Smith on April 17th, 2012.

I wasn’t sure what the polite level of enthusiasm for action-RPG Grim Dawn was but as it turns out it’s perfectly acceptable to perform a small dance while saying “it appears to combine the best of the developers previous game, Titan Quest, with a pleasingly unpleasant new world to discover and factions with which to side and war”. Alternatively, just holler wildly and punch the air whenever it’s mentioned. John spoke with Crate Entertainment and they explained much but now, after two years in development, the game requires a swift kick up its grim awning to help it along the way. Yes, gentlepeople, to Kickstarter once more.

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Two Hundred And Sixty-Five Seconds Of Grim Dawn

By Jim Rossignol on March 16th, 2012.


Diablo III’s landing in May might have made the biggest tremors in the release schedule, but there’s still every reason to keep an eye on the beautiful, sinister dungeon-crawler, Grim Dawn. I tell you, after this interview, there are few games I am looking forward to as much. The latest trailer shows the Occultist class in action. It’s looking more intense than I’d imagined, and I suspect Crate are going to nail this one.
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Titanic Quest: Crate Speak About Grim Dawn

By John Walker on August 3rd, 2011.

Hurry up with the alpha, for goodness sakes!

Crate Entertainment, an indie development studio born out of the ashes of Titan Quest creators Iron Lore, have been working on their first major project for a while now. Grim Dawn, built using the tech behind Titan Quest, will hopefully be entering alpha at some point this year, and it’s a game we’re extremely excited to see. So we caught up with Crate’s core man, Arthur Bruno, to learn more. In a wonderful interview he tells us about the fall of Iron Lore, and the birth of Crate, explains where Titan Quest fell short, and how Grim Dawn is not attempting to appeal to casual players. In fact, it’s going to be actively hostile toward them. And he introduces us to the concept of rainbow farting machines.

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Crate News! Grim Dawn Reveals Combat

By John Walker on March 29th, 2011.

This really is the best screenshot they have. Come along guys.

I think Titan Quest is one of the most underrated action RPGs (as we all now so politely call Diablo clones), so it’s with a happy face that I see new news of the team’s new game, Grim Dawn. From Crate Entertainment – the company formed by many of the former Iron Lore gang – comes some pre-alpha footage, as spotted by PCG. You can watch it below.

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Crate Expectations: Grim Dawn

By Kieron Gillen on August 6th, 2010.

That's the grimmest dawn I've seen in quite some time.

One Mr Azri reminds me of the existence of Grim Dawn. It’s being created by veterans of the sadly missed Iron Lore – who you’ll remember from Titan Quest. Last time I checked there was no images, but there’s a mass of early Alpha shots to nose at now, as well as talk about its features such as destructible scenery, building characters from five skill-classes and NPC-faction-relations. Oh – and multiplayer. They’re also giving the option to pre-order now, for twenty dollars basic version or pay more to get special editions (and your name in the credits). I strongly suspect this will be worth keeping an eye on so – er – I will. I’m a bit of a Beholder in terms of the amount of eyes I’m able to access to keep track of RPGs. Very handy.

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