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Empire Total War EuroChat At 4pm

Written by Kieron Gillen on March 3, 2009.

Man, I need some more screenshots.

Tom “Tom Bramwell” Bramwell of Eurogamer messages me to ask if I can mention the Creative Assembly Live Interview they’re doing at 4pm GMT today (i.e. 11am EST). I say yes, because I like the money Tom gives me. My loyalty is only bought by cold hard cash. That’s right – you heard. It’s a free for all. Whoever sends the largest wedge gets a 10/10 no question asked.

Anyway, while we wait for my SHIELD-strike-squad-esque retirement fund to arrive, you should consider trundling along to EG to quiz Creative Assembly’s Kieran Brigden on all things Total War. Be mean. It’s for their own good. Or alternatively, ask him about terrain.

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Eurokerthunked: Empire: Total War Review

Written by Kieron Gillen on February 27, 2009.

Totally

My review of Empire: Total War has just gone live over at Eurogamer. I have to run to catch a train, so a quick link is all you’re getting for now. Expect RPS’ Wot I Think from Mr Stone early next week

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Whip It: Stormrise

Written by Alec Meer on February 17, 2009.

Pawing through the dusty tomes of the RPS archive, it seems our selective history-making does not encompass a real-time strategy game going under the name of Stormrise. This is odd for two reasons. Firstly, because apocalypse-fiction RTSes tend to make us go ‘ooh’ and tremble slightly, like a baby deer in love. Secondly, because it’s made by the Creative Assembly – as in the Total War folks. How did we miss this one? It’s the hose again for us.
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Empire: Road To Independence

Written by Jim Rossignol on December 19, 2008.


More and more Empire news is turning up. Earlier in the week we heard that the multiplayer would feature a campaign mode for the first time, but there’s also a trailer for a secondary, introductory single player game mode called Road To Independence. It’s something like the the Alexander campaign, a limited scope campaign allowing players to play through the War Of Independence in the US, and fight off the dastardly British. Aiming for the US market, eh chaps? The trailer for said mode is after the jump.
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Empire “Multiplayer Campaign” After Launch

Written by Jim Rossignol on December 13, 2008.


A post over on the Sega UK site reveals that the multiplayer for Empire: Total War will be released after the main game, free to purchasers of the main game. There will be a testing period and “an opportunity to participate in the 1 versus 1 multiplayer campaign mode beta will be made available to all Empire Total War buyers post release.”

A multiplayer campaign mode. Interesting. This might well be related to the one month delay of the game: it will now appear in March.

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Total War: The Campaign Map

Written by Jim Rossignol on October 24, 2008.


This latest trailer for Creative Assembly’s 18th-century strategise ‘em up shows off the fancy new campaign map, where your turn-based exploits are now even more intricate that ever. The footage shows off the increased depth of empire-building, with trade-routes, politicking, resource-controls, and your murderous agent fellows. If intrigued, why not read our interview with the lead designer chap?
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Empire: Total War, An Interview

Written by Jim Rossignol on October 13, 2008.


Not all empires are built in intergalactic space, you know. Some are built in history, and that’s the subject of this latest interview: matters pertaining to the latest strategic behemoth from the British studio, Creative Assembly. We chart some of the major differences between this and previous games, with particular attention paid to the turn-based campaign map and the radical changes brought about by the new game’s battle engine. Crucially, Empire: Total War drags the Total War series a couple of centuries closer to the modern age. The 18th century setting is one of ranked, musket-heavy land armies, rip-roaring sea battles, complex revolutionary politics, and colonial ambition. It’s these two elements, as well as a desire to reflect some of the social changes (hiring generals rather than relying on hereditary feudal heirs, for example) of the 18th century, that motivate the designs implemented by Creative Assembly’s lead on the project, James Russell. We were lucky enough to be able to put some questions to Russell. You can read his rather detailed responses below.
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Empire: Total War: Land Battles Trailer

Written by Jim Rossignol on September 29, 2008.


Oh boy, this is the big one for strategy types. The land battles trailer for Empire: Total War shows those 18th century musketeers in action, with the ultra-detailed new battle maps that allow proper use of terrain, and of buildings. The game is coming up in February 2009 and I’m already writing off most of the month’s potential productivity… We should have more detailed info on the game for you soon.

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I See No Ships (trad)

Written by Kieron Gillen on August 14, 2008.

Sexy Boats. I'm using this one a lot. I'm sorry.
Actually, for the first time, you do (also trad). Sega have released some actual in-game footage of the much-anticipated Empire: Total War. On any other day, it’d be the most exciting naval-vessel news of day, except for the story Jim’s just posted of a similar nautical bent. But we’re still pretty excited. Video and commentary beneath the cut…
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Empire Total War: It’s Got Boats In It

Written by John Walker on July 12, 2008.

Quite literally some boats.

I quite passionately believe that the game should be named as above. I’m assuming CA have read that and are redesigning the packaging accordingly. Point being, there’s a cinematic trailer for it (read: no in-game footage), suggesting quite strongly that you’ll be able to end ship battles by a planet-sized giant crushing them all with a map.

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