Posts Tagged ‘crowdfunding’

Alone In The… Survival Horror 2Dark

By Alice O'Connor on October 20th, 2014.

Boo!

Children rarely know when to shut up, even when it’s for their own good. I remember a sibling ‘whispering’ “BUT WHAT ABOUT THE BOMB?” while our vaguely Irish-ish family’s car was searched by customs at Dover port in the early ’90s, the week after an IRA bombing. Shut up, children.

2Dark has children who should be quiet too. It’s a survival horror lead by Frederick Raynal, a designer on seminal survival horror Alone in the Dark, about rescuing children from serial killers’ lairs and leading them out safely. Luckily, here you can give them a good shushing. It’s having a crack at crowdfunding.

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Survival Rafting: The Flame In The Flood

By Alice O'Connor on October 8th, 2014.

Water nice thing.

Many survival games are about building and fortifying, recreating civilisation starting with one single shack or hole in the ground, slowly building up until you’ve got all mod cons and a lovely new fitted kitchen. The Flame in the Flood is about taking what you can and getting the heck out, riding down a mighty river on your raft. Created by a bunch of former BioShock Infinite developers from Irrational Games, it’s a procedural survival game where you’ll need to scavenge on land but must escape down the river before the rains come. And it’s on Kickstarter, looking for $150,000 (£93k).

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Space 4X M.O.R.E. Double Dips On Kickstarter

By Ben Barrett on October 7th, 2014.

We’ve only mentioned M.O.R.E. once before, a brief nod in 2012 from the dearly departed Kickstarter Katchup when it succeeded in securing funding. It’s a space 4X which developers IdeaLcenter frowningly describe as the first to progress the genre since 1996′s Master of Orion 2, which influences it heavily. Hubris aside, they did rather well, nearly doubling their goal with over $90,000 received.

It turns out that wasn’t enough. Although the originally estimated delivery date of December 2013 has long gone, its developers have launched a second Kickstarter to fund additional content for the game. Hrmm.

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Looks Familiar But Has Robots: Black The Fall

By Ben Barrett on October 4th, 2014.

Black The Fall has scored an ignoble crowdfunding hat-trick. It’s a Limbo-like platformer, in both black’n'white style and hauntingly depressing tone, that’s rolled through the Square Enix Collective, had a dodgy prototype on Early Access and is now up on Kickstarter on the hunt for £25,000. Developed by a Romanian quartet, it’s inspired by their lives under a communist regime in their childhoods. A “post-industrial” world, the surviving humans are paranoid, constantly reminded of their machine overlords and encouraged to report on one-another.

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Yogventures Backup Plan TUG In Trouble

By Alice O'Connor on September 26th, 2014.

Tugged off.

TUG appears to be, at a glance, another Minecraftbut — it’s Minecraft but not entirely squares and with some story bits. It is also, you might remember, the game that Minecrafty YouTubers Yogscast turned to after the crowdfunded Minecraftbut they officially endorsed, Yogventures, crashed after running out of money. Yogventures backers would get a TUG key and Yogscast would team up with the TUG team to do Yoggy things, was the idea. Now TUG, which was also crowdfunded, is struggling with money too. Developers Nerd Kingdom have laid off half their team and are delaying the game. Oh dear.

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You Can Make It So: Flagship On Kickstarter

By Ben Barrett on September 19th, 2014.

Closer, we'll be fine. Closer. Cloooooooooooo

Both! Both is good. Lime IN the coconut. Peanut butter AND chocolate spread. First-person and RTS, only in space rather than on the lame-o ground. That’s the concept of Flagship, which Graham rightly dubbed an Admiral Ackbar simulator back in May. It’s a brilliant idea, though the implementation has a lot of challenges–most notably making it significantly different from a standard RTS. Urban Logic Games have detailed some of their plans in the newly released Kickstarter pitch, looking for £95,000 to blast off with.

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Grimoire Demo Has First-Person, MOBAish Spell-Slinging

By Ben Barrett on September 18th, 2014.

Wizards! None are more video games than the noble wizard and their host of elemental spells. Wizard duels, wizard fights, wizard squads, wizard books: MOBA-inspired first- and third-person spell-shooter Grimoire plans to feature all this and more. Three man studio OmniConnection have it up on Kickstarter looking for $42,000 and there’s a single-player wave-defense “combat preview” you can try out right now.

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Building Spaceships Like I’m Seven Again: Reassembly

By Ben Barrett on September 12th, 2014.

My love of video games partly comes down to not owning enough Lego when I was younger to build spaceships to fight each other. Thankfully, digital Lego is plentiful and cheap. Reassembly has lots and lots, letting you use a variety of pre-constructed spaceship sections to build ever-increasing sizes of ship and destroy others, harvesting their pieces for yourself. It’s a cool concept, a bit like an expanded Captain Forever, and its blueprint-y look particularly caught my eye. Creator Arthur Danskin is looking for $28k (~£17k) on Kickstarter to finish the game up.

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Friends Help Friends Kill Shadows: Warlocks

By Ben Barrett on September 11th, 2014.

I'll never tell. -The phantom alt-texter

A good boss theme sells a game more than all the marketing, CGI trailers and press conferences in the world. This is a Game Fact, with which there can be no disagreeing. Final Fantasy VII, one of the most popular and well-known games in history: great boss theme. Advance Wars, the best game on the GBA: godlike boss theme. Warlocks, a co-op wave defense action-platformer which you can play in the demo right now? Excellent boss theme. The demo was released as part of Polish studio One More Level’s attempt to secure $25k (~£15k) in crowdfunding on Kickstarter.

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ObvZ: DayZ Early Access Is Not DayZ

By Alice O'Connor on September 11th, 2014.

It's unlikely, for example, that Bohemia will ever finish the catalogue modelling minigame.

Many of us have been round the Early Access block a few times now, strolled through Alphafunding Park a few times, and taken a pedalo out on Crowdfunding Lake. We’ve had some good times, haven’t we? And some bad too. By now we surely all definitely understand an important point with all this: you’re not buying a finished game. You’re paying for the dream of a game, or an early sketch of a game, or simply to support artists you like. Even when you’re playing these games, DayZ producer Brian Hicks reminds, “You are not playing DayZ, you are playing development builds. Early development builds.”

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Death To Spies 3 Infilitrates Kickstarter

By Ben Barrett on September 11th, 2014.

Specifically this spy, one would assume.

When your crowdfunding campaign fails, it’s time to have a good think about what you’re doing. Death To Spies 3 devs Haggard Games tried last year to raise $80,000 to finish their Hitman-ish murder simulator through Indiegogo, but only drew $982. Oof. They went back to work, and a year later released a demo. Now they’re back on the crowdfunding trail, launching a second attempt on Kickstarter. They’re after $85k (~£52k) this time to take the series timeline from its roots in World War 2 through to end and beyond into the Cold War.

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Roguelikelike Horror FPS Phantasmal Haunting Kickstarter

By Alice O'Connor on September 10th, 2014.

Hey, leave that alone! It's not harming anyone.

I can only write boo! so many times before it stops making you convulse in terror. I’ve probably exhausted that. But what if I were to say wooOoOOo! or the sound of a dracula laughing? Why, look at you: you’re shivering and shrieking all over again! Unpredictability can help sell scares, see, which is why frightful FPS Phantasmal‘s spooky mansion is made of procedurally-generated levels, different every life. It’s aiming at Lovecraft-tinged survival horror with few guns, breakable melee weapons, limited supplies, a need to sneak in shadows, and plenty of growing dread. And Kickstarter money. It’s after Kickstarter money.

Procedural generation + horror sounds like a fine fit for livestreaming and YouTubing too.

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Point ‘n’ Click ‘n’ Laugh ‘n’ Kickstart: Paradigm

By Ben Barrett on September 10th, 2014.

Paradigm and its demo brought the LucasArts adventure classics to mind immediately. It’s got its own strange world, set in a ’70s vision of the future with massive computers and chunky machinery the backdrop to a dystopian, mutated landscape. The titular main character is a genetic experiment gone wrong. Supposed to be the perfect child, he instead came out as “the ugliest protagonist in gaming.” Likely the mildest of the cast, he’s joined by a computer addicted to Internet chatrooms, a beatboxing egg plant and a drug-addled astronaut. It’s the wacky work of solo dev Jacob Janerka, who’s taken it to Kickstarter looking for $14,000 Australian (~£8,000).

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