Posts Tagged ‘crowdfunding’

UFO Conspiracies: Why Aren’t You Backing To Azimuth?

By Alice O'Connor on December 11th, 2014.

Where are you, funding?

I had thought To Azimuth would hit its Kickstarter goal quickly. It’s a slick-looking adventure game where some of the puzzling is optional, with a plot about two siblings running into UFO conspiracies as they search for their brother in ’70s Alabama. It was only looking for $20,000 yet here we are, three weeks later, with only six days left on the campaign and over $14,000 still to raise. I would very much like to play this game so hi hello why not have a look and see what you make of it?

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The Hive Mind: Ant Sim Formicarium Kickstarting

By Laura Kate Dale on November 30th, 2014.

Ants are pretty fascinating creatures to just sit and watch. The ease with which they coordinate themselves to accomplish things no single ant could manage alone and their apparent sense of purpose are remarkable. Wouldn’t it be interesting to experience what it’s like to be the one trying to orchestrate that organisation. Fancy being the hive mind ant god and seeing if you can keep a colony of ants running with as much precision as an actual colony seems to? Well, Formicarium is the game for you, so long as you don’t mind seeing copious amounts of legs skittering everywhere.

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Women In The Wordplace: Words Are Power

By Cara Ellison on November 29th, 2014.

A thing that video games have proved mostly garbage at is approaching issues of gender – now when I say that you might think I’m merely talking about how women are portrayed, but pretty much any portrayal of gender gets a simplistic portrayal in games. A simple way to deconstruct gender issues might be to look at how powerful language is at changing attitudes, making people behave differently, or at how bullying as a kind of constructive dismissal decimates self esteem.

Now on Kickstarter, Words Are Power hopes to address this through narrative and through play by offering a stylish word game that centres around a woman journalist in 1940s Washington D.C.

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Hollow Knight’s Insecty Superhero Kickstarter

By Philippa Warr on November 24th, 2014.

Whoosh!

While John and I have a related argument over IM about the limits when defining the adventure gaming genre, you should have a look at Hollow Knight, a game about a platforming insect in a little cape.

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Saturday Night Action Movie – Melee: Battlegrounds

By Alice O'Connor on November 23rd, 2014.

I assume the hats are to make distant enemies flee in fear of rampaging wizards.

Oh, I know you’re still awake. You didn’t think old Alice would catch you keen to see blood, guts, and gore in the midnight movie, did you? Don’t worry. Even this old maid was young once. I’ve split a skull or two in my time, I don’t mind telling you. Come on, budge up. Let’s have a look at this killing together. Melee: Battlegrounds is made by folks behind Mount & Blade: Warband‘s cRPG mod, don’t you know? Ayup, they’re turning to Kickstarter to fund their own standalone medieval multiplayer murderfest.

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I Want To Believe: To Azimuth

By Alice O'Connor on November 19th, 2014.

Ring ring.

Two siblings searching for their brother in late-’70s Alabama; whispers of alien abduction and government conspiracies; optional extra puzzles that reveal more of the plot; a clean low-poly look. Any one of those would have me giving an adventure game a closer look, but they’re all in To Azimuth, the latest from [bracket]games. I enjoyed their last game, Three Fourths Home, and am keen to see what they do in something larger. If they get Kickstarter funding.

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That Dragon, Cancer Now Kickstarting

By Alice O'Connor on November 13th, 2014.

Any time a limb of RPS has had the opportunity to play That Dragon, Cancer, they’ve turned it down. As beautiful and exciting as it looks, it also seems harrowing. One needs to be in a certain mood to play a game based on a family’s real-life story of raising their young son as he goes through terminal cancer. We’ve heard wonderful things about it but… it’s never been the right time.

While That Dragon, Cancer was once due to be an Ouya timed exclusive, now the non-puzzling adventure game’s headed to Windows and Mac simultaneously too. It’s looking for funding to finish up, though, so the developers have turned to Kickstarter.

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Not The Band: Visual Novel Clannad Kickstarting

By Alice O'Connor on November 11th, 2014.

Ella, ella, ella.

You trust your friendly neighbourhood mob, don’t you? When has a mob ever steered anyone wrong? Probably never. So I’m sure that it’s perfectly fine for me to trust in the mob jumping up and down and giggling about Clannad, a Japanese visual novel I understand is of some repute, getting a crowdfunded official English translation and release. The Kickstarter launched yesterday, and the mob have already pledged over $125,000 towards its $140,000 goal.

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Mighty Stumbling Mecha Co-op: Override

By Alice O'Connor on November 4th, 2014.

Robo-a-gogo

How do those mighty morphin’ Power Rangers control their giant robot all together? Surely giving people control over one limb of a giant heavily-armed mecha will only end poorly for everyone and everything around them? Don’t think of Override as a game on Kickstarter, as Kickstarter fatigue can spoil even the most fun idea – think of it as very real research into the future of Earth’s defense against hostile robocrabs.

Override, see, is a city-saving mecha game with support for local co-op where up to four players control individual limbs of the honking great robotsuit.

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Occult Detectives: Dog Mendonça & Pizza Boy Kickstarting

By Alice O'Connor on October 29th, 2014.

Chillaxing with a gargoyle's head and a demon in a child's body.

You get the idea: magic is real and so are ghosts and ghoulies and monsters and Lisbon is full of ‘em and you’re the sidekick to a werewolf occult detective. I haven’t read the comic book that Kickstarting adventure game The Interactive Adventures of Dog Mendonça & Pizza Boy is based on, but it’s a simple premise and I’m glad the demo they’ve got out drops you straight into this rather than blab on. Things are weird and kind of funny, and you need to collect items and combine them and solve puzzles for reasons you don’t fully understand. It’s worth a play, even just to smile at how pretty it is.

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Alone In The… Survival Horror 2Dark

By Alice O'Connor on October 20th, 2014.

Boo!

Children rarely know when to shut up, even when it’s for their own good. I remember a sibling ‘whispering’ “BUT WHAT ABOUT THE BOMB?” while our vaguely Irish-ish family’s car was searched by customs at Dover port in the early ’90s, the week after an IRA bombing. Shut up, children.

2Dark has children who should be quiet too. It’s a survival horror lead by Frederick Raynal, a designer on seminal survival horror Alone in the Dark, about rescuing children from serial killers’ lairs and leading them out safely. Luckily, here you can give them a good shushing. It’s having a crack at crowdfunding.

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Survival Rafting: The Flame In The Flood

By Alice O'Connor on October 8th, 2014.

Water nice thing.

Many survival games are about building and fortifying, recreating civilisation starting with one single shack or hole in the ground, slowly building up until you’ve got all mod cons and a lovely new fitted kitchen. The Flame in the Flood is about taking what you can and getting the heck out, riding down a mighty river on your raft. Created by a bunch of former BioShock Infinite developers from Irrational Games, it’s a procedural survival game where you’ll need to scavenge on land but must escape down the river before the rains come. And it’s on Kickstarter, looking for $150,000 (£93k).

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Space 4X M.O.R.E. Double Dips On Kickstarter

By Ben Barrett on October 7th, 2014.

We’ve only mentioned M.O.R.E. once before, a brief nod in 2012 from the dearly departed Kickstarter Katchup when it succeeded in securing funding. It’s a space 4X which developers IdeaLcenter frowningly describe as the first to progress the genre since 1996’s Master of Orion 2, which influences it heavily. Hubris aside, they did rather well, nearly doubling their goal with over $90,000 received.

It turns out that wasn’t enough. Although the originally estimated delivery date of December 2013 has long gone, its developers have launched a second Kickstarter to fund additional content for the game. Hrmm.

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