Posts Tagged ‘Critical Mass’

Lo-Fi Let’s Play: Critical Mass

By Leigh Alexander on September 10th, 2014.

[I've been doing a series of Let's Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that's one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!]

Like Sirius Software’s Gruds in Space, the same company’s Critical Mass was one of my main childhood demons — absorbing, unsolvable, inspiring. Time is a factor in this game, and each move causes it to pass — taking planes to new places can eat up great swathes of it. When the time is up, a bomb goes off. I didn’t know exactly who I was or why I was traveling the world, fearing the great animated nuclear mushroom cloud that would eventually destroy the world if I took too long, but I loved doing it.

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Hip To Be A Square: Critical Mass Demo

By John Walker on July 13th, 2011.

A cube, yesterday.

Critical Mass, the three-dimensional match-4 game that Brendan so exhaustively discussed a couple of weeks back, now has a demo. That is all. Move on. Go.

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Spatial Awareness: Critical Mass

By Brendan Caldwell on June 22nd, 2011.

Richard Of York Gave Blocks In Vain
Critical Mass came out t’other day on Steam. It’s a match-four game in which – wait! Don’t go! Well, I never. What a rude young cabal. They just up and clicked away. Whatever. We don’t need them, casual fans. We’ve got this bad boy, a game that is half Rubik’s cube, half Bejeweled, all okay to play even if you are not a stay-at-home-Mum-thank-you-very-much. Read on for some more thoughts.

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