Posts Tagged ‘crowdfunding’

Shenmue 3 Smashes Records, Finishes On Over $6 Million

By Ben Barrett on July 18th, 2015.

And so the unassailable Kickstarter hall of fame receives another member. Perhaps this one will actually ever be released? Shenmue 3 [Kickstarter] has finished its monumental run on the crowdfunding service at $6,333,295, making it far and away the most-funded game project and the sixth most on the entire service. The next slot up is the mighty(?) Ouya at over eight million, so not exactly close. Now begins the long, slow process of getting disappointed development with release still planned for December 2017.

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Mighty No 9 Legends: Comcept Crowdfunding Red Ash

By Alice O'Connor on July 6th, 2015.

With Mighty No. 9 almost out (it’s due in September), developers Comcept have turned to Kickstarter again to crowdfund another Mega Man ‘em up. This time, they’re thinking along the lines of open-world action-RPG Mega Man Legends.

They’re rounded up a few Mega Man Legends folks and launched a Kickstarter seeking $800,000 (£515k) to make Red Ash [official site]. The pitch is pretty barebones, with only art and ideas to show for it, but Red Ash is already drawing big bucks in pledges. Curiously, a second Kickstarter is running for an anime studio to make a movie set in the same world.

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Stock Car Extreme Devs Reiza Crowdfunding Updates

By Alice O'Connor on June 30th, 2015.

CARS!

Lately whenever I post about broom-broom games, one commenter or another pops up to remark that I should post about goings-on with Reiza, the folks behind Stock Car Extreme [official site] and Formula Truck 2013 [official site]. My usual response to people making demands is to throw my drink in their face then shake them upside-down until sufficient coinage for a new bevvy falls out their pockets/guts/wherever it is money lives, but this primitive Internet prohibits polite retribution.

So fine, I’ll say it: after years of free post-release updates for their racing sims, Reiza have launched a crowdfunding campaign to keep those rolling for another year and a half.

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Ghosts And Gravestones: New Perception Gameplay Video

By Jem Alexander on June 22nd, 2015.

The Deep End Games have released a new video of their Kickstarter baby Perception, a survival horror game starring a blind girl who must navigate a haunted house using echolocation. The new gameplay trailer comes just a few days before the end of the Kickstarter, with 10% of the goal amount still to be obtained. In the video we get to see more ghostly goings on, plus an indication that hearing may not always be believing.

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Trippy Social Survival: We Happy Few On Kickstarter

By Alice O'Connor on June 5th, 2015.

H-hello there.

We Happy Few‘s [official site] The Prisoner-ish vibe caught my eye before but gosh oh golly, the game looks more interesting than I’d initially hoped. Developers Compulsion Games (them lot behind Contrast) have launched a Kickstarter campaign to fund development, and what they’re showing is awfully interesting.

It’s a first-person survival game where stealth often involves being clearly visible and visibly happy. Roaming the streets of an odd ’60s town, you’ll greet folks pleasantly and avoid doing anything which lets on that you, unlike them, are not doped up to your eyeballs on pills that make people violently happy. So how do you intend to escape the town or get food to stay alive?

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Scary Monsters And Nice Sprites: The Bard’s Tale IV Trailer

By Alice O'Connor on June 4th, 2015.

inXile Entertainment are seemingly transitioning to being a crowdfunding-only studio, freeing themselves of publishers by leaning on fans and admirers. They’ve picked a trick or two up from their years with publishers, though. Such as: never release a trailer alongside your big announcement; save it for a few days later to score a second surge of interest.

So here’s the first “in engine” trailer for The Bard’s Tale IV [official site], inXile’s follow-up to Interplay’s 1980s dungeon-crawling series, which is currently storming Kickstarter.

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Gorgeous Walking Sim Shape Of The World Hits Kickstarter

By Alice O'Connor on June 2nd, 2015.

Shape of the World [official site] is certainly the flashiest walking simulator I’ve seen. Its world appears before you as you walk, ground rising up, rocks falling down, and trees unfurling. It’s gorgeous, and doesn’t sound half-bad either. Flashiness takes time and money, though.

Developers Hollow Tree Games have launched a Kickstarter seeking $75,000 Canadian (£39k) to help finish up development. Look, look how pretty this is:

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Perception: Former Irrational Folks Crowdfunding Horror

By Jem Alexander on May 27th, 2015.

You’ll play a blind girl called Cassie who must use echolocation to explore a haunted mansion in Perception, a first-person horror game just launched on Kickstarter by former Irrational members. It looks to be a refreshing take on the scary house trope, with noise ‘illuminating’ areas so that you can ‘see’. Cassie’s ability to detect her surroundings are not dissimilar to those of Marvel’s Daredevil, except it’s unlikely that she will be flipping out and beating people with sticks. Probably.

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Crowdfundvania: Castlevania Chap Igarashi’s Bloodstained

By Alice O'Connor on May 12th, 2015.

A new RPG from former Planescape: Torment folks, a new adventure game from Tim Schafer, a new Mega Man from the Mega Man man: some game pitches sound such sure-fire hits and strike such nostalgic nerves that they effortlessly breeze past crowdfunding goals. To that list you can now add a new Castlevania from a big Castlevania name.

Bloodstained: Ritual of the Night [Kickstarter] is an attempt to make a new explore-o-punch-a-platformer in the Castlevania style, lead by Koji Igarashi. You know, him who co-directed Castlevania: Symphony of the Night. You know, that one with the line about a man being a miserable little pile of secrets. Ooh!

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Rare Platformer Nostalg-o-Kickstarter: Yooka-Laylee

By Alice O'Connor on May 5th, 2015.

One can hardly have an N64-style platformer without a load of tat to collect.

You may have thought we’d run out of nostalgia to mine for Kickstarter but good gravy no! A group of folks formerly of Banjo-Kazooie and Donkey Kong Country developers Rare, now at their own studio Playtonic Games, launched a crowdfunding campaign for a ye olde 3D N64-stylee platformer on Friday and have already blown past their goal.

They were looking for £175,000 to make Yooka-Laylee [official site], billing it as a “spiritual successor” to Banjo-Kazooie. With 42 days still to go they already have over £1.3 million in pledges. Lawks!

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Wipeout In All But Name: Formula Fusion Kickstarter

By Alice O'Connor on April 27th, 2015.

Update: corrected an inaccuracy about R8 Games’ involvement with Wipeout.

It’s a sign of quite how much Kickstarter fatigue has set in that even folks who worked on a Wipeout game and now want to make a new own-brand Wipeout are needing to hedge their bets carefully. Formula Fusion [official site] developers R8 Games have launched their Kickstarter, and the initial goal is a very low £35,000.

This figure, they say, “represents a base line plan to start gathering momentum.” But unless it reaches stretch goals at £150,000 and above, they “would need to reassess how we are going approach those targets and reschedule accordingly”. They’ll still finish it, in short, but it’ll debut in minimal form and may take longer.

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Halcyon 6 Is Deep Space Nine To FTL’s Voyager

By Ben Barrett on March 11th, 2015.

Yesssss, thiiiiiis

Allow me to stop you mid-headline-scoff to go no, really. Halcyon 6: Starbase Commander [official site] puts you in control of a space station, able to build modules, train officers and construct ships to fight, trade and diplomise in an intergalactic war that’s going poorly for humanity. It’s a bit XCOM, limited resources making you choose between this upgrade or that, praying that every scouting operation and away mission won’t lead to a thoroughly bisected crew. Unfortunately, what it doesn’t share with FTL is being out or fully funded. It’s on Kickstarter after $40,000 Canadian (Just over 31k USD or £21k) but that does mean you can at least see it explained and in action below.

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Game Within A Game Within An IndieGoGo: CrossCode

By Ben Barrett on March 10th, 2015.

It is never explained why there is a shipping container on his head and I would have it no other way.

“I’ve heard of CrossCode [official site] somewhere on here before!” you scream in fury at me, because you’ve just discovered you can pronounce square brackets and it’s freaking you out. Yes, Graham spoke of it in the dearly departed DevLog Watch almost a year ago when the demo I’ve been playing was far less robust. It’s about a futuristic MMO which is based on an entire planet rather than inside a computer, with players taking control of humanoid avatars. Lea, one such avatar/player, has lost both her memory and her ability to speak and must find out why. It’s colourful, witty, quite a lot of fun and devs Radical Fish Games have taken the crowdfunding leap on IndieGoGo to the tune of €80,000. You can play a good 2-3 hour early version via download or in your browser here and read on for my thoughts.

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