Posts Tagged ‘crowdfunding’

Point And Clicking Through Bullet Hell: Starr Mazer

By Ben Barrett on March 5th, 2015.

What the hastily shopped (I actually used Paint and it took four hours) header image is trying to tell you is that Starr Mazer [official site] is something of a two for one deal. In equal parts a side-scrolling schmup and point ‘n’ click adventure with retro stylings lavished over the whole deal. The two genres intermingle at times, letting you out-talk bosses who might otherwise spew lasers at your ship-bound form. It’s the kind of thing they invented the word “rad” for and cool cats like me keep it around to describe. Developers Imagos Softworks successfully Kickstarted it to the tune of nearly $200k last month.

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Oh: Kickstarted Tactics ‘Em Up Duelyst Will Be F2P Instead

By Alice O'Connor on February 23rd, 2015.

Counterplay Games raised $137,707 (£90,000-ish) on Kickstarter in 2014 for Duelyst [official site] with a dream of turn-based tactical combat focused on competitive ranked multiplayer. It was to run under that quaint ‘pay-once-and-get-a-game’ model, with pledges offering the game starting at $15 (£10) and running up to $70 (£45) for versions with fancy skins and instant unlocks of units and spells. Well! Eleven months later, Counterplay have changed their minds, and announced it’ll be free-to-play.

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Underworld: Ascendant Wants To Let You Improvise

By John Walker on February 18th, 2015.

Oh goodness me. If Underworld Ascendant [Kickstarter] can at least match my hazy, confused memories of Ultima Underworld 2, the first game I ever played on my dad’s PC, then I’ll be a happy bunny. If it can match what’s being said by the team about their “improvisation engine”, then my jaw will hang agog. They are, it seems, attempting to create a setting where you’ll be able to – at least feel like you can – approach scenarios in your own way. Hmmm. It’s a claim I’ve heard a lot of times before, but heck, if I had to pick who was make it happen, I’d likely choose former Looking Glass members. Talking of whom, Warren Spector shows up in a new video, reminiscing on the original games.

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Papercraft Adventuring: Papetura Demo

By Alice O'Connor on January 28th, 2015.

Honestly, his little friend is fine.

Papetura [official site] is one of the prettiest handcrafted games I’ve played. It’s an adventure game, as these things often are, starring a paper curl of a chap and his little… cat? on strange travels through a magical paper world with the most beautiful spotlighting making everything glow. A short (short!) demo is up for download on its site or playable in your browser, starting you off being swallowed by a paper whale, and developers Petums are trying the crowdfunding lark.

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UFO Conspiracies: Why Aren’t You Backing To Azimuth?

By Alice O'Connor on December 11th, 2014.

Where are you, funding?

I had thought To Azimuth would hit its Kickstarter goal quickly. It’s a slick-looking adventure game where some of the puzzling is optional, with a plot about two siblings running into UFO conspiracies as they search for their brother in ’70s Alabama. It was only looking for $20,000 yet here we are, three weeks later, with only six days left on the campaign and over $14,000 still to raise. I would very much like to play this game so hi hello why not have a look and see what you make of it?

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The Hive Mind: Ant Sim Formicarium Kickstarting

By Laura Kate Dale on November 30th, 2014.

Ants are pretty fascinating creatures to just sit and watch. The ease with which they coordinate themselves to accomplish things no single ant could manage alone and their apparent sense of purpose are remarkable. Wouldn’t it be interesting to experience what it’s like to be the one trying to orchestrate that organisation. Fancy being the hive mind ant god and seeing if you can keep a colony of ants running with as much precision as an actual colony seems to? Well, Formicarium is the game for you, so long as you don’t mind seeing copious amounts of legs skittering everywhere.

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Women In The Wordplace: Words Are Power

By Cara Ellison on November 29th, 2014.

A thing that video games have proved mostly garbage at is approaching issues of gender – now when I say that you might think I’m merely talking about how women are portrayed, but pretty much any portrayal of gender gets a simplistic portrayal in games. A simple way to deconstruct gender issues might be to look at how powerful language is at changing attitudes, making people behave differently, or at how bullying as a kind of constructive dismissal decimates self esteem.

Now on Kickstarter, Words Are Power hopes to address this through narrative and through play by offering a stylish word game that centres around a woman journalist in 1940s Washington D.C.

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Hollow Knight’s Insecty Superhero Kickstarter

By Philippa Warr on November 24th, 2014.

Whoosh!

While John and I have a related argument over IM about the limits when defining the adventure gaming genre, you should have a look at Hollow Knight, a game about a platforming insect in a little cape.

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Saturday Night Action Movie – Melee: Battlegrounds

By Alice O'Connor on November 23rd, 2014.

I assume the hats are to make distant enemies flee in fear of rampaging wizards.

Oh, I know you’re still awake. You didn’t think old Alice would catch you keen to see blood, guts, and gore in the midnight movie, did you? Don’t worry. Even this old maid was young once. I’ve split a skull or two in my time, I don’t mind telling you. Come on, budge up. Let’s have a look at this killing together. Melee: Battlegrounds is made by folks behind Mount & Blade: Warband‘s cRPG mod, don’t you know? Ayup, they’re turning to Kickstarter to fund their own standalone medieval multiplayer murderfest.

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I Want To Believe: To Azimuth

By Alice O'Connor on November 19th, 2014.

Ring ring.

Two siblings searching for their brother in late-’70s Alabama; whispers of alien abduction and government conspiracies; optional extra puzzles that reveal more of the plot; a clean low-poly look. Any one of those would have me giving an adventure game a closer look, but they’re all in To Azimuth, the latest from [bracket]games. I enjoyed their last game, Three Fourths Home, and am keen to see what they do in something larger. If they get Kickstarter funding.

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That Dragon, Cancer Now Kickstarting

By Alice O'Connor on November 13th, 2014.

Any time a limb of RPS has had the opportunity to play That Dragon, Cancer, they’ve turned it down. As beautiful and exciting as it looks, it also seems harrowing. One needs to be in a certain mood to play a game based on a family’s real-life story of raising their young son as he goes through terminal cancer. We’ve heard wonderful things about it but… it’s never been the right time.

While That Dragon, Cancer was once due to be an Ouya timed exclusive, now the non-puzzling adventure game’s headed to Windows and Mac simultaneously too. It’s looking for funding to finish up, though, so the developers have turned to Kickstarter.

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Not The Band: Visual Novel Clannad Kickstarting

By Alice O'Connor on November 11th, 2014.

Ella, ella, ella.

You trust your friendly neighbourhood mob, don’t you? When has a mob ever steered anyone wrong? Probably never. So I’m sure that it’s perfectly fine for me to trust in the mob jumping up and down and giggling about Clannad, a Japanese visual novel I understand is of some repute, getting a crowdfunded official English translation and release. The Kickstarter launched yesterday, and the mob have already pledged over $125,000 towards its $140,000 goal.

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Mighty Stumbling Mecha Co-op: Override

By Alice O'Connor on November 4th, 2014.

Robo-a-gogo

How do those mighty morphin’ Power Rangers control their giant robot all together? Surely giving people control over one limb of a giant heavily-armed mecha will only end poorly for everyone and everything around them? Don’t think of Override as a game on Kickstarter, as Kickstarter fatigue can spoil even the most fun idea – think of it as very real research into the future of Earth’s defense against hostile robocrabs.

Override, see, is a city-saving mecha game with support for local co-op where up to four players control individual limbs of the honking great robotsuit.

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