Posts Tagged ‘crowdfunding’

Gorgeous Walking Sim Shape Of The World Hits Kickstarter

By Alice O'Connor on June 2nd, 2015.

Shape of the World [official site] is certainly the flashiest walking simulator I’ve seen. Its world appears before you as you walk, ground rising up, rocks falling down, and trees unfurling. It’s gorgeous, and doesn’t sound half-bad either. Flashiness takes time and money, though.

Developers Hollow Tree Games have launched a Kickstarter seeking $75,000 Canadian (£39k) to help finish up development. Look, look how pretty this is:

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Perception: Former Irrational Folks Crowdfunding Horror

By Jem Alexander on May 27th, 2015.

You’ll play a blind girl called Cassie who must use echolocation to explore a haunted mansion in Perception, a first-person horror game just launched on Kickstarter by former Irrational members. It looks to be a refreshing take on the scary house trope, with noise ‘illuminating’ areas so that you can ‘see’. Cassie’s ability to detect her surroundings are not dissimilar to those of Marvel’s Daredevil, except it’s unlikely that she will be flipping out and beating people with sticks. Probably.

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Crowdfundvania: Castlevania Chap Igarashi’s Bloodstained

By Alice O'Connor on May 12th, 2015.

A new RPG from former Planescape: Torment folks, a new adventure game from Tim Schafer, a new Mega Man from the Mega Man man: some game pitches sound such sure-fire hits and strike such nostalgic nerves that they effortlessly breeze past crowdfunding goals. To that list you can now add a new Castlevania from a big Castlevania name.

Bloodstained: Ritual of the Night [Kickstarter] is an attempt to make a new explore-o-punch-a-platformer in the Castlevania style, lead by Koji Igarashi. You know, him who co-directed Castlevania: Symphony of the Night. You know, that one with the line about a man being a miserable little pile of secrets. Ooh!

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Rare Platformer Nostalg-o-Kickstarter: Yooka-Laylee

By Alice O'Connor on May 5th, 2015.

One can hardly have an N64-style platformer without a load of tat to collect.

You may have thought we’d run out of nostalgia to mine for Kickstarter but good gravy no! A group of folks formerly of Banjo-Kazooie and Donkey Kong Country developers Rare, now at their own studio Playtonic Games, launched a crowdfunding campaign for a ye olde 3D N64-stylee platformer on Friday and have already blown past their goal.

They were looking for £175,000 to make Yooka-Laylee [official site], billing it as a “spiritual successor” to Banjo-Kazooie. With 42 days still to go they already have over £1.3 million in pledges. Lawks!

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Wipeout In All But Name: Formula Fusion Kickstarter

By Alice O'Connor on April 27th, 2015.

Update: corrected an inaccuracy about R8 Games’ involvement with Wipeout.

It’s a sign of quite how much Kickstarter fatigue has set in that even folks who worked on a Wipeout game and now want to make a new own-brand Wipeout are needing to hedge their bets carefully. Formula Fusion [official site] developers R8 Games have launched their Kickstarter, and the initial goal is a very low £35,000.

This figure, they say, “represents a base line plan to start gathering momentum.” But unless it reaches stretch goals at £150,000 and above, they “would need to reassess how we are going approach those targets and reschedule accordingly”. They’ll still finish it, in short, but it’ll debut in minimal form and may take longer.

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Halcyon 6 Is Deep Space Nine To FTL’s Voyager

By Ben Barrett on March 11th, 2015.

Yesssss, thiiiiiis

Allow me to stop you mid-headline-scoff to go no, really. Halcyon 6: Starbase Commander [official site] puts you in control of a space station, able to build modules, train officers and construct ships to fight, trade and diplomise in an intergalactic war that’s going poorly for humanity. It’s a bit XCOM, limited resources making you choose between this upgrade or that, praying that every scouting operation and away mission won’t lead to a thoroughly bisected crew. Unfortunately, what it doesn’t share with FTL is being out or fully funded. It’s on Kickstarter after $40,000 Canadian (Just over 31k USD or £21k) but that does mean you can at least see it explained and in action below.

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Game Within A Game Within An IndieGoGo: CrossCode

By Ben Barrett on March 10th, 2015.

It is never explained why there is a shipping container on his head and I would have it no other way.

“I’ve heard of CrossCode [official site] somewhere on here before!” you scream in fury at me, because you’ve just discovered you can pronounce square brackets and it’s freaking you out. Yes, Graham spoke of it in the dearly departed DevLog Watch almost a year ago when the demo I’ve been playing was far less robust. It’s about a futuristic MMO which is based on an entire planet rather than inside a computer, with players taking control of humanoid avatars. Lea, one such avatar/player, has lost both her memory and her ability to speak and must find out why. It’s colourful, witty, quite a lot of fun and devs Radical Fish Games have taken the crowdfunding leap on IndieGoGo to the tune of €80,000. You can play a good 2-3 hour early version via download or in your browser here and read on for my thoughts.

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Eve-ish MMO Crowfall Makes A Million On Kickstarter

By Ben Barrett on March 6th, 2015.

If I were to say to you “Eve-inspired, voxel-based swords ‘n’ sorcery MMO on Kick-” well you’d already have punched me in the face and fallen asleep, let’s be honest. But look, okay, I was cynical too. It’s 2015, surely we’re not trotting out the same old fantasy lands and promising them to the uninformed in return for cold hard moolah. That’s just the very surface level of Crowfall [Kickstarter page], though – the meat underneath is far more interesting and is what has the project rocketing past a million dollars with more than two weeks left on the clock.

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Point And Clicking Through Bullet Hell: Starr Mazer

By Ben Barrett on March 5th, 2015.

What the hastily shopped (I actually used Paint and it took four hours) header image is trying to tell you is that Starr Mazer [official site] is something of a two for one deal. In equal parts a side-scrolling schmup and point ‘n’ click adventure with retro stylings lavished over the whole deal. The two genres intermingle at times, letting you out-talk bosses who might otherwise spew lasers at your ship-bound form. It’s the kind of thing they invented the word “rad” for and cool cats like me keep it around to describe. Developers Imagos Softworks successfully Kickstarted it to the tune of nearly $200k last month.

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Oh: Kickstarted Tactics ‘Em Up Duelyst Will Be F2P Instead

By Alice O'Connor on February 23rd, 2015.

Counterplay Games raised $137,707 (£90,000-ish) on Kickstarter in 2014 for Duelyst [official site] with a dream of turn-based tactical combat focused on competitive ranked multiplayer. It was to run under that quaint ‘pay-once-and-get-a-game’ model, with pledges offering the game starting at $15 (£10) and running up to $70 (£45) for versions with fancy skins and instant unlocks of units and spells. Well! Eleven months later, Counterplay have changed their minds, and announced it’ll be free-to-play.

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Underworld: Ascendant Wants To Let You Improvise

By John Walker on February 18th, 2015.

Oh goodness me. If Underworld Ascendant [Kickstarter] can at least match my hazy, confused memories of Ultima Underworld 2, the first game I ever played on my dad’s PC, then I’ll be a happy bunny. If it can match what’s being said by the team about their “improvisation engine”, then my jaw will hang agog. They are, it seems, attempting to create a setting where you’ll be able to – at least feel like you can – approach scenarios in your own way. Hmmm. It’s a claim I’ve heard a lot of times before, but heck, if I had to pick who was make it happen, I’d likely choose former Looking Glass members. Talking of whom, Warren Spector shows up in a new video, reminiscing on the original games.

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Papercraft Adventuring: Papetura Demo

By Alice O'Connor on January 28th, 2015.

Honestly, his little friend is fine.

Papetura [official site] is one of the prettiest handcrafted games I’ve played. It’s an adventure game, as these things often are, starring a paper curl of a chap and his little… cat? on strange travels through a magical paper world with the most beautiful spotlighting making everything glow. A short (short!) demo is up for download on its site or playable in your browser, starting you off being swallowed by a paper whale, and developers Petums are trying the crowdfunding lark.

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UFO Conspiracies: Why Aren’t You Backing To Azimuth?

By Alice O'Connor on December 11th, 2014.

Where are you, funding?

I had thought To Azimuth would hit its Kickstarter goal quickly. It’s a slick-looking adventure game where some of the puzzling is optional, with a plot about two siblings running into UFO conspiracies as they search for their brother in ’70s Alabama. It was only looking for $20,000 yet here we are, three weeks later, with only six days left on the campaign and over $14,000 still to raise. I would very much like to play this game so hi hello why not have a look and see what you make of it?

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