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Posts Tagged ‘crusader kings ii: the old gods’

Thorful: Crusader Kings II: The Old Gods Dev Diaries

By Jim Rossignol on April 4th, 2013.


Crusader Kings II is rolling out the pagans, and the game is changing not just by the nature of the idols it worships, but also in a few fundamental game mechanics, game events, and in the start date, which has rolled back to the ninth century. The Paradox team have taken some time to explain these decisions in a series of development update videos, which you can see below.
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Norse Code: Crusader Kings II – The Old Gods

By Adam Smith on February 4th, 2013.

Paradox are finally ready to unleash the Pagans, or at least they are finally ready to announce that they will unleash the Pagans in the near future. The Old Gods expansion for Crusader Kings II won’t just allow players to control Pagan leaders, with all new mechanics and events, it will also open up a new start date of 867 AD. Details are scarce but I did speak with members of the studio about raids and Viking bands. Raids sound like a sort of terror event, with bands sprouting from the woodlands and wilds once a trigger is hit, falling under the leadership of a nearby ruler. Their numbers are not tied to the provinces that leader controls, so they can quickly become overwhelming. Trailer follows.

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