Posts Tagged ‘CrossCode’

Game Within A Game Within An IndieGoGo: CrossCode

By Ben Barrett on March 10th, 2015.

It is never explained why there is a shipping container on his head and I would have it no other way.

“I’ve heard of CrossCode [official site] somewhere on here before!” you scream in fury at me, because you’ve just discovered you can pronounce square brackets and it’s freaking you out. Yes, Graham spoke of it in the dearly departed DevLog Watch almost a year ago when the demo I’ve been playing was far less robust. It’s about a futuristic MMO which is based on an entire planet rather than inside a computer, with players taking control of humanoid avatars. Lea, one such avatar/player, has lost both her memory and her ability to speak and must find out why. It’s colourful, witty, quite a lot of fun and devs Radical Fish Games have taken the crowdfunding leap on IndieGoGo to the tune of €80,000. You can play a good 2-3 hour early version via download or in your browser here and read on for my thoughts.

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DevLog Watch: Kaiju Panic, Somewhere, CrossCode, More

By Graham Smith on March 17th, 2014.

Reason to do this column #1: making these header images is fun.

When I was first following along with videogames on the internet, there were these things called .plan files. They were essentially blogs, or Twitter before Twitter, but they were updated by game developers like John Carmack, Cliff Bleszinski, Randy Pitchford and more before everyone grew too busy, too old, or too ensconced in the PR machine to speak so openly and frequently.

They were great, because they were a glimpse both into the development process (“Post Q3A, I plan on doing a research engine that is fully dynamically lit and shadowed instead of using lightmaps,” writes Carmack in one 1999 post, marking the moment he worked out how to make Doom 3), but also into the people making those games (I only understand half of everything Carmack writes; he must be very smart).

It’s a good thing that indie development and Kickstarter have brought back regularly updated development blogs, then. It’s a sensible thing, then, that I write this still-not-sure-it’ll-be-a-regular column charting some recent updates from those devlogs.

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