Posts Tagged ‘crowdfunding’

Molyneuxian Commandments: God Game Crest

By Alice O'Connor on July 29th, 2014.

You and your chastity!

God game Crest sounds like a Peter Molyneux idea, and I say that with the greatest of affection. It’s the sort of thing he might idly muse about in an interview, not realising people might then expect that to appear in a game. Crest is a civilization-building strategy where players have no direct control over their followers, instead laying down commandments to influence their behaviour.

Developers Eat Create Sleep are trying to ride that old bucking crowdfunding bronco, and have released a prototype so you can give it a bash. Come have a look.

Read the rest of this entry »

, , .

21 Comments »

Viking Versus Giants: Jotun Now Kickstarting

By Alice O'Connor on July 22nd, 2014.

You won't see Thora Hird doing that.

Say the name Thora and I’ll think of dear Thora Hird or Thora Birch, entirely missing its origins as the feminine version of Thor. Seeing Jotun makes this smack-bang blindingly obvious. Not one to give an Alan Bennett monologue or act precocious, she’s more into slaying giants. Giant giants.

“Imagine the mysterious romantic mood of Journey mixed with the scale of the boss fights in Shadow of the Colossus in top-down 2D,” developers Thunder Lotus Games suggest. Don’t mind if I do! If you enjoy imagining that enough, you mighty fancy helping make it unimaginary. Thunder Lotus are running a Kickstarter for Jotun, do you see?

Read the rest of this entry »

, , , .

24 Comments »

Fallout-Inspired After Reset Reboots Kickstarter

By Ben Barrett on July 14th, 2014.

After Reset, an RPG which emulates in unequal parts Fallout, Neverwinter Nights, Planescape: Torment, first showed up on Kickstarter last year. It was after a whopping $900,000 but missed the early 2013 bubble where basically any game with concept art and an idea could get funded, so fell vastly short. Black Cloud Studios and lead developer Richard Nixon, who has an understandable fascination with using his own name, went dark until they set up another, more successful project for a prequel graphic novel for the game.

That now forms one of the rewards for the “rebooted” game Kickstarter, which has managed to drop its target by 96% to $35k. Predictably, there’s a trade-off: this is to fund only the prologue chapter of the game, hoping to then use sales or further crowd-funding means to complete the entire thing. Hmm. Quite a significant drop to still develop all the major systems behind the game. Have a look at the pitch video and some additional thoughts below.

Read the rest of this entry »

, , , .

37 Comments »

Now Kickstarting: Flashback Designer’s Subject 13

By Alice O'Connor on July 10th, 2014.

A mirror puzzle!

When Flashback lead designer Paul Cuisset announced his new adventure game, Subject 13, through publisher and developer Microids, we blithely assumed that we’d see a new game from someone From Those Days that didn’t rely on crowdfunding. Silly us. Subject 13 is now on Kickstarter. Microids are only looking for $40,000 (£23k-ish) though, so presumably they’ve put in a fair bit of their own cash.

The Kickstarter also means that we now know what the game even is, with in-game snippets to coo. It’s a good olde adventure game, you guys, with lots of wandering around and solving puzzles, with an emphasis on looking at items real close-up. Getting right up in their business.

Read the rest of this entry »

, , , .

8 Comments »

Mega Bucks: Extra Crowdfunding For A Mightier No. 9

By Adam Smith on July 7th, 2014.

Mighty No. 9 is looking mighty fine, as we’ve established previously. It’s Mega Man in all but name, with original creator Keiji Infafune at the helm, boss fights, power-stealing and a (nearly) spot-on visual style. Now, despite raising $3.8m on Kickstarter at the tail-end of 2013, Comcept have called to the crowd once again, seeking extra cash.

Read the rest of this entry »

, , , , .

49 Comments »

Madness Is A City: HomeMake’s Crazy Mind-Swapping

By Nathan Grayson on July 3rd, 2014.

wow

HomeMake is a game being made by architecture students, which makes sense because it looks like what would happen if a builder’s brain exploded, untethered itself from all limits of the physical world, and just vomited structural insanity every which way. Make no mistake, though: I mean that in a good way. Developers Franklin Cosgrove and Archgame have given life to this overwhelming cacophony of a place, and I can’t take my eyes off it. The city, in this case, is a principle character, and the goal of the game is to explore and understand it by mind-swapping into various avatars with different perspectives – both literally and on, you know, life. Video and details below.

Read the rest of this entry »

, , , , .

13 Comments »

Viva La Revolución: Tale Of Tales Kickstarting Sunset

By Alice O'Connor on June 17th, 2014.

Posterrific.

For a studio which makes such quiet and contemplative games, Tale of Tales have been bafflingly controversial. Along with the likes of Phil Fish and Jonathan Blow, the team behind Bientôt l’été and The Path have been Two Minutes Hate figures for people incensed that anyone might suggest video games aren’t perfect just the way they are. Tale of Tales have also become more video game-y, though. Luxuria Superbia had scores and all, and now they’re making a “first-person thriller” with influences including such–gasp–video games as Gone Home and Dear Esther.

Sunset is a fascinating idea. It’s set in an apartment in a fictional South American country going through civil war in 1972, playing as an immigrant housekeeper who revisits to clean then gets to know its resident by exploring his stuff. If you’re petulant enough doubt whether it’s a video game, look, it must be: they’re running a Kickstarter.

Read the rest of this entry »

, , , .

32 Comments »

Naughty Cat Simulator: Catlateral Damage On Kickstarter

By Alice O'Connor on June 17th, 2014.

Just casually touching Cara's beverage.

Catlateral Damage is an inevitability within the physics-based mischief genre. What in life is more knowingly and gleefully destructive than a cat? Certainly nothing we’d welcome into our homes and tickle under the chin while cooing (it’s too early for me to wrestle with the morality behind answering “humans”). This genre was destined to spawn a game where you play a cat knocking things onto the floor.

We’ve had a bit of a giggle with it since the first alpha build last August, and it’s been updated a fair few times since. Now it’s turned, as so many weird ideas do, to Kickstarter.

Read the rest of this entry »

, , , , , .

34 Comments »

Survival Of The Fittest: Bearzerkers On Kickstarter

By Alice O'Connor on June 16th, 2014.

Grrr. That's the noise a panda makes, probably.

There’s an old joke about two prospectors, sometimes campers, or laywers, businessmen, doctors, anyway you can say whichever profession you dislike, but they’re in the woods and one of them starts putting their sneakers on so the punchline is, “I don’t need to outrun the bear, I only need to outrun you.” Oh yes, there’s a bear too, or sometimes a tiger. Great joke.

That’s the idea of Bearzerkers, a multiplayer game now on Kickstarter: outrun your chums so the bear eats them.

Read the rest of this entry »

, , , , , .

16 Comments »

Robots Fight Robots: World War Machine Now Crowdfunding

By Alice O'Connor on May 16th, 2014.

ROBOTS

A small tip for games developers consider crowdfunding: if your video game is about big stompy robots gallivanting around blowing up other, even bigger robots, your pitch video should probably skip straight to that. Don’t, say, open with some logos, a quote from Carl Jung, and slow footage of a robot ambling about while orchestral music plays. Stompy robots. Guns. Go.

So! World War Machine is about eerily organic robots stomping around and fighting. You can upgrade and customise your robot to make it a cooler, stompier, fightier robot. Your friends can come stomp around too! It’s now crowdfunding, looking for $50,000 (£30 grand) on Indiegogo.

Read the rest of this entry »

, , , .

20 Comments »

Mechagodzilla ‘Em Up: Kerberos Crowdfunding Kaiju-a-Gogo

By Alice O'Connor on May 13th, 2014.

With a purposeful grimace and a terrible sound, he pulls the spitting high tension wires down

As someone involved a bit with playful live events, my dream project is a Godzilla-esque model city installation. I want to fill a room with city for people to interact with as they see fit, wandering through its streets, admiring the handicraft, sitting down and chillaxing in the park, or perhaps stomping it down to the ground while roaring. Kaiju-a-Gogo is more focused on that last part.

Sword of the Stars devs Kerberos Productions are coming down to Earth with a smashy strategy game about taking over the world by crushing cities, armies, governments, and giant robots with a honking great customisable kaiju. If that sounds like your bag, you can back it on Kickstarter.

Read the rest of this entry »

, , , .

64 Comments »

Loading Human Reboots To Kickstarter With New Story

By Alice O'Connor on May 7th, 2014.

Now loading: some damn lowergarments.

Loading Human‘s plot just seemed a bit weird and tacky. It was about digging into the memories of a chap with Alzheimer’s disease–a delicate subject–but had you drag your dead wife’s scantily-clad twitchy ragdoll corpse around at one point. A bit weird and tacky. It wasn’t what caught our Adam’s eye when he slipped on VR goggles and took up a motion controller to play the adventure game either. No, he was far more taken with the wonders of reaching into virtual reality.

So blow that plot! It’s gone now. So long! It’s all change at Loading Human, as it’s now toting a new plot about love and rockets, and has switched from Unity to Unreal Engine 4. And it’s kicked off a crowdfunding campaign to help fund development.

Read the rest of this entry »

, , , , .

34 Comments »

Living With Consequences In The Uncanny Valley

By Alice O'Connor on April 30th, 2014.

Don't mind the skeletons.

Dying in video games has become an awful lot more interesting in recent years, with a wide spectrum from permadeath in roguelike-likes to the die-restart-go-die-restart-go of Super Meat Boy and Hotline Miami. Something I’ve been keen to see more of, though, is games where dying isn’t the main failure state, where things go wrong and we need to roll with the consequences.

Side-on survival horror Uncanny Valley is having a crack at this, not killing the player (mostly) but instead affecting the character and the story. Given that this story appears to be about nasty things going on in an android research plant, that sounds pleasingly dreadful.

Read the rest of this entry »

, .

11 Comments »