Posts Tagged ‘Creative-Assembly’

Ten Minutes Of Waaagh: Total War – Warhammer In-Game Footage

Here it is then – the first footage of an actual war in Total War: Warhammer [official site]. It looks more or less how I’d imagine Total War with fantasy units would look and that is a good thing. The developer commentary does a good job explaining how certain aspects will work. Flying units, giant units and spells in particular. Speaking of spells, the Foot of Gork stomps down onto the battlefield in the video. I remember the cardboard template for it being my favourite Warhammer Fantasy accessory.

Word of warning: there’s a horrid giant spider.

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Imperial: Total Warhammer’s First In-Engine Video

There’s a moment in this first in-engine trailer for Total War: Warhammer [official site] when the Emperor Karl Franz rallies his troops on the battlefield. It’s a reminder of one of my favourite parts of any Total War game – the pre-combat speeches that draw on the context of the coming battle to deliver bravadao in the face of certain doom, or the swaggering arrogance of a general whose forces outnumber the enemy ten to one. When the forces in this video meet, everybody seems to lose. Some are stabbed, some are stomped…one poor chap gets eaten.

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Total War – Warhammer Introduces Noble Cat-Birds

We’re probably not going to be covering all of these individually, but here’s the first of Sega and Creative Assembly’s unit-specific videos for the upcoming Total War: Hammer Time [official site]. Whether we post every single video or not, one thing’s for sure – if there’s a night goblin fanatic video at any point, I’ll be posting it several times.

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God Foot: Total War Warhammer’s Wonderfully Weird Units

When I go to watch the Creative Assembly team show off units from their upcoming Total War: Warhammer [official site] game, what really sticks out to me is the sense of humour. I’ve been to Total War previews before and the emphasis is very definitely on serious historical epic battles. This time around I watch a goblin with scrappy-looking wooden wings clamber into a catapult, preparing to fling himself into the ranks of the opposition.

“That’s called the Doomdiver catapult,” grins battle designer Simon Mann. “Goblins volunteer – I don’t know why you would – to have a pair of wooden wings strapped to their backs, get loaded into a catapult and then just get launched. In our game it is kind of silly, and there’s a lot of humour in the Warhammer franchise.”

The demo we’ve just seen didn’t involve a hands-on but it did give a decent peek at a lot of the units from the Empire and Greenskins factions. (Dwarfs and Vampire Counts will come a bit later, with Chaos also very strongly implied in trailers.) The Greenbacks are all manner of weird and wonderful, while the Empire occupies relatively familiar Total War territory – give or take the odd demigryph.

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Orcs Have Tithing Problems In Total War: Warhammer

The Warhammer war game Total War: Warhammer [official site] will have a shifting campaign that will differ hugely in style depending on which of the four announced factions you are playing as. This is according to battle designer Simon Mann, who chatted with Pip in LA this week, in a full interview to follow shortly.

Mann confirms my long-held suspicions when he tells her that Orcs “aren’t really into taxation”. To be fair, neither are most humans unless they’re high enough up the food chain to directly benefit. The Empire, meanwhile, is all about skullduggery.

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New Total War: Attila Trailer Features Merciless Huns

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It’s easy to be cynical about promotional material for games. Usually that cynicism is justifiable: marketing is what it is and we all know it. Still, my initial reaction to the narration in this Total War: Attila trailer ‘The Black Horse’ was a bit unfair. “To lead,” it begins, “a man must understand that there are forces in this world that he cannot change.”

“That’s a bit pompous for a game,” I thought. Then: “No. Wait. This is a game about one of history’s more violent and terrible periods, replete with war and the disease and hunger and suffering that inevitably follows. That’s the sort of thing that drives one toward philosophical statements.”

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It’s Time: Total War – Warhammer Confirmed

Total War: Warhammer is coming. Confirmation comes in the form of a single line in the upcoming Art of Total War book. Mike Simpson, the creative director of the series, is discussing the future of Total War and after writing about Total War: Arena’s exploration of multiplayer, he lands the hammer blow.

“…taking the series to a fantasy setting with Total War: Warhammer.”

It might not be called Total Warhammer but at least it has a name. The artbook is officially released on 23rd Jan but the quote was plucked out by StormOfRazors, a TWCenter poster who received an early copy. Thoughts below.

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Hands On: Total War – Arena

Total War: Arena reminds me of Magicka: Wizard Wars, a game that I’m extremely fond of. Wizard Wars took the chaotic elemental combos of Magicka and directed them into a team-based multiplayer showdown. If it had simply been a team deathmatch iteration of Arrowhead’s original concept though, it wouldn’t have captured my attention for quite as long as it did. Arena strikes a similar chord because it presents one aspect of Total War intelligently re-imagined as a short-form multiplayer game that hasn’t forgotten its strategic roots. After an hour of play, I’m eager for more.

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Frictional Thoughts: Alien, Amnesia And Horror Simulators

Over at Frictional Games’ official blog, creative director Thomas Grip has written an extensive and thoughtful analysis of Alien: Isolation. It’s worth reading in full, providing a brief history of the ‘horror simulator’ genre that runs from 3D Monster Maze (1982) to the modern interpretations found in Slender and the like. Isolation gets a post-mortem treatment that begins simply – “Alien: Isolation is an interesting game” – then veers into a wham-bam takedown – “At its core it fails to be a faithful emulation of the original Alien (1979) movie” – and, BOOM – “it really is just a pure horror simulator, like Slender or 3D Monster Maze, just with more sections to play through”.

Grip does have lots of positive things to say about Creative Assembly’s game though and a few thoughts for the future. That’s SOMA talk.

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Creature Feature: Alien – Isolation

Are you playing Alien tonight? Now that Isolation has been unleashed, I want to talk about something that I brushed over in my review. It’s an important thing but it’s something that I didn’t feel the need to dwell on because I wanted to leave a small window for everyone to have their own first encounter before I unpacked my own mental baggage. Previously, I’ve written a great deal about the Sevastopol, the setting, and the adaptation of stylistic and thematic delicacies from Ridley Scott’s film – it’s time to talk about the Xenomorph.

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Wot I Think: Alien – Isolation

Alien: Isolation is Creative Assembly’s first-person survival horror take on Ridley Scott’s Alien. No predators, no marines, no swarms of xenomorphs. This time it’s not war. Instead, we have one space station, one creature and one Amanda Ripley, locked in an apparent cycle of terror. I was hoping for something that captured the intelligence of the original film’s design rather than simply being Amnesia in space, and Isolation is certainly that thing. Take a deep breath. Relax. We’re in safe hands, and there’s so much to talk about.

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Survival Strategy: Total War – Attila Announced

Creative Assembly’s next entry in its long-running strategy series will be Attila: Total War. The press release proclaims that the game will take “players to the brink of the apocalypse”, which brings all manner of remarks to mind regarding the direction Rome II took the series itself in, but there’s reason to believe that Attila will be a move toward more fertile ground. A tighter focus in the campaign should allow for improvement of the core systems and an emphasis on the end of an era could make for a tidier thematic approach. Attila will introduce new features, however, including “advanced street-fighting, civilians, complete settlement destruction and dynamic fire that can rage across a city”. CGI trailer below.

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Hands And Face On: Alien Isolation On Oculus Rift

Imagine the Xenomorph from Alien is in the room with you right now. Where exactly? You don’t know. But you do know it’s in there. You lean a little forward, peeping over that stack of empty pizza boxes. Meat feast. You have been meaning to tidy those away. You peer into the gloom. You hear something above you. Something scuttling. Something dark. You look up! But it is too late. You have been eaten. Well done, imagination!

Of course, it is looking possible you will not need your imagination to enjoy these scenarios anymore because the folks making Alien: Isolation at Creative Assembley and SEGA have been tinkering with the Oculus Rift development kits and have shown us their deliciously scary ‘prototype’.

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