Posts Tagged ‘Creative-Assembly’

Wot I Think: Total War – Rome II

By Adam Smith on September 2nd, 2013.

I’ve been waiting for Total War: Rome II for a long time. My fondest memories of the series are still tied up in the original Rome, despite all that has happened since, and now that the sequel is finally here, I’ve immersed myself in its world. Was it love at second sight or the end of an era? Here’s wot I think. It’s complicated.

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Let’s Talk (And Play) Rome II Multiplayer

By Ben Barrett on August 22nd, 2013.

The Youtube generation has a lot to answer for. We used to call these “Gameplay Trailers” but now those hip young kids have their “Let’s Plays” and their “unboxing vids” and the ancient golems of PR, marketing and development are racing to catch up. Creative Assembley’s latest Rome II effort has two rad fellows spitting rhymes (disclaimer: may not contain rhymes) and throwing info about new features in the strategy sequel. Then they realise what we’re all here for and get down to proxy-beating on one another via the medium of tiny digital men. Onward, to glory!

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Try And Trireme Again: Total War – Rome II

By Adam Smith on August 17th, 2013.

Professor Veronica Marbles, chair of the Serious Person’s Classical History Forum, would almost certainly be outraged by the contents of the video below. It’s almost four minutes of naval combat in Total War: Rome II, you see, and it’s so preposterously crunchy and wonderfully dramatic that it can’t possibly reflect the reality of wooden ships at war. At one point a pack of smaller ships surround a larger vessel, punching holes out of its hull, like particularly angry jackals swarming across an elephant. Boarding operations resemble terrifying alien invasions, furious creatures pouring from deck to deck with no regard for life or limb. One ship simply chooses to disintegrate on impact. Surely, Professor Marbles, this was not the way of it? “THE RIGGING IS IMPERFECTLY PORTRAYED”

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Veni, Vidi, Dixi: Total War – Rome II Interview

By Adam Smith on August 8th, 2013.

While in Rome, playing Total War: Rome II on the set of HBO’s Rome, I spoke to Michael Simpson, Creative Assembly’s studio director. What was supposed to be a ten minute sprint across a hastily reduced list of questions transformed into a longer stroll when we both realised we’d rather talk than take lunch. We begin by lamenting my ability to die in a tutorial, move on to the clash between history and Hollywood, and then discuss some fundamental design philosophies. The latter portion of the interview moves away from the specifics of Rome II to explore how Michael, and indeed Creative Assembly, consider the player’s time to be their most valuable resource.

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He Comes: Rome II Hannibal Trailer

By Ben Barrett on August 2nd, 2013.

It’s all been a little historical on RPS of late, what with bringing you not only Adam’s ginormahuge and historically important hands-on feature for Creative Assembly’s Rome II, but also the latest trailer from the depths of… wherever makes Rome II trailers.

Lo, it introduces the legendary Hannibal Barca by way of debate in a Roman council on his next move in the on-going war. Take a look beneath, like an archaeologist of fun times.

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Hands On: Total War – Rome II

By Adam Smith on August 1st, 2013.

Sit me in front of a solid strategy game for a few hours and I’ll ask you to give me a few hours more. I visited Rome recently to play Total War: Rome II. It’s not that Total War games live in Rome, but it was an amusingly appropriate location to host what appeared to be 99% of Europe’s gaming press. After two hours with the game and half an hour talking to the developers, I packed my bags and went to sit in a hotel, wishing that I had those few hours more. Thankfully, after the trip I received a preview code, so two hours turned into many. As a lapsed admirer of the series, I waited for Rome to suck me back in.

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Rome II Will Conquer 35 GB Of Your Hard Drive

By Adam Smith on June 28th, 2013.

Creative Assembly need to tell you something. The Horsham-based developer has been trying to let the world know how large Total War: Rome II is for ages now, showing off its enormous battlefields, the thousands of men rushing around the place, the naval units that lurk offshore. The elephants. Having played the game myself at Rezzed, I can confirm that the wars do appear to be total, stretching from one exquisitely rendered horizon to the other. To communicate and celebrate the game’s grand proportions, another of those massive screenshots has appeared, showing a ruckus down by the Nile. Oh, and the hefty system specs have been confirmed. 35 GB of HD space is probably around a megabyte per elephant.

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The Nile Council: Rome II Introduces Cleopatra

By Adam Smith on June 6th, 2013.

Cleopatra does what ‘any mother would do’ in the latest trailer for Total Rome: Two War – builds the impossible, sleeps with the enemy, brings ruin on her people, suckles a wolf (metaphorically), feeds the beast (metaphor again), and kills her sister (not a metaphor). There’s no mention of a dalliance with an asp but presumably that particular part of the tale is still to be told. I’d feel rotten if my mum reckoned she’d brought about the end of a dynasty, the fall of a people and the murder of a family member on my behalf, but maybe it’s a bit like the time she dropped a birthday cake and reckoned it was my fault because I was being ‘giddy and distracting’. Unlikely. I was a solemn and dignified six-year old, and preferred Camus to cake.

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Totally Teutoburgic: Tons Of Rome II In-Game Footage

By Alec Meer on April 24th, 2013.

Starks vs Lannisters, eh?

You’ve been told plenty about Total War: Rome II, but you haven’t seen all that much of it. Not in living colour, full motion, high-resolution video with digital sound and smellovision. How the heady scent of historical battle fills my nostrils! It’s just like my office is filled with sweaty Roman loincloths. But then again, when isn’t it?

These narrated 11 minutes of man-stabbing cover the same scenario our Jim reported on from GDC – which is to say the battle of Teutoburg forest, in which a bunch of German chaps rather unexpectedly gave three Roman legions what for.
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Pyramid Scheme: Total War II Egyptian Faction Revealed

By Cara Ellison on March 22nd, 2013.

I like a man with a pike that can cause a severe injury or death
Hey, oh

Let me hear you say it

(Cleopatra)

Come on

(Cleopatra, comin’ atcha)
(Cleopatra, comin’ atcha)
(Cleopatra, comin’ atcha)
(Cleopatra, comin’ atcha)
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Dying Total War Fan Immortalised As Rome 2 Unit

By Alec Meer on March 19th, 2013.

The videogames industry isn’t all sexualisation, lies and Doritogates, you know. Sometimes nice things happen because they are nice things. Case in point, the Creative Assembly giving a fan with not long to live a chance to play pre-alpha Rome 2 code, advise on its development and be recreated as a proud soldier of the Roman empire in-game. Tragically, the chap did not survive his battle with cancer, but this seems a touching memorial.
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The Burning Ambush: Total War – Rome 2

By Adam Smith on February 28th, 2013.

If you dig deep in any random farmer’s field or carpark in Britain, you’ll eventually find a Total War: Rome 2 trailer. They’re impressive too – shiny, dramatic and packed to the brim with tiny men of war. While I’m convinced that, at times, the game will be as attractive and grand as the videos suggest, I’m also aware that a great deal of the footage contains heavily edited historical battles rather than the kind of backwater skirmishes I usually find myself panning across from a distant vantage point that is actually tactically useful. The latest video shows the battle of the Teutoburg Forest, in which Germanic tribes ambushed Romans and total warred them to death.

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Creative Assembly’s Moddessy: Shogun 2 Unbound

By Andrew Smee on October 19th, 2012.

Mods move in mysterious ways

Creative Assembly invited key members of its modding community to its Horsham based headquarters last month for a secret meeting. Seated around a conference table, modders looking over at developers whose work we had been rummaging around in for years, one question was on everyone’s mind: Why?

We now know what they were planning to announce: the Assembly Kit for Shogun 2, a full modding suite combined with full Steam Workshop support. After a short round of applause from the modders, there was one more question: What on earth took you so long?
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