Posts Tagged ‘crowdfunding’

Yogventures Backup Plan TUG In Trouble

By Alice O'Connor on September 26th, 2014.

Tugged off.

TUG appears to be, at a glance, another Minecraftbut — it’s Minecraft but not entirely squares and with some story bits. It is also, you might remember, the game that Minecrafty YouTubers Yogscast turned to after the crowdfunded Minecraftbut they officially endorsed, Yogventures, crashed after running out of money. Yogventures backers would get a TUG key and Yogscast would team up with the TUG team to do Yoggy things, was the idea. Now TUG, which was also crowdfunded, is struggling with money too. Developers Nerd Kingdom have laid off half their team and are delaying the game. Oh dear.

Read the rest of this entry »

, , , , , .

48 Comments »

You Can Make It So: Flagship On Kickstarter

By Ben Barrett on September 19th, 2014.

Closer, we'll be fine. Closer. Cloooooooooooo

Both! Both is good. Lime IN the coconut. Peanut butter AND chocolate spread. First-person and RTS, only in space rather than on the lame-o ground. That’s the concept of Flagship, which Graham rightly dubbed an Admiral Ackbar simulator back in May. It’s a brilliant idea, though the implementation has a lot of challenges–most notably making it significantly different from a standard RTS. Urban Logic Games have detailed some of their plans in the newly released Kickstarter pitch, looking for £95,000 to blast off with.

Read the rest of this entry »

, , , .

39 Comments »

Grimoire Demo Has First-Person, MOBAish Spell-Slinging

By Ben Barrett on September 18th, 2014.

Wizards! None are more video games than the noble wizard and their host of elemental spells. Wizard duels, wizard fights, wizard squads, wizard books: MOBA-inspired first- and third-person spell-shooter Grimoire plans to feature all this and more. Three man studio OmniConnection have it up on Kickstarter looking for $42,000 and there’s a single-player wave-defense “combat preview” you can try out right now.

Read the rest of this entry »

, , , .

9 Comments »

Building Spaceships Like I’m Seven Again: Reassembly

By Ben Barrett on September 12th, 2014.

My love of video games partly comes down to not owning enough Lego when I was younger to build spaceships to fight each other. Thankfully, digital Lego is plentiful and cheap. Reassembly has lots and lots, letting you use a variety of pre-constructed spaceship sections to build ever-increasing sizes of ship and destroy others, harvesting their pieces for yourself. It’s a cool concept, a bit like an expanded Captain Forever, and its blueprint-y look particularly caught my eye. Creator Arthur Danskin is looking for $28k (~£17k) on Kickstarter to finish the game up.

Read the rest of this entry »

, , , , .

26 Comments »

Friends Help Friends Kill Shadows: Warlocks

By Ben Barrett on September 11th, 2014.

I'll never tell. -The phantom alt-texter

A good boss theme sells a game more than all the marketing, CGI trailers and press conferences in the world. This is a Game Fact, with which there can be no disagreeing. Final Fantasy VII, one of the most popular and well-known games in history: great boss theme. Advance Wars, the best game on the GBA: godlike boss theme. Warlocks, a co-op wave defense action-platformer which you can play in the demo right now? Excellent boss theme. The demo was released as part of Polish studio One More Level’s attempt to secure $25k (~£15k) in crowdfunding on Kickstarter.

Read the rest of this entry »

, , , .

20 Comments »

ObvZ: DayZ Early Access Is Not DayZ

By Alice O'Connor on September 11th, 2014.

It's unlikely, for example, that Bohemia will ever finish the catalogue modelling minigame.

Many of us have been round the Early Access block a few times now, strolled through Alphafunding Park a few times, and taken a pedalo out on Crowdfunding Lake. We’ve had some good times, haven’t we? And some bad too. By now we surely all definitely understand an important point with all this: you’re not buying a finished game. You’re paying for the dream of a game, or an early sketch of a game, or simply to support artists you like. Even when you’re playing these games, DayZ producer Brian Hicks reminds, “You are not playing DayZ, you are playing development builds. Early development builds.”

Read the rest of this entry »

, , , .

67 Comments »

Death To Spies 3 Infilitrates Kickstarter

By Ben Barrett on September 11th, 2014.

Specifically this spy, one would assume.

When your crowdfunding campaign fails, it’s time to have a good think about what you’re doing. Death To Spies 3 devs Haggard Games tried last year to raise $80,000 to finish their Hitman-ish murder simulator through Indiegogo, but only drew $982. Oof. They went back to work, and a year later released a demo. Now they’re back on the crowdfunding trail, launching a second attempt on Kickstarter. They’re after $85k (~£52k) this time to take the series timeline from its roots in World War 2 through to end and beyond into the Cold War.

Read the rest of this entry »

, , , , .

21 Comments »

Roguelikelike Horror FPS Phantasmal Haunting Kickstarter

By Alice O'Connor on September 10th, 2014.

Hey, leave that alone! It's not harming anyone.

I can only write boo! so many times before it stops making you convulse in terror. I’ve probably exhausted that. But what if I were to say wooOoOOo! or the sound of a dracula laughing? Why, look at you: you’re shivering and shrieking all over again! Unpredictability can help sell scares, see, which is why frightful FPS Phantasmal‘s spooky mansion is made of procedurally-generated levels, different every life. It’s aiming at Lovecraft-tinged survival horror with few guns, breakable melee weapons, limited supplies, a need to sneak in shadows, and plenty of growing dread. And Kickstarter money. It’s after Kickstarter money.

Procedural generation + horror sounds like a fine fit for livestreaming and YouTubing too.

Read the rest of this entry »

, , , , .

13 Comments »

Point ‘n’ Click ‘n’ Laugh ‘n’ Kickstart: Paradigm

By Ben Barrett on September 10th, 2014.

Paradigm and its demo brought the LucasArts adventure classics to mind immediately. It’s got its own strange world, set in a ’70s vision of the future with massive computers and chunky machinery the backdrop to a dystopian, mutated landscape. The titular main character is a genetic experiment gone wrong. Supposed to be the perfect child, he instead came out as “the ugliest protagonist in gaming.” Likely the mildest of the cast, he’s joined by a computer addicted to Internet chatrooms, a beatboxing egg plant and a drug-addled astronaut. It’s the wacky work of solo dev Jacob Janerka, who’s taken it to Kickstarter looking for $14,000 Australian (~£8,000).

Read the rest of this entry »

, , , , .

4 Comments »

Retro TO THE MAX: Creepy Castle

By Ben Barrett on September 9th, 2014.

I'll never tell.

Some nostalgia is subtle, a quiet reminder of long-forgotten joys, just a little nudge in the direction of the late 90s to make you all tingly inside. Creepy Castle is more like a 4-bit sledgehammer to the back of the head. The side-scrolling RPG is old-fashioned in all the right ways, a retro mix of sprites and save points and item-gathering, but with some modern design decisions sprinkled on top to remove the most frustrating elements. It’s about exploration and finding secrets, grabbing keys from chests scattered across a level to open doors, and having no indication of a correct path. An AD&D adventure filled with cute animals and ran by someone who understands the concept of fun. Developers Dopterra have taken it to Kickstarter looking for $6,000 (~£3,700) to finish it off.

Read the rest of this entry »

, , , , .

5 Comments »

What A Lovely Way To Burn: Train Fever

By Ben Barrett on September 4th, 2014.

That is, indeed, a train.

Trains! Yes. Because I went to university in the late ’00s and am awful, I have a poster on my wall depicting a line drawing of a boy that says “Keep calm and like trains.” For similar reasons, I have never played a train simulator or management game. Train Fever is the most provocative so far, not least because of the name. Literal train fever would likely be very unpleasant, sweating scalding steam and burning oil. Here it thankfully simply relates to the passion needed for track-based vehicular movement so you can guide a burgeoning empire from 1850 up through the modern day. It launched on Steam and Humble today if you’re feeling train-frisky and you’ll find a disappointingly jazzless launch trailer through the ticket barrier.

Read the rest of this entry »

, , , .

17 Comments »

Look & Listen: Desolate

By Ben Barrett on September 4th, 2014.

Cor, Elliot Collis’ desolate is just gosh-darn beautiful. It’s a hand-painted 2D adventure about emotions and growing up, based on the personal experiences of the solo developer. You interact with the world through context-sensitive actions based around three verbs: touch, speak, and gesture. It’s got some light puzzle-platforming too, but very much as exploratory elements of a narrative-based game rather than serious skill challenges. Elliot’s taken it to Kickstarter to help get it done quicker, looking for 12,500 dollars of the New Zealand variety (about £6,300).

Read the rest of this entry »

, , , .

2 Comments »

Spend A Quiet Few Minutes With Loop

By Ben Barrett on September 3rd, 2014.

Not quiiiite right

I have learned one very important thing from Loop: all games should have an ambient rain slider in their sound options. I’ll be contacting our John to get it on his next list. It is that most tranquil, serene of things and matches this simple puzzle game marvellously. You move hexagonal pieces around until lines of colour match up, flowing together in the titular loop. Developer John Cullen has deliberately included no elements that lead to a fail state or frustration, so you can go forever until you work each puzzle out. It’s not finished yet but you can play a demo of the first six levels.

Read the rest of this entry »

, , , , .

12 Comments »