Posts Tagged ‘Critical Studio’

Dungeonland Gets Infinite Dungeon, Free Goodies

By Nathan Grayson on May 22nd, 2013.

Paradox’s Dungeonland might have some quirks, bugs, and a giant happiness-slurping maw where a functional single-player mode should be, but it’s a fine time on the whole. The arcade-y,¬†asymmetrical ARPG even manages to be quite a stern test of swords and smarts – at least, for as long as it lasts. On the upside, developer Critical Studio’s been packing its overwhelmingly purple loot pinata with additional stuff since day one, which brings us to the present. A present. Both. Dungeonland’s latest update adds a never-ending dungeon, a casual mode for those who’d rather not be thrown to the razor-clawed wolf monsters, an achievement-like Star system, and a smattering of other bits and bobs. There’s a trailer, but I’ve hidden it behind a toothy gauntlet of merciless traps. Can you reach it? Do you have the guts?

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Critical Paradox: Critical Explain Dungeonland

By Jim Rossignol on February 15th, 2013.


With Dungeonland having recently appeared in the gold-filled crypts of the internet, to a mixed critical reception, we thought we should catch up with developers Critical Studio, and see how they’d been getting on. This is their first game, so what had they learned? My questions were answered jointly by Mark Venturelli and Gabriel Texeira.

There’s a few new videos down there, too.

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You Must Be This Existent To Ride The Dungeonland

By Nathan Grayson on January 30th, 2013.

I have never been more arou-- I mean frightened by a cow.

Are you real? For clarity’s sake, I’m talking complete authenticity, here. Flesh, blood, bones, an un-cleavable tether to this plane of existence – all the necessary basics. If someone’s gone back in time and successfully executed you, present you is still¬†eligible so long as you’re not disappearing hands-first. OK, do we have everything all squared away? Good, good. Then welcome to Dungeonland. Whereas before it was only open to a select few, its whimsical bounties are now yours for the taking so long as you exist. Have a (fairly amusing) peek at what you’re in for after the break.

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Step Right Up: Dungeonland Out This Month

By Nathan Grayson on January 9th, 2013.

I like that the street lamps are wearing little hats.

I got a chance to go hands-on with Paradox’s Dungeonland some many firework-and-goblin-giblet-obscured moons ago, and I actually had quite a time with it. That said, I don’t think it’s made its way onto many radars, and that’s a shame. No, it didn’t strike me as particularly earth-shaking, but playing as the dungeon master (or maestro, as he’s now being called) against a hapless group of friends could at least rattle a mid-sized landmass or two, I think. So yes, you should keep an eye on it. Here, I will even help you – free of charge and everything. After the break, you’ll find a trailer. Now, I’m not saying it’s necessarily a magic mountain of Dungeonland footage, but when I note that it would make almost zero sense for it to be anything else, I might be implying it a little.

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Clicky Mouse: Dungeonland Livestream Highlights

By Adam Smith on December 7th, 2012.

Did you miss the livestream of Dungeonland, the multiplayer fantasy theme park game with lashings of murder and (probably) lashings? There’s no need to create paradoxical quandaries by travelling back in time using the modified toaster in your basement because Paradox were clever enough to record the whole thing. They even spliced a highlights package together because they know your time is precious. That’s why you tinkered with the toaster, after all, to regain the wasted days of your youth. The edited version is below but if you do have time to spare, you can watch a replay of the whole event over at Twitch.tv.

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Step Right Up: Dungeonland Beta Signups

By Adam Smith on November 9th, 2012.

Unlike intrepid magely adventurer Craig Pearson, I haven’t played Dungeonland but when Paradox publish a fantasy-themed game in which players co-operate and die pathetically and hilariously, I reserve the right to compare that game to Magicka. Of course, I also reserve the right to say it doesn’t actually sound all that similar to that particular four-player farce, with an emphasis on unique class abilities rather than confused sorcericide. Beta signups for the theme park themed ARPG are now open. A random selection of applicants will receive access and signups close on December 1st. You can also watch a video below. It’s not new or anything like that, I just thought someone might have missed it.

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Paradox Hint At Three New Games, Revealed Next Month

By John Walker on February 8th, 2012.

I prefer tulips.

Paradox have announced their line-up for next month’s GDC and it contains three new games. They’re waiting until the convention to say what they are, but they’ve dropped some hints and codenames, including a new game from the Magicka team, an action multiplayer.

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