Posts Tagged ‘Crawl’
By Emily Gera on April 4th, 2015.
There’s the Mona Lisa and there’s the Venus de Milo, and then there’s this beauty. The kindly Australians of indie outfit Powerhoof have turned Valve’s very own high priest Gabe Newell into an enemy boss for their asymmetrical dungeon crawler Crawl [official site]. Take a look at this thing, in all the technicolour glory of an animated gif.
By Shaun Green on January 17th, 2015.
In case, like me, your brain entered a dungeon last year and never came back, here’s a refresher: in Crawl you and one to three friends take turns controlling A Hero and do exploring, fighting, looting and levelling. You know, Hero Stuff. Meanwhile everyone who isn’t controlling A Hero is setting traps and using various monsters to try and bring the quest to a premature and preferably messy end. And in the game.
By Nathan Grayson on July 11th, 2014.
I’m really looking forward to Crawl. The concept – a dungeon crawler where your friends control the monsters – is as brilliant as it is elegantly simple, and it’s got oodles (or blob monsters, as it were) of style to back it up. Last we heard, it was gonna hit Steam Early Access in a week, but then The Beast, The Dragon, The Creature That Sees All From Behind Ever-Shifting Lidless Eyes, That Which Oozes From The Cracks Of Society Like Rancid Pus From A Wound, tax organization the IRS got in the way. Go below for an explanation that will make you smile in spite of yourself.
By Nathan Grayson on March 5th, 2014.
Seems like only yesterday that we were posting about Crawl’s spiffy new hot-pink-emblazoned Steam Greenlight page, and that’s because it was. In what has to be some kind of record, it’s already emerged from Valve’s crowd-run dungeon with keys to the Steam kingdom in hand. Why, before you know it, Crawl will probably be learning to drive, graduating from college, and serving minimal time for its first white collar crime. They grow up so fast. Other standouts from this week’s 50-strong Greenlight selection include NIKO: Through The Dream and open-world horror-thon Memories of A Fisherman.
By Graham Smith on March 4th, 2014.
This is how you send your game out into the public sphere. From the Crawl Steam Greenlight page, I can tell you that it’s a “competitive multiplayer dungeon crawler where your friends control the monsters.” From its detailed three-minute trailer, embedded below, I can tell you that it has beautifully animated pixel art, fast hack-and-slash combat, and lots of hot pink fonts. Crawl is about to get your attention.
By Nathan Grayson on July 16th, 2013.
Dungeons are dark and full of perils. From the giant rats of yesteryear to the hyper-detailed, mega-map-o-textured giant rats of today, there’s always something out for delicious adventurer blood. That, of course, is the precise reason humanity evolved the concept of friendship – as a defense mechanism in videogame dungeons. Biology, huh? It’s an incredible thing. But then along slithers Crawl. It’s a roguelike dungeon-delver where your friends play as the monsters. Kind of like Paradox’s Dungeonland, but in reverse. But can you talk to the monsters? Of course you can. They’re sitting right next to you.