Posts Tagged ‘Criterion’

Rumours Of Tough Times At Ghost Games, NFS On Hold

By John Walker on February 3rd, 2014.

All does not seem well at EA’s new British studio, Ghost Games. According to Polygon, there have been lay-offs in the last week, and the next Need For Speed game has been put on hold. They say that contractors have been moved on, and full-timers are being given choices over compensatory leave, or shifting over to Visceral’s currently project, thought to be the next Battlefield.

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Need For Speed Rivals Sure Has Some Cars In It

By John Walker on October 2nd, 2013.

The latest incarnation of Not Burnout Paradise 2 is Need For Speed Rivals, as Criterion continue to not quite make Burnout Paradise 2 in this other franchise. Announced in May, we’ve not checked in since, so here’s the latest footage to watch, feel hopeful about, but secretly wish it were Burnout Paradise 2.

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Car Wars: EA Announces Need For Speed Rivals

By Nathan Grayson on May 24th, 2013.

Oh, I guess Ferraris are back or something. Also, look at that sexy, sexy car butt.

The psychology of being inside a car is kind of fascinating – in a twisted, human-limits-revealing sort of way. We tend to stop viewing our fellow road-hogging compatriots as people, preferring instead to focus on the galloping four-wheeled colossi in front of us. Other drivers become objects, impediments, enemies. Have you ever had one of those moments where you’re honking and raging, and then you finally pass the person ahead of you and briefly see their face? “Oh god,” I often think. “They look so upset. Did I do that? To another person? That’s fucked!” But I keep doing it anyway, because I’m in a soulless metal shell, and so are they. That, I figure, is why street racing games are never about anything other than competition, rivalry, and sticking it to the po-lice. It’s so easy to hate a car, run it off the road, and laugh. Need For Speed Rivals‘ title, then, strikes me as weirdly¬†redundant, in its own way.

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Wot I Think: Need For Speed – Most Wanted

By John Walker on November 2nd, 2012.

Rather oddly not we haven’t been given review code by EA, even after it was released in America, but we’ve finally been able to get our hands on Need For Speed: Most Wanted. Criterion’s latest take on the long-running series is a thinly veiled sequel to their classic Burnout: Paradise. Does the arrival of the police make things a riot? Here’s wot I think:

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Turns Out, It’s Burnout: Need For Speed Most Wanted

By Nathan Grayson on August 29th, 2012.

Oh god, he just changed lanes without using his turn signal. MOBILIZE ALL UNITS.

When talk of racing games comes up, I’m one of¬†those people. “I DON’T REALLY LIKE RACING GAMES BUT BURNOUT’S GREAT,” I blurt. And then some people sigh dejectedly and resume their debates about cylinders and dinosaur liquids while a precious few join me in discussing rad crashes that mangle metal into fiery explosion pretzels. And that’s how I make friends. So now we arrive at Need For Speed: Most Wanted. Normally, I wouldn’t even give this series the time of day, but apparently, someone forgot to tell Criterion it was making a Need For Speed game. So it made Burnout Paradise 2 instead. And I wept. But just a little. In a cool way. You can do the same with this video of NFSMW’s open world in action. Otherwise, we might not be able to be friends.

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VRROOM! Need For Speed Most Wanted’s MP Trailer

By John Walker on August 15th, 2012.

IWANTITNOW

I have drawn a graph to explain how excited I am about Criterion’s Need For Speed: Most Wanted. You can see it below. Up here I’ll instead comment on just how weird it is to be talking positively about Need For Speed. So recently it was the wideboy gaming release, a new copy out every Christmas for people who wear their caps sideways and speak exclusively without consonants. And now look at it – it’s a sequel to what is unquestionably (I’m in charge here) the most fun driving game of all time, Burnout: Paradise.

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Speed Demonstrated: Need For Speed Most Wanted Trailer

By Richard Cobbett on July 27th, 2012.

AAAAHSHITTHISISNTASTUNTIJUSTSWERVEDTOAVOIDACATANDMYFOOTGOTCAUGHTONTHEPEDALANDTHENIACCIDENTALLYSKIDDEDINTOAPARKINGGARAGEANDNOWTODAYISAAAAAAAAAAWWWWWWFUUUUUULLLLLLLL!

It’s illegal street racing time again, as Criterion revs up for the release of Need For Speed: Most Wanted. It’s about cop chases and carnage, making ridiculous jumps, and exploring the new city of Fairhaven. Ah, my Fairhaven. I hope to explore thee to to a medley of classic musical numbers, including “I’ve Grown Accustomed To This Race”, the pulse-pounding “On The Street Where Your Checkpoint Is” and of course, “Get Me To The Finish Line On Time.”

Want to take a look? We have four minutes and four seconds of video, right here, with the unfortunate name Need For Speed Most Wanted Insider – which sounds like a very unsatisfying date for all concerned. “May contain content inappropriate for children” indeed…

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SMASH! Criterion Making Need For Speed Most Wanted

By John Walker on June 5th, 2012.

Someone really needs to make a Knight Rider game.

“Do you have what it takes to become Most Wanted?” asks EA’s press release for Need For Speed: Most Wanted, as they begin their recruitment drive for murderers. Oh! No, wait. This is nonsense marketing speak for “Would you like to play our game?” The very splendid news that Criterion – developers of one of the best games ever, Burnout: Paradise – are remaking the 2005 racer greets us this E3morn, which they promise will embrace the developer’s best skills. And that means… SMASHING THROUGH BARRIERS! WOOOOOOOOOOOOOOOOOOOOO!

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Wot I Think: Need For Speed: Hot Pursuit

By John Walker on November 19th, 2010.

Well heellllllooooooooooo there.

Criterion’s approach to the Need For Speed franchise, an all new Need For Speed: Hot Pursuit, is out in the UK today. I’ve spent an awful lot of this week racing about its many challenges, and have clocked up enough miles to feel ready to tell you Wot I Think.

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Need For Speed: Hot Pursuit Trailer

By John Walker on August 18th, 2010.

That sure is a police car.

While I’ve not ever been captured by the Need For Speed series, I really am looking forward to Hot Pursuit. Developed by Criterion, they behind my all-time favourite driving game Burnout: Paradise, the footage below shows quite how much it looks like their previous epic. Which certainly makes me extremely happy. The video shows not only quite how lovely it looks (and then imagine it with some anti-aliasing on our magic boxes), but also the way the multiplayer will allow you to taunt other players, and race on the fly.

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Smashing Stuff: Burnout Paradise Revisited

By John Walker on July 6th, 2009.

This awesome pic is from the Burnopedia - burnout.wikia.com

400 smashes and 120 billboards smashed, it’s crashed again. And I’m secretly hoping it will have taken my save game with it for a second time. I’ve got a horrible feeling I’ll end up starting a new save game otherwise, just so I can smash everything again. I have a bit of a problem, and it involves Burnout Paradise.

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