Posts Tagged ‘crowdfunding’

Halcyon 6 Is Deep Space Nine To FTL’s Voyager

By Ben Barrett on March 11th, 2015.

Yesssss, thiiiiiis

Allow me to stop you mid-headline-scoff to go no, really. Halcyon 6: Starbase Commander [official site] puts you in control of a space station, able to build modules, train officers and construct ships to fight, trade and diplomise in an intergalactic war that’s going poorly for humanity. It’s a bit XCOM, limited resources making you choose between this upgrade or that, praying that every scouting operation and away mission won’t lead to a thoroughly bisected crew. Unfortunately, what it doesn’t share with FTL is being out or fully funded. It’s on Kickstarter after $40,000 Canadian (Just over 31k USD or £21k) but that does mean you can at least see it explained and in action below.

Read the rest of this entry »

, , , , .

38 Comments »

Game Within A Game Within An IndieGoGo: CrossCode

By Ben Barrett on March 10th, 2015.

It is never explained why there is a shipping container on his head and I would have it no other way.

“I’ve heard of CrossCode [official site] somewhere on here before!” you scream in fury at me, because you’ve just discovered you can pronounce square brackets and it’s freaking you out. Yes, Graham spoke of it in the dearly departed DevLog Watch almost a year ago when the demo I’ve been playing was far less robust. It’s about a futuristic MMO which is based on an entire planet rather than inside a computer, with players taking control of humanoid avatars. Lea, one such avatar/player, has lost both her memory and her ability to speak and must find out why. It’s colourful, witty, quite a lot of fun and devs Radical Fish Games have taken the crowdfunding leap on IndieGoGo to the tune of €80,000. You can play a good 2-3 hour early version via download or in your browser here and read on for my thoughts.

Read the rest of this entry »

, , , , .

8 Comments »

Eve-ish MMO Crowfall Makes A Million On Kickstarter

By Ben Barrett on March 6th, 2015.

If I were to say to you “Eve-inspired, voxel-based swords ‘n’ sorcery MMO on Kick-” well you’d already have punched me in the face and fallen asleep, let’s be honest. But look, okay, I was cynical too. It’s 2015, surely we’re not trotting out the same old fantasy lands and promising them to the uninformed in return for cold hard moolah. That’s just the very surface level of Crowfall [Kickstarter page], though – the meat underneath is far more interesting and is what has the project rocketing past a million dollars with more than two weeks left on the clock.

Read the rest of this entry »

, , , , .

29 Comments »

Point And Clicking Through Bullet Hell: Starr Mazer

By Ben Barrett on March 5th, 2015.

What the hastily shopped (I actually used Paint and it took four hours) header image is trying to tell you is that Starr Mazer [official site] is something of a two for one deal. In equal parts a side-scrolling schmup and point ‘n’ click adventure with retro stylings lavished over the whole deal. The two genres intermingle at times, letting you out-talk bosses who might otherwise spew lasers at your ship-bound form. It’s the kind of thing they invented the word “rad” for and cool cats like me keep it around to describe. Developers Imagos Softworks successfully Kickstarted it to the tune of nearly $200k last month.

Read the rest of this entry »

, , , , .

5 Comments »

Oh: Kickstarted Tactics ‘Em Up Duelyst Will Be F2P Instead

By Alice O'Connor on February 23rd, 2015.

Counterplay Games raised $137,707 (£90,000-ish) on Kickstarter in 2014 for Duelyst [official site] with a dream of turn-based tactical combat focused on competitive ranked multiplayer. It was to run under that quaint ‘pay-once-and-get-a-game’ model, with pledges offering the game starting at $15 (£10) and running up to $70 (£45) for versions with fancy skins and instant unlocks of units and spells. Well! Eleven months later, Counterplay have changed their minds, and announced it’ll be free-to-play.

Read the rest of this entry »

, , , , , .

61 Comments »

Underworld: Ascendant Wants To Let You Improvise

By John Walker on February 18th, 2015.

Oh goodness me. If Underworld Ascendant [Kickstarter] can at least match my hazy, confused memories of Ultima Underworld 2, the first game I ever played on my dad’s PC, then I’ll be a happy bunny. If it can match what’s being said by the team about their “improvisation engine”, then my jaw will hang agog. They are, it seems, attempting to create a setting where you’ll be able to – at least feel like you can – approach scenarios in your own way. Hmmm. It’s a claim I’ve heard a lot of times before, but heck, if I had to pick who was make it happen, I’d likely choose former Looking Glass members. Talking of whom, Warren Spector shows up in a new video, reminiscing on the original games.

Read the rest of this entry »

, , , .

39 Comments »

Papercraft Adventuring: Papetura Demo

By Alice O'Connor on January 28th, 2015.

Honestly, his little friend is fine.

Papetura [official site] is one of the prettiest handcrafted games I’ve played. It’s an adventure game, as these things often are, starring a paper curl of a chap and his little… cat? on strange travels through a magical paper world with the most beautiful spotlighting making everything glow. A short (short!) demo is up for download on its site or playable in your browser, starting you off being swallowed by a paper whale, and developers Petums are trying the crowdfunding lark.

Read the rest of this entry »

, , , , , .

5 Comments »

UFO Conspiracies: Why Aren’t You Backing To Azimuth?

By Alice O'Connor on December 11th, 2014.

Where are you, funding?

I had thought To Azimuth would hit its Kickstarter goal quickly. It’s a slick-looking adventure game where some of the puzzling is optional, with a plot about two siblings running into UFO conspiracies as they search for their brother in ’70s Alabama. It was only looking for $20,000 yet here we are, three weeks later, with only six days left on the campaign and over $14,000 still to raise. I would very much like to play this game so hi hello why not have a look and see what you make of it?

Read the rest of this entry »

, , .

41 Comments »

The Hive Mind: Ant Sim Formicarium Kickstarting

By Laura Kate Dale on November 30th, 2014.

Ants are pretty fascinating creatures to just sit and watch. The ease with which they coordinate themselves to accomplish things no single ant could manage alone and their apparent sense of purpose are remarkable. Wouldn’t it be interesting to experience what it’s like to be the one trying to orchestrate that organisation. Fancy being the hive mind ant god and seeing if you can keep a colony of ants running with as much precision as an actual colony seems to? Well, Formicarium is the game for you, so long as you don’t mind seeing copious amounts of legs skittering everywhere.

Read the rest of this entry »

, .

28 Comments »

Women In The Wordplace: Words Are Power

By Cara Ellison on November 29th, 2014.

A thing that video games have proved mostly garbage at is approaching issues of gender – now when I say that you might think I’m merely talking about how women are portrayed, but pretty much any portrayal of gender gets a simplistic portrayal in games. A simple way to deconstruct gender issues might be to look at how powerful language is at changing attitudes, making people behave differently, or at how bullying as a kind of constructive dismissal decimates self esteem.

Now on Kickstarter, Words Are Power hopes to address this through narrative and through play by offering a stylish word game that centres around a woman journalist in 1940s Washington D.C.

Read the rest of this entry »

, , .

80 Comments »

Hollow Knight’s Insecty Superhero Kickstarter

By Philippa Warr on November 24th, 2014.

Whoosh!

While John and I have a related argument over IM about the limits when defining the adventure gaming genre, you should have a look at Hollow Knight, a game about a platforming insect in a little cape.

Read the rest of this entry »

, , .

4 Comments »

Saturday Night Action Movie – Melee: Battlegrounds

By Alice O'Connor on November 23rd, 2014.

I assume the hats are to make distant enemies flee in fear of rampaging wizards.

Oh, I know you’re still awake. You didn’t think old Alice would catch you keen to see blood, guts, and gore in the midnight movie, did you? Don’t worry. Even this old maid was young once. I’ve split a skull or two in my time, I don’t mind telling you. Come on, budge up. Let’s have a look at this killing together. Melee: Battlegrounds is made by folks behind Mount & Blade: Warband‘s cRPG mod, don’t you know? Ayup, they’re turning to Kickstarter to fund their own standalone medieval multiplayer murderfest.

Read the rest of this entry »

, , , .

37 Comments »

I Want To Believe: To Azimuth

By Alice O'Connor on November 19th, 2014.

Ring ring.

Two siblings searching for their brother in late-’70s Alabama; whispers of alien abduction and government conspiracies; optional extra puzzles that reveal more of the plot; a clean low-poly look. Any one of those would have me giving an adventure game a closer look, but they’re all in To Azimuth, the latest from [bracket]games. I enjoyed their last game, Three Fourths Home, and am keen to see what they do in something larger. If they get Kickstarter funding.

Read the rest of this entry »

, , , .

12 Comments »