Posts Tagged ‘Crowdsourced Hardcore Tactical Shooter’

This Is Hardcore: Takedown Takes Off

By Alec Meer on April 2nd, 2012.

Sometimes I like to remind myself that hardcore also means a building material

It was touch and go there for a while – which I like to say because it makes me sound like I’m a hotshot heart surgeon from California, hero to all, lover of many ladies, astonishingly high wage and once-in-a-generation talent – but Takedown, the game formerly known as Crowdsourced Hardocore Tactical Shooter has met its Kickstarter funding goal. It passed the $200k target with hours to spare, wrapping up at $221,833.
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Kickrestarted: Will You Take Up Takedown’s Cause?

By Alec Meer on March 27th, 2012.

Exclusive: Takedown will feature men, and guns. Possibly not in that order.

Let’s face it, there are going to be casualties in this Kickstarter-fought battle for a post-publisher age. The game formerly and rather boringly known as Crowdsourced Hardcore Tactical Shooter does not want to be one of those. With not too long left on the clock, it’s been relaunched as Takedown, with lead dev Christian Allen (of GRAW fame) admitting that the initial promotion pulled a punch or seven. He writes on Kotaku that, in addition to not being a celebrityface like Tim Fargo or Brian Schafer, “our video was not exciting enough and the quality wasn’t up to the standard it should have been. Lastly, we were too vague about the details of the project, lacked assets to show, and didn’t properly differentiate our concept from other shooters on the market today. Oh, and the name SUCKED.”

That is true. So now it is the bland but far less off-putting Takedown, it’s billed as a ‘squad-based tactical shooter’ and, as you’ll see in the below video, it’s found itself both a sense of humour and a clearer sense of purpose.
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Not An RPG: Crowdsourced Hardcore Tactical Shooter

By Adam Smith on March 6th, 2012.

So hardcore, there is blood on the word 'hardcore'

Tim Schafer has taught game developers how to dream…how to dream about having piles of cash to work on projects that they reckon people crave enough to pledge some of Earth’s rapidly dwindling stockpile of money for. The latest veteran to pitch to the public is Christian Allen of Serellan. Admittedly I didn’t know the name but it turns out Mr Allen has worked on more Ghost Recon games than I’ve actually played, as well as being lead designer on Halo: Reach. But what does he want from you? MONEY MONEY MONEY. And why? So that he can make a hardcore tactical shooter. And why am I covering this? Read on.

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