Posts Tagged ‘criterion games’

Criterion Separation: Founders Quit Burnout Dev Studio

By Graham Smith on January 6th, 2014.

This image is a metaphor for freedom.

Fiona Sperry and Alex Ward have left the company they founded, Criterion Games. The EA subsidiary has gone through some major changes recently, starting in September 2013 when the majority of its employees were moved over to a new studio called Ghost Games. That team is focused on the continued development of the Need for Speed series, while Criterion’s remaining 17 employees set about creating something new codenamed ‘Project Zero’.

Why should you care, I defensively imagine you asking.
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Burnout Paradise Cops & Robbers Update Soon

By John Walker on April 15th, 2009.

Scarper, it's the rozzers.

Criterion are plugging the next addition due for Burnout: Paradise, a Cops & Robbers game. I’m really pleased that Criterion are delivering on extra content for the already superb game. New stuff seems to be arriving all the time. And best of all, the biggest stuff has been completely free, including new game modes, and an entire alternate version of the game for motorbikes. Less pleasing are some of the astonishing prices they’ve charged for the smaller updates. The recent “Toys” pack, which gives you nine new super-cute cars to muck about in, costs an incredible £10 for the “value” version. Or perhaps you fancy sending £6 on getting just two new cars with extra boost? So how much will Cops & Robbers cost? There’s a video of it below to see if you want to smash your piggy bank.

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Wot I Think: Burnout Paradise

By Jim Rossignol on February 9th, 2009.


Burnout Paradise was released last week on PC, via a gigantic time-limited demo. It was one of the most popular console games of last year, thanks to its open-world racing model. But is it any good? Here’s Wot I Think.

Playing Burnout Paradise on PC was rather like biting into a large, delicious sandwich, filled with quality meats and condiments. Sadly the first bite revealed that the sandwich also contained an elastic band. Once the inedible foreign article had been spat out, and cuss words uttered, the meal was delicious. After all, this is one of my favourite sandwiches. And I am so very, very hungry.
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Burnout Paradise Trailer, “Ultimate Box”

By Jim Rossignol on January 26th, 2009.


Criterion’s maniac open-world racer was one of my favourite console games last year, and the “Ultimate” edition also comprises a bran-spanking PC version, which is out February 5th/6th. The trailer after the jump, then, acts as a useful teaser for our Windows version of the game, while featuring console footage. It’s fairly safe to say that super-hi res PC visuals will make it look even more spectacular. Word has it that there’s a PC demo in the works too, which will be a timed and feature-locked version of the full game. I’ll be all over that.

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“Ultimate”: Burnout Paradise in Feb ’09

By Jim Rossignol on November 3rd, 2008.


One of the consolation games I played most regularly in the past year was Burnout Paradise. It’s a freeform racing game across a wide-open, pedestrian-devoid urbanscape. A little like GTA4 without people, and with far better crash happenings, it entranced me for many hours. I found myself consistently entertained by the absurd cross-city racing, and the dynamic way in which you smashed violently into automobiles and immovable objects alike. It is a game that would probably be described as “hi-octane” on the cover of a magazine, and would worry your mother by becoming a source of endless vehicular-collision amusements. Look at those automobiles bend and shatter in slow-motion!

Yes. The game is heading for the personal computer platform in February 2009, and it’s the “ultimate” pack, including most of the previously released Burnout Paradise content, including bikes. After the jump: an horrendous car-wreck compilation movie.
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